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PSU: how long does it take for these things to be approved?
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2012-05-30, 08:11 AM | [Ignore Me] #31 | ||
Major
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I don't mean to derail the thread, but what does it say about someone's programming/maths background when they use:
!= or =/= or <> to mean "not equal to" ? For example, I use <> because that's how Microsoft does it. |
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2012-05-30, 08:20 AM | [Ignore Me] #34 | |||
Major
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A new player could jump in and play...eventually he will learn that the game allows for players to be medic so they can heal themselves and be op. |
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2012-05-30, 08:23 AM | [Ignore Me] #35 | |||
Staff Sergeant
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2012-05-30, 08:40 AM | [Ignore Me] #36 | |||
Major
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All I'm saying is that some players (I was never one of them by the way) really enjoyed "commanding" their outfits, you know, saying let's take this base or that base. Or like Malorn, plotting the best way to capture the world. And doing that is a whole different "level" of the game that someone playing a sniper or a medic might not see apart from Squad Orders or CR5 chat. I'm not saying it's a "better" level of the game, it's not. But that command level is what floats some people's boats. |
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2012-05-30, 08:49 AM | [Ignore Me] #37 | |||
Sergeant
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Bad and simplistic gunplay: 1 hitbox (so no headshots), no bullet drop nor gunsway. Non-existent gun and vehicle customisation. Basic and primitive command system (compared to BF2). Simple and bad map design: Base fights funneled hundreds of people into a tiny staircase (worse than BF3's Operation Metro....). Those are just off the top of my head. |
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2012-05-30, 09:20 AM | [Ignore Me] #38 | ||
I agree, its ridiculous some of the tripe people are coming out with, i mean did they ever play planetside 1? Just think of the amount of clunky things that made combat slightly annoying:
1) Having to hot swap weapons/grenades/utility items from your inventory 2) Third person view, giving defenders a massive edge 3) The way the camera would force you into third person view for a few seconds when you land after you bail on something and didn't pull your weapon in time 4) having to actually select grenades as a weapon before you could throw one.. 5) the overly long reload times on lots of weapons, this being used as some sort of balance mechanic never sat well with me. 6) When healing from a terminal in a tower etc having to buy multiple load outs and mash your heal hot key until your full health or manually pick up a med kit and then click use on the UI 7) Not being able to despawn at tubes when someone is sitting in them, effectively being forced to TK people. 8) unrealistic sights on all the weapons 9) REXO soldiers not being able to jump over tower walls easily when other armor types have no problem 10) Being able to place motion detectors in places to effectively block doorways 11) TINY bottlenecks all over the place, towers and bases wedged 100 odd people into corridors wide enough for 2-3 people.. quarter of all kills were TK's ! These are just a few things i can think of off the top of my head, things that modern FPS games would never get away with. Taking from modern shooters pretty much means making the FPS gameplay mechanics run smoother than PS1.. No matter how much you loved planetside you cant say that the FPS elements in it were particularly smooth and fluid.
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2012-05-30, 10:27 AM | [Ignore Me] #39 | ||
Lieutenant Colonel
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The above is not what anyone is talking about when they say PS is being "Dumbed down". No one with any sense that is, that's what is projected by some here in this very thread.
The problem with a number of usual suspects in this thread. Is they automatically try to simplify what someone is saying, so they can write it off as "Elitist" or "Bittervet". With zero sense of irony, they cant take the time to understand what some old time players are putting forth, so they simplify and demonize. Completely missing the point. Its a bit like reading a Wow forum. Somewhere along the lines, they got the idea that they are the ones that need to be convinced, or hear this feedback. They are wrong. |
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2012-05-30, 11:42 AM | [Ignore Me] #41 | |||
Private
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With this said, I imagine forums are very poor reflections of who the average player in a game will be and that SOE and others do studies for feedback etc... to see what most people prefer. Since lets be honest, if they listened mainly to the very few vets against any changes and wants a 1:1 clone of ps1 fully it probably wouldn't do nearly as well. This is why we see the magic of compromise between player types. That also is if you don't believe in side grades and specializations as I recall the auto repairs are trade off. Last edited by Reapter; 2012-05-30 at 11:51 AM. |
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2012-05-30, 11:44 AM | [Ignore Me] #42 | |||
Sergeant Major
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The main problem that was with Planetside back in the years is that they treated it like their stepchild with more development and attention on Everquest. When everquest had a patch or expansion it was fully flushed out with every detail and sidequest updated. When Planetside recieved an expansion it had gaps and didn't fit too well into the current metagame. After that the newer content was more too little too late. SOE market was all about one of two things, Their Everquest (which had lost lots of revenue and subscriptions to Blizzard's MMO World of Warcraft), and their newest game which was supposed to generate more revenue. I remember sending an email to (now former) SOE developers and the response was to try out their new MMO Star Wars Galaxies (which we all know how well that turned out). |
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2012-05-30, 12:15 PM | [Ignore Me] #43 | |||
Sergeant
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Ironsights are dumbing down PS. Higher TTK is dumbing down PS. Classes are dumbing down PS. The UI is dumbing down PS. Multiple base objectives are dumbing down PS. Lack of 3rd person view is dumbing down PS. Vehicles have been dumbed down in PS2. All under the wonderful straw-man argument that is "COD and BF3 did it therefore it's bad". |
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2012-05-30, 12:32 PM | [Ignore Me] #44 | ||
First Lieutenant
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It's ok to see a piece of shit (some game mechanic), examine it (playtest), then determine that it really is a piece of shit for a good reason. It's ok to throw that piece of shit at the developer with a note about your logic on why it's a piece of shit with the hopes that they realize its shit.
It's not cool however, to see a piece of shit, and automatically throw it at the developer just because your not used to that shit with the only reason being "this is shit". How do you even know what type of shit it really is until you fully examine it? There could be awesome berries in there that make the shit not as bad as you thought. Hell, maybe it's manure and what you see as shit will actually cultivate awesome fucking flowers (population) if you ever gave it a shot. But no, you won't give it a shot because it's not "your" (PS1) shit. And we all know that "your" shit doesn't stink. Obviously "your" shit is the right way to go, just look at your flowers. I wouldn't blame Higby if he made a "no beta for u" list of the people who have been needlessly dumping bucket after bucket of shit on him and PS2. I would probably fucking high-five him and his hair, then go examine his shit. Last edited by Eyeklops; 2012-05-30 at 12:35 PM. |
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2012-05-30, 12:43 PM | [Ignore Me] #45 | |||
Lieutenant Colonel
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Also, you may wish to reread what I wrote, there are some words in there that mean things. Last edited by MrBloodworth; 2012-05-30 at 12:44 PM. |
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