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2012-05-25, 02:10 PM | [Ignore Me] #31 | ||
Sergeant
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Am I the only one who's really, really hating the angle of the weapons compared to point of impact/target reticle? It's damn near 45 degrees off, the animations look like he should be shooting the sky at the top of the screen. Seriously fucks up the immersion for me.
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2012-05-25, 03:10 PM | [Ignore Me] #38 | ||
Corporal
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( When I think flame thrower, I think this: )
[/QUOTE] I think most of us do think that is more of a real flame thrower but don't for get one of the main things they are trying to do is game balance. If they do give the flame thrower longer range they will probly then make it lower damage then the short range verson. I am just happy they will have them this time around and looks like alot more weapon types to pick also! Last edited by FireStormNova; 2012-05-25 at 03:14 PM. Reason: spelling |
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2012-05-25, 03:14 PM | [Ignore Me] #39 | ||
Sergeant Major
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They were added into PS1 way after launch, wanna say 05. Also as TB mentioned in the vid they had flame throwers in PS1 alpha. It was the original NC HA weapon, but it caused too much lag, and thus the Jackhammer was born.
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2012-05-25, 03:46 PM | [Ignore Me] #40 | |||
Private
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Biggest problem I've seen in attempt after attempt is sputtering....in engine after engine it's almost as if the game engines were never designed around flames that do anything but explode in balls....so to force the engine to simulate a streaming flame you string a bunch of small balls into a compressed stream of balls and what you get doesn't look real, it doesn't feel real and from what I've seen in this early attempt in PS2 it's got the same sputtering effect. Although the engine is dated when you fire an ET flame it's nice and smooth like a jet of hot compressed gas and you can almost feel the heat as it balls up when it slides off of things it hits. I've literally seen 50 guys on the beach at night during warm up running around just shooting flames up in the air...it's hypnotic. I think they called it a beach BBQ...have also seen one guy get into a spawn bunker and empty his tank while spinning around insanely causing flame to pour magically out of gun slits and doorways...no one gets out...it's blindingly beautiful...you can't see anything as you burn. |
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2012-05-25, 03:58 PM | [Ignore Me] #42 | |||
Private
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1) Default short range with higher damage 2) Longer range with decreased damage I understand why most games go with a shorter version, but it could be very interesting if they added some range - even at the expense of some damage. It would be awesome to see it in game either way |
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2012-05-25, 04:27 PM | [Ignore Me] #44 | |||
Colonel
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