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PSU: Oh God, not you again...
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2012-05-29, 03:58 PM | [Ignore Me] #38 | ||
Private
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Some good info there .
The thing that stuck with me most was (i realise this can all change at the stage the game is in), the SOE chap said that squad sizes are currently 10 max...A Galaxy can hold 12 (Sunderer can take 11 + a driver) on the wiki, seeing as Gals are the respawn points once deployed, would it not be a sensible idea to make the squad size the same as a Gals capacity? Or is that a little too numerically OCD ? Or are the capacities of the Sundy/Gal different than on the wiki? |
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2012-05-29, 04:02 PM | [Ignore Me] #39 | ||
First Lieutenant
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The Platoon system integrated with the VOIP stuff is really exciting. It's one of the things I asked for back in the days of the Planetside Next survey. Ideally I'd like to see this done using a an automatic bracket system.
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2012-05-29, 04:07 PM | [Ignore Me] #43 | |||
First Sergeant
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2012-05-29, 04:16 PM | [Ignore Me] #45 | ||
Lieutenant Colonel
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first point, if resources aren't transferrable to other players, you can use them to buy vehicles with one account that then give them to another account which makes the restriction moot to begin with.
See how easily exploitable your design is?
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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