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2012-05-30, 02:43 AM | [Ignore Me] #166 | ||||
Sergeant
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And yes, I thought it was silly that Lodestars had infinite ammo and repairs for vehicles, but I think I was one of the few. |
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2012-05-30, 02:46 AM | [Ignore Me] #167 | ||
Private
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I see what you guys are saying but as I am sure was stated in some form or another you can borrow things that work without cloning the game the ideas came from. Honestly PS, just on paper is so unique that even if its game play was exactly the same as COD or BF3 its still a drastically different game. They will no doubt meet us in the centre with the changes and there are definitely annoying as all hell things that were in COD that aren't in PS. Also who is to say that the game wont have a different feel from those games, there are so many different factors that contribute to that from art and effects to animations etc.. From what I can see PS2 is essentially a remake so its natural for it to garner worries from the fans who have more then fond memories. Question is, how much of this worry is for the sake of the game's success and how much is just nostalgia.....
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2012-05-30, 02:56 AM | [Ignore Me] #169 | ||
Major General
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its fucking scarce in BF3 anyway, dont give it to a primary combat class, i ran out of ammo all the time...even carrying extra mags around and i have to spam the shit out of people to drop me ammo, pricks never drop it though.
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2012-05-30, 03:10 AM | [Ignore Me] #170 | ||
Major
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Yip, BF3 people arn't teamwork orientated, or they are deaf. Thats why its only helpful to be with friends. Even in Planetside 2 with ammo boxes, we will have 666*2 people to shoot at, so i think it will even out.
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2012-05-30, 05:32 AM | [Ignore Me] #173 | ||
Contributor PlanetSide 2
Game Designer |
I agree that ammo giving doesn't quite fit on the light assault, seems to give it too much power. Although from what we've seen it looks to be quite a popular class so it might not be a bad choice if you want to ensure there's plenty of people around with the ability to give it.
I like it better on Heavy Assault or Engineers. I think engineer fits best so you don't have the BFBC2 thing where you have HA's sitting on their own ammo boxes spamming rockets constantly. If its' on the engineer you give them another teamwork ability that isn't just repairing MAX/vehicles but also provide a vital infantry role. It makes engineers a great support choice for a variety of reasons and would help ensure there aren't too many light assault running around. Although depending on how they do the mechanic it could also fit well on HA. Conceptually if the LA is intended to be a scout/flanking style class then having them carry the ammo doesn't make much sense if they aren't expected to be with the main part of a squad. Engineers and HA will be there, while Infiltrators and LA have a style that would encourage them to split off or work the flanks while the medics, HA and engis stay near the MAX and support each other. I would like to see the LA retain an important teamwork aspect that would make them desirable. Ammo was a good fit for that, but it doesn't seem like the right fit. Thoughts on teamwork value for the LA that fits with the nature of the class? |
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2012-05-30, 05:50 AM | [Ignore Me] #174 | ||
Major General
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They could be the only class that can see infils eg darklight.
they could place a limited use spawn point or perhaps a teleporter. some sort of enchanced abilty to scout or spot. they could certainly be the class to have C4 as we have seen in the video so they would be great for manoeuvring quick and taking out an emplacement, but thats probably more seen as a solo thing and not exactly benefiting a group. what exactly was the heavy assault going to have again though? |
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2012-05-30, 05:53 AM | [Ignore Me] #175 | ||
Second Lieutenant
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I'm hoping this problem might be alleviated through modest xp rewards for serving friendlies (as per suggestion in latest video). I think in that model it would be a desirable thing, so it could be used to attract numbers to an otherwise understaffed class (and I do agree that ammo for LA doesn't seem very intuitive).
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2012-05-30, 06:09 AM | [Ignore Me] #176 | |||
Major
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From what I understood, it seemed like he meant that they want the game to be fast as possible to getting to action. IMO that means Classes will be fastest instead of doing an inventory with classes. I don't see why the average human being will have a problem with inventory...Like I said I want an inventory but not having one is not dumbing down, is just different. |
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2012-05-30, 06:41 AM | [Ignore Me] #177 | ||||
Sergeant
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I have to wonder if they aren't looking at BF3 and trying to learn from our frustration. They want hundreds of strangers to be able to fight together. As SKY points out, the system in BF3 doesn't work with out a pre-formed team. There are XP rewards in place, but from my experience this means people only give ammo or health when they are actively seeking XP, not playing the game. These are the guys who will follow you from cover to cover tossing out ammo but never actually return fire or cover you. Maybe they are choosing to give it to a more common class in hopes that we won't find our selves with empty magazines quite so often. You want to encourage teamwork, but not to the extent that the mechanics detract from your player's enjoyment of the game. |
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2012-05-30, 07:44 AM | [Ignore Me] #179 | |||
Sergeant
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Basically my theory above is that they want to alleviate the frustrations of most randos not doing their damn job by giving more of them the ability to perform such an essential task. |
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