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2012-05-20, 06:24 PM | [Ignore Me] #301 | |||
First Lieutenant
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Why not what?
Look for the part when TB goes into the 1st capturepoint at the beginning. You gotta look closer, but you'll see an icon in the middle of the screen at one point showing the hacking. It's kinda hard to see because of the whirly globe-thingymajig, that is apparently the capturepoint, being brightly colored. The hackicon shows itself first in the color of the faction owning it, purple for VS, and the progress gets shown in the color of the faction hacking it, red for TR. Edit: Thanks for providing the info I couldn't. Last edited by captainkapautz; 2012-05-20 at 06:28 PM. |
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2012-05-20, 06:33 PM | [Ignore Me] #303 | |||
First Lieutenant
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I don't think that's soley because of "bad" graphics. Not to mention that Carl CoD and Billy Battlefield would loath the "snailpace" of combat, and you kinda need those 2 on board, because it doesn't matter that your game supports 2000 people when you're only have 600 old PS1 vets to shoot at. Last edited by captainkapautz; 2012-05-20 at 06:36 PM. |
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2012-05-20, 06:34 PM | [Ignore Me] #304 | ||
PlanetSide 2
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When developers say things like "Hey, it's Alpha" what we mean is:
There a bunch of stuff in here that we're trying to fit all together into a whole game. Some of these things don't fully work yet, some are just for testing, and others may never be intended for the final game. Sometimes we need parts A, B, and C - but you may only be seeing A & C so it's not going to make a lot of sense. Occasionally The New Guy might make a change and forget to add something that just completely breaks a system (animation, capturing, flying, etc). Sometimes we add or miss a decimal point, flip a check box the wrong way and end up tossing rifles at people instead of something else (check higby's twitter feed for that one). It's a big construction zone, but we're proud of the hard work we're putting into this game and you're anxious to see what we're up to so here a sneak peek at where the game is. Hopefully you won't see vehicles bouncing around like beachballs (yea, that was a great bug) or door shields turned 90-degrees off where they should be (yup, in the footage) or invincible Lightnings and ATV's (because SOMEONE gave them ten times too much health) - but we're human and %#$# happens. Or something like that. I'm just a coder, what do I know, right? Edit: Oh, and don't forget the Clegg Ups.
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Opportunity is missed by most people because it is dressed in overalls and looks like work. [ I speak for myself, not my company - they speak on their own ] Last edited by CyclesMcHurtz; 2012-05-20 at 06:35 PM. |
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2012-05-20, 06:42 PM | [Ignore Me] #308 | |||
Bad graphics Shocking (by todays standards) net code BFR's Hackers Lack of updates The movement of servers Bugs Exploits And to still have 100's playing on maps after 9 years in still very impressive. While yes the combat is slow that is easily fixed. I am however not for one minute saying that we should have planetside:next, but i dislike the broad sweep aside of the original game that is to the day un-matched. What i am saying is that we do not need to take x y and z feature from callofbattlefelcher because "the kids like it". Also to add if you release a AAA+ looking fps with 2000players on a map regardless of quickknife/classes/perks and other "modern fps crap" for free you will fill many many many servers
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Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame. Average play time of 2.0hours per day and falling. Need metagame / Continents. Last edited by Mastachief; 2012-05-20 at 06:44 PM. |
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2012-05-20, 06:47 PM | [Ignore Me] #310 | |||
PlanetSide 2
Coder |
Yeah, someone made the vehicle weapons physics objects once as well - ended up with turrets and rocket pods littering the landscape. Mossy isn't so powerful will all the weapons falling off the wings ...
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Opportunity is missed by most people because it is dressed in overalls and looks like work. [ I speak for myself, not my company - they speak on their own ] |
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2012-05-20, 06:48 PM | [Ignore Me] #311 | |||
First Lieutenant
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2012-05-20, 06:51 PM | [Ignore Me] #312 | |||
First Lieutenant
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I would've thrown so much cash your way. |
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