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Old 2012-05-23, 09:43 PM   [Ignore Me] #16
Stardouser
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Re: from a pilot: your all going to die.... allot.


Originally Posted by captainkapautz View Post
Same with the regenerating health in TBs Night Ops video apparently making medics redundant.
There was infantry health regen shown in one of these videos?
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Old 2012-05-23, 09:44 PM   [Ignore Me] #17
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Re: from a pilot: your all going to die.... allot.


Originally Posted by Stardouser View Post
There was infantry health regen shown in one of these videos?
prob, i guess watch the video again and see if his health regens after a fight.

im gonna go out on a limb and say though...if its in BF...its in PS2.
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Old 2012-05-23, 09:45 PM   [Ignore Me] #18
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Re: from a pilot: your all going to die.... allot.


Even if there was, it isn't necessarily overpowered.

In PS1 there was an implant that would regenerate health, useful for infiltrators or vehicle operators wanting something to mitigate the Radiator.
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Old 2012-05-23, 09:48 PM   [Ignore Me] #19
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Re: from a pilot: your all going to die.... allot.


Originally Posted by SKYeXile View Post
prob, i guess watch the video again and see if his health regens after a fight.

im gonna go out on a limb and say though...if its in BF...its in PS2.
At this rate, we're going to have to transfer the anti-BF3 campaigns directly to here, with the exceptions of squads, voip and map size. Health regen, especially of vehicles, is one of the major issues with BF3. I personally don't crusade against infantry regen(though I don't support it either) but I am against vehicle regen.

What's going to be revealed next? Disabling?
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Old 2012-05-23, 09:50 PM   [Ignore Me] #20
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Re: from a pilot: your all going to die.... allot.


Yes, Night Ops video, near the beginning.

Took ~25 seconds to start regenerating and took around 4-5 seconds to regen from ~65-70% to full.

Which imo sounds good, you'll still need a medic in a fight, but if you somehow manage to disengage and hide for atleast half a minute you'll be able to go on.


Edit:
Originally Posted by Stardouser View Post
What's going to be revealed next? Disabling?
Hopefully, nothing like seeing a burning Gal go down in flames.

Last edited by captainkapautz; 2012-05-23 at 09:53 PM.
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Old 2012-05-23, 10:02 PM   [Ignore Me] #21
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Re: from a pilot: your all going to die.... allot.


Originally Posted by captainkapautz View Post
Yes, Night Ops video, near the beginning.

Took ~25 seconds to start regenerating and took around 4-5 seconds to regen from ~65-70% to full.

Which imo sounds good, you'll still need a medic in a fight, but if you somehow manage to disengage and hide for atleast half a minute you'll be able to go on.
I'm not sure if this is what you're talking about but the only regen I saw was on the shield (as opposed to health).

As far as regen on vehicles goes, I think we're looking at a significantly different length of time on vehicle fights judging by the amount of damage the Totalbiscuit was able to do to that vanguard with an AA cannon and little or no help from the magrider's driver in that same video.

If the damage numbers stay the way they are, it will be more about mitigating damage took as opposed to repairing damage passively.
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Old 2012-05-23, 10:05 PM   [Ignore Me] #22
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Re: from a pilot: your all going to die.... allot.


Originally Posted by captainkapautz View Post

Edit:


Hopefully, nothing like seeing a burning Gal go down in flames.
It seems an explanation of BF3's disabling is in order. In BF3 a vehicle gets disabled at about 50% and they then burn to zero. You have to repair all the way to 100% to stop it.

Disabling at 20% or so would be OK(and disable should end after you repair to 30%, you should not have to go to 100%), but disabling at 50%, combined with the burning, makes for very irritating vehicle play in BF3.

So there are two aspects- movement restriction and burning. Movement restriction is more an extreme irritation for ground vehicles, and burning is just as much. Movement is less of a problem for aircraft as they can still fly, but the burning is a major irritation.

Hopefully they do not copy verbatim BF3's garbage design decisions. No disabling is fine, or disabling that occurs under 25% and ends when repaired past 30% would be fine, but not the way BF3 does it.

The way BF3 does it, they have automatic vehicle regen when you are not disabled, and automatic health burning when you are. This combination causes tanks to quite often camp from a distance instead of helping on objectives, because when you camp from long range, you can back away every time you take a hit and let health regen take care of it.
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Old 2012-05-23, 10:09 PM   [Ignore Me] #23
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Re: from a pilot: your all going to die.... allot.


BF3 for the PC must be much more hectic with the 64 player battles. Using tanks to have a 50% disable would be much too easy to disable even a tank in PS2. At least 3 people at all times would be watching for any kind of tank to shoot with a rocket, which should probably get 40% hp or so, probably a kill even.
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Old 2012-05-23, 10:15 PM   [Ignore Me] #24
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Re: from a pilot: your all going to die.... allot.


Originally Posted by Soothsayer View Post
I'm not sure if this is what you're talking about but the only regen I saw was on the shield (as opposed to health).
Wait 25 seconds after his shield regen to see his HP regen as well.

Edit:
@Stardouser: Yeah, I don't mean the derptastic disable in BF3, but a proper one like you said.

Last edited by captainkapautz; 2012-05-23 at 10:18 PM.
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Old 2012-05-23, 10:20 PM   [Ignore Me] #25
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Re: from a pilot: your all going to die.... allot.


BF3's regen is relatively quick considering the Prone mechanic... I've survived many times by just going prone, waiting to get regen going, then popping up and shooting back.

The fact that there is no planned prone makes things much different though.
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Old 2012-05-23, 10:27 PM   [Ignore Me] #26
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Re: from a pilot: your all going to die.... allot.


I don't see a problem with having a module that regens vehicle health when it directly conflicts with what's likely a major survivability tool: the flare. Especially now that infantry have a stinger-like launcher.
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Old 2012-05-23, 10:40 PM   [Ignore Me] #27
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Re: from a pilot: your all going to die.... allot.


Originally Posted by Rbstr View Post
I don't see a problem with having a module that regens vehicle health when it directly conflicts with what's likely a major survivability tool: the flare. Especially now that infantry have a stinger-like launcher.
Yeah, that simple fact will go a long way to making it less desirable. Regen doesn't help much if you don't survive the pass.
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Old 2012-05-23, 10:52 PM   [Ignore Me] #28
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Re: from a pilot: your all going to die.... allot.


Calling things overpowered before BETA starts is silly.
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Old 2012-05-23, 10:53 PM   [Ignore Me] #29
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Re: from a pilot: your all going to die.... allot.


People will always debate balance, nomatter how balanced something is, to them unless they're doing good in it, then its generally not balanced enough.
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Old 2012-05-23, 10:57 PM   [Ignore Me] #30
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Re: from a pilot: your all going to die.... allot.


Just curious...why are people so quick to get upset about not getting a kill for a pilot that bails, but they are satisfied with not getting a kill while a wounded aircraft flies away for a couple of minutes to regen health?

Of course, I grant that we are pretty early in the vehicle health regen discussions, so maybe no one has realized the connection yet.
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