Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Addicting gamers since 2003
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Which type of anti-air do you prefer? | |||
Air Superiority Fighters | 76 | 56.72% | |
Anti-air vehicles/MAXs | 70 | 52.24% | |
Personal anti-air weapons | 24 | 17.91% | |
Base/Deployable turrets | 42 | 31.34% | |
Multiple Choice Poll. Voters: 134. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-05-29, 02:57 PM | [Ignore Me] #16 | ||
I've been saying since PS1's beta that the solution to all the world's ills resides on air-to-air fighters. Dealing with tons of ground-to-air AA sucks as a pilot. Shitty dogfighting like in PS1 and like what we've seen so far in PS2 where people just float around and shoot each other down also sucks. Making a nice, fun flight model that emulates popular arcade-style fighter plane games, like Red Skies or HAWX or something, and placing the bulk of the AA in the hands of fighter pilots, is a better solution. Keep ground-based AA as a deterrent and make ground units rely on friendly fighter pilots to keep themselves safe from enemy air.
Honestly the lack of any fun air combat on account of the "fighters" being shitty helicopters isn't going to do the game any favours. We've already played Planetside 1. We don't need to rehash the same stuff in PS2. |
|||
|
2012-05-29, 04:07 PM | [Ignore Me] #17 | ||
Lieutenant General
|
Camping happens. You should always be able to fight back though without having to physically leave the place en mass like you would if you would have to rely on air power alone.
Fighting back from an indoor situaiton should be possible with local Anti-Air. Otherwise air units would be too competitive and would mean a precarious stalemate situation would always go to the attacker, since the defender can't get out. Defenders should be able to fight their way back out and beat off an enemy through smart play, if the only way to beat of air is by leaving and bringing in a large contingent of air yourself, then AA is broken. |
||
|
2012-05-29, 04:23 PM | [Ignore Me] #19 | |||
Lieutenant General
|
In PS2, it appears the majority of nodes seem to be outside and even on the outskirts of bases. Meaning if you get camped in a spawn room (which apparently connects to the outside like a Redoubt now and thus may be a very likely scenario), then I fully disagree and it will happen, quite a lot, supported by ground troops, ofc. Do not assume that air superiority comes without ground forces. Any attempt at clearing air includes having to clear a courtyard full of enemy ground forces. |
|||
|
2012-05-29, 07:27 PM | [Ignore Me] #20 | ||
id say all of the above but i prefer air superiority aircraft. while the ground forces are fighting the air should be as contested. we have seen in wars that air superiority is a must and i cant see it being any different in PS 2.
a well organized attack and defense will make for some epic battles. imagine a slight lull in the ground fighting and you take the chance to look up and you see the dog fights goin on. it will be awesome.
__________________
Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
|||
|
2012-05-29, 07:42 PM | [Ignore Me] #23 | |||
i think im going to play for the NC in planetside 2 on a euro server. not sure what im gona do yet either. if i like the aircraft then i might be a pilot most of the time. im a plane geek so i love to fly lol.
__________________
Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
||||
|
2012-05-29, 07:46 PM | [Ignore Me] #25 | |||
First Sergeant
|
Know the feeling. Will have my PPL license next month after 7 months of training |
|||
|
2012-05-29, 07:58 PM | [Ignore Me] #27 | |||
Colonel
|
|
|||
|
2012-05-29, 08:04 PM | [Ignore Me] #28 | |||
Lieutenant General
|
Normal AA should create no fly zones. |
|||
|
2012-05-29, 08:46 PM | [Ignore Me] #29 | ||
I think that each type of AA should be more efficient than others at different altitudes
for example: Infantry AA simply cannot hit anything above 120m, where as ammo from flack cannons mounted on MAX units or MBT's will not explode under 50m, requiring a direct hit to do any damage. This would allow different types of AA loadouts and create more tactical use of the 3rd dimension for pilots..
__________________
”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles” Matt Higby on the scope of Planetside 2 Last edited by Brusi; 2012-05-29 at 08:49 PM. |
|||
|
|
Bookmarks |
|
|