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View Poll Results: Which type of anti-air do you prefer?
Air Superiority Fighters 76 56.72%
Anti-air vehicles/MAXs 70 52.24%
Personal anti-air weapons 24 17.91%
Base/Deployable turrets 42 31.34%
Multiple Choice Poll. Voters: 134. You may not vote on this poll

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Old 2012-05-29, 02:57 PM   [Ignore Me] #16
Warborn
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Re: Air Superiority


I've been saying since PS1's beta that the solution to all the world's ills resides on air-to-air fighters. Dealing with tons of ground-to-air AA sucks as a pilot. Shitty dogfighting like in PS1 and like what we've seen so far in PS2 where people just float around and shoot each other down also sucks. Making a nice, fun flight model that emulates popular arcade-style fighter plane games, like Red Skies or HAWX or something, and placing the bulk of the AA in the hands of fighter pilots, is a better solution. Keep ground-based AA as a deterrent and make ground units rely on friendly fighter pilots to keep themselves safe from enemy air.

Honestly the lack of any fun air combat on account of the "fighters" being shitty helicopters isn't going to do the game any favours. We've already played Planetside 1. We don't need to rehash the same stuff in PS2.
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Old 2012-05-29, 04:07 PM   [Ignore Me] #17
Figment
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Re: Air Superiority


Originally Posted by elfailo View Post
If you get camped, you're doing it wrong.
Camping happens. You should always be able to fight back though without having to physically leave the place en mass like you would if you would have to rely on air power alone.

Fighting back from an indoor situaiton should be possible with local Anti-Air. Otherwise air units would be too competitive and would mean a precarious stalemate situation would always go to the attacker, since the defender can't get out. Defenders should be able to fight their way back out and beat off an enemy through smart play, if the only way to beat of air is by leaving and bringing in a large contingent of air yourself, then AA is broken.
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Old 2012-05-29, 04:16 PM   [Ignore Me] #18
Roy Awesome
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Re: Air Superiority


In the end, Aircraft cannot capture territory. If you are being camped in by aircraft, you are still winning because you still hold your territory.
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Old 2012-05-29, 04:23 PM   [Ignore Me] #19
Figment
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Re: Air Superiority


Originally Posted by Roy Awesome View Post
In the end, Aircraft cannot capture territory. If you are being camped in by aircraft, you are still winning because you still hold your territory.
Unless you lose the base because of not being able to bring in ANTs to keep the base running, if NTU ever returns into the game. Otherwise, if we're thinking PS1 Tech/Interlink/DSC bases, yes, a stalemate would be possible. However, we're not.

In PS2, it appears the majority of nodes seem to be outside and even on the outskirts of bases. Meaning if you get camped in a spawn room (which apparently connects to the outside like a Redoubt now and thus may be a very likely scenario), then I fully disagree and it will happen, quite a lot, supported by ground troops, ofc.

Do not assume that air superiority comes without ground forces. Any attempt at clearing air includes having to clear a courtyard full of enemy ground forces.
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Old 2012-05-29, 07:27 PM   [Ignore Me] #20
RSphil
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Re: Air Superiority


id say all of the above but i prefer air superiority aircraft. while the ground forces are fighting the air should be as contested. we have seen in wars that air superiority is a must and i cant see it being any different in PS 2.

a well organized attack and defense will make for some epic battles. imagine a slight lull in the ground fighting and you take the chance to look up and you see the dog fights goin on. it will be awesome.
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Old 2012-05-29, 07:31 PM   [Ignore Me] #21
LegioX
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Re: Air Superiority


On a side note. RSphil, do you or the squad you in only fly? Might be the type of group for me.
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Old 2012-05-29, 07:41 PM   [Ignore Me] #22
SKYeXile
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Re: Air Superiority


air should be mainly countered by air, but if the aircraft are low flying or hovering then dedicated AA(lightning AA) should make reasonably short work of them.
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Old 2012-05-29, 07:42 PM   [Ignore Me] #23
RSphil
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Re: Air Superiority


Originally Posted by LegioX View Post
On a side note. RSphil, do you or the squad you in only fly? Might be the type of group for me.
not in a squad as yet. never played planetside. played all the battlefields and flew spits in Aces high which was really fun with massive air battles. titanic Tuesdays where the best when they opend up the one server to alot of people. think the max was 800.

i think im going to play for the NC in planetside 2 on a euro server. not sure what im gona do yet either. if i like the aircraft then i might be a pilot most of the time.

im a plane geek so i love to fly lol.
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Old 2012-05-29, 07:43 PM   [Ignore Me] #24
SgtMAD
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Re: Air Superiority


the AA that I prefer is FRIENDLY AA

did we need a poll for that?
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Old 2012-05-29, 07:46 PM   [Ignore Me] #25
LegioX
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Re: Air Superiority


Originally Posted by RSphil View Post
not in a squad as yet. never played planetside. played all the battlefields and flew spits in Aces high which was really fun with massive air battles. titanic Tuesdays where the best when they opend up the one server to alot of people. think the max was 800.

i think im going to play for the NC in planetside 2 on a euro server. not sure what im gona do yet either. if i like the aircraft then i might be a pilot most of the time.

im a plane geek so i love to fly lol.

Know the feeling. Will have my PPL license next month after 7 months of training
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Old 2012-05-29, 07:51 PM   [Ignore Me] #26
KTNApollo
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Re: Air Superiority


Originally Posted by SKYeXile View Post
air should be mainly countered by air, but if the aircraft are low flying or hovering then dedicated AA(lightning AA) should make reasonably short work of them.
This. Air superiority fighters are the most specialized (you can't shoot a tank with AtA lock-on missiles, you can shoot a tank with flak even if it is shitty damage), and therefore should be the best counter to air.
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Old 2012-05-29, 07:58 PM   [Ignore Me] #27
Sledgecrushr
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Re: Air Superiority


Originally Posted by RSphil View Post
not in a squad as yet. never played planetside. played all the battlefields and flew spits in Aces high which was really fun with massive air battles. titanic Tuesdays where the best when they opend up the one server to alot of people. think the max was 800.

i think im going to play for the NC in planetside 2 on a euro server. not sure what im gona do yet either. if i like the aircraft then i might be a pilot most of the time.

im a plane geek so i love to fly lol.
Hey check out the Devil Dogs. They are a combined arms NC, NA outfit and I believe they will have a need for 24/7 pilots.
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Old 2012-05-29, 08:04 PM   [Ignore Me] #28
Figment
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Re: Air Superiority


Originally Posted by KTNApollo View Post
This. Air superiority fighters are the most specialized (you can't shoot a tank with AtA lock-on missiles, you can shoot a tank with flak even if it is shitty damage), and therefore should be the best counter to air.
A2A has the benefit it can fly after aircraft.

Normal AA should create no fly zones.
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Old 2012-05-29, 08:46 PM   [Ignore Me] #29
Brusi
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Re: Air Superiority


I think that each type of AA should be more efficient than others at different altitudes

for example: Infantry AA simply cannot hit anything above 120m, where as ammo from flack cannons mounted on MAX units or MBT's will not explode under 50m, requiring a direct hit to do any damage.

This would allow different types of AA loadouts and create more tactical use of the 3rd dimension for pilots..
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Last edited by Brusi; 2012-05-29 at 08:49 PM.
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Old 2012-05-29, 08:52 PM   [Ignore Me] #30
LegioX
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Re: Air Superiority


How high is the ceiling in PS 1? Its not overly stupid like bf 3 where if you go up to 1,000 ft the plane hit an imaginary wall......
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