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2012-05-29, 04:32 PM | [Ignore Me] #76 | |||
Colonel
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2012-05-29, 04:33 PM | [Ignore Me] #77 | |||
Major
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Don't listen to these Planetside 2 Elitist who thinks every new player is gonna ruin the game. |
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2012-05-29, 04:38 PM | [Ignore Me] #79 | ||
Contributor First Sergeant
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Good work Hamma, a good mix of useful and new info there.
Continental resources could go either way, we'll see in Beta I expect. #edit# Some nice feedback on voip, personally my use will be dependant on how mature the average user proves to be (I have no problem muting individuals as long as they are the exception). If my experience of playing public multiplayer games on the Xbox 360 proves anything its that:- Push to talk should ALWAYS be the default setting . Also, keep the voice controls easy to access as adjusting volumes and muting players should take only a few key/mouse presses. Babies crying, random coughing/spluttering/nose blowing, swearing, shouting, loud/annoying music and tv are just a sample of the unintended stuff I have heard over public party voicecomms. I only bought the xbox in january of this year. . . . Last edited by IMMentat; 2012-05-29 at 04:54 PM. |
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2012-05-29, 04:56 PM | [Ignore Me] #84 | ||
First Lieutenant
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Great interview!
Thanks Hamma and Jennyboo, and of course, Jon! Yeah - and regarding VoIP, hopefully there will be a system in place where if someone gets enough mutes on them within a few minutes it auto-mutes that person for a while. Basically have a community driven approach to solving the issue of annoying people. Because if 10 people take action against a person, they are obviously doing something mute-worthy.
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Last edited by SniperSteve; 2012-05-29 at 04:58 PM. |
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2012-05-29, 05:03 PM | [Ignore Me] #85 | |||
Master Sergeant
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That said, I spent the first year of my MMOFPS playing WW2online without voip and when I got on a TS it was a completely different world. By the time I got to Planetside, I had my outfit set up channels for AIR, INFY and ARMOR with a command channel just for leaders. We had set up whispers to the leader of each division so only he could hear and would repeat the orders to the folks in his channel. So, you could see why I would find VOIP in the game somewhat redundant as most large outfits will be better suited using their own VOIP systems. But hey if it doesn't effect my ping, or how many players you can fit on a server then knock yourselves out. APB's ability to hear nearby enemies is a nice feature. |
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2012-05-29, 05:06 PM | [Ignore Me] #86 | ||
Contributor Major
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Very nice video.
I'm rather disappointed at the answer on platoons. I'm really concerned that caving on platoons appears to demonstrate a lack of confidence in the mission system, and including platoons will ultimately hinder the accessibility of the game in the sense that they keep wanting to talk about getting new players into the action and feeling like they're contributing quickly and lowering the steep learning curve/intimidation factor that MMOs can have towards people not accustomed to them. |
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2012-05-29, 05:13 PM | [Ignore Me] #88 | |||
Master Sergeant
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2012-05-29, 05:13 PM | [Ignore Me] #89 | ||
being a persistent mmofps i would hope the addition of platoons is a given (lets not take a step back from the original) it will not detract from the mission system only serve to enhance players experience.
Also to note the feature would be nice for those outfits that choose to ignore the mission system. |
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2012-05-29, 05:18 PM | [Ignore Me] #90 | |||
Contributor Lieutenant Colonel
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Thanks to Hamma and Jon for the interview.
on VOIP:
If you are in a squad of random players and someone says "Hey come over here the command room is this way", the first hoop you have to jump thru is who the hell just said that and who the hell are they talking to? Identifying voices can be hard enough when you know the people. Not to mention players with obscure names that you cant pronounce. I like the idea of trying to make the community more closely knit but imo this wont do much. Anyway, not much use for those playing at a great distance from the servers, the delay is usually sub par but I look forward to testing it out and being proven wrong! Thanks again for the interview. |
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