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Old 2012-06-01, 06:08 PM   [Ignore Me] #31
SoNaR
Corporal
 
Re: Concept to Model - What happened?


Originally Posted by Fuse View Post
Well, you see, these models have to be able to actually move and operate weapons. As great at the concepts look, I'd prefer to be able to move my arms.
Yeah because textures and meshes are so heavy in cyber space.
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Old 2012-06-01, 06:09 PM   [Ignore Me] #32
LostAlgorithm
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Re: Concept to Model - What happened?


Originally Posted by JHendy View Post
Absolutely. I did mention that, and I think that bulking up the padding to match the concept art would make the model look a lot better, even with the current helmet.
Doh, sorry, I see it now. Kind of busy outside of these forum currently as well. Good on you.
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Old 2012-06-01, 06:17 PM   [Ignore Me] #33
Fanglord
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Re: Concept to Model - What happened?


Concept is concept, what works on paper doesn't necessarily translate into the 3D world as easily.
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Old 2012-06-01, 06:19 PM   [Ignore Me] #34
LostAlgorithm
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Re: Concept to Model - What happened?


Originally Posted by Fanglord View Post
Concept is concept, what works on paper doesn't necessarily translate into the 3D world as easily.
When what makes it into the game is noticeably less cool, I think it's entirely fair to ask why.
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Old 2012-06-01, 06:21 PM   [Ignore Me] #35
LordReaver
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Re: Concept to Model - What happened?


Concept art that looks better than in-game graphics? GREAT SCOTT! What has the world come to??

Free cookie to anybody who can find in-game graphics that look better than concept art! ( :: )
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Old 2012-06-01, 06:24 PM   [Ignore Me] #36
LostAlgorithm
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Re: Concept to Model - What happened?


Originally Posted by LordReaver View Post
Concept art that looks better than in-game graphics? GREAT SCOTT! What has the world come to??

Free cookie to anybody who can find in-game graphics that look better than concept art! ( :: )
Why are you so opposed to pushing for cooler stuff winding up in-game?

People seem to think the Devs couldn't do better. If I've learned anything over the years, it's that most of the time people definitely can do better. That's all I'm trying to advocate for rather than being complacent and accepting the mediocre.
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Old 2012-06-01, 06:30 PM   [Ignore Me] #37
Ieyasu
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Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
Why are you so opposed to pushing for cooler stuff winding up in-game?

People seem to think the Devs couldn't do better. If I've learned anything over the years, it's that most of the time people definitely can do better. That's all I'm trying to advocate for rather than being complacent and accepting the mediocre.
it may not be a dev limitation, but rather a limitation of the average pc users available video memory. The dev team has said before that they would sacrifice pretty for speed and this is an example of that.
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Old 2012-06-01, 06:31 PM   [Ignore Me] #38
Zulthus
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Re: Concept to Model - What happened?


I think what they're doing is sacrificing the overall look of the models to add to the polygon count so you can see "each individual thread on the armor".
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Old 2012-06-01, 06:32 PM   [Ignore Me] #39
JHendy
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Re: Concept to Model - What happened?


Originally Posted by Ieyasu View Post
it may not be a dev limitation, but rather a limitation of the average pc users available video memory. The dev team has said before that they would sacrifice pretty for speed and this is an example of that.
This isn't an example of that, dude.

How would bulking up the padding beneath the shoulder plate and changing its angle slightly be any more taxing on system resources? It just needs a little bit of alteration.
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Old 2012-06-01, 06:35 PM   [Ignore Me] #40
Fanglord
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Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
When what makes it into the game is noticeably less cool, I think it's entirely fair to ask why.
That's like asking why concept art for older games doesn't look as cool in game, its harder to get the actual concept designs to the letter to work in the game world.
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Old 2012-06-01, 06:38 PM   [Ignore Me] #41
LostAlgorithm
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Re: Concept to Model - What happened?


Originally Posted by Fanglord View Post
That's like asking why concept art for older games doesn't look as cool in game, its harder to get the actual concept designs to the letter to work in the game world.
Considering what we've seen Forgelight is capable of, I feel that argument is entirely off base.

"Bulkier shoulder pads are too hard! Oh! But we can make a facility that looks like it's straight out of the newest CG movie!"
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Old 2012-06-01, 06:40 PM   [Ignore Me] #42
Purple
Sergeant Major
 
Re: Concept to Model - What happened?


thankfully when it comes to PS2 the devs do not go with the RPG policy of the more skin exposed the more armor they have. it looks great right now.
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Old 2012-06-01, 06:51 PM   [Ignore Me] #43
Synapse
First Sergeant
 
Re: Concept to Model - What happened?


Preface: this whole thing is coming out only because we have nothing else good to complain about. We're normally seeing perfection from SOE on this game and with the game models we're getting mediocre. Thats all.

I'm happy to lay this at the feet of the modelers. I see no reason the concept art could not be more faithfully reproduced. Its really a question of being more careful with the armor. All the models seem to be lazy about putting in the larger armor that the concept art uses, making it both smaller and simpler.

Granted, these guys have a dozen models to make across 3 races, plus they are making custom continents, thats a MASSIVE amount of work for the art team.

I wouldn't be surprised if they have only one guy working on the models and no time to ask him to go back and redo it before beta releases. Perhaps they are on forced march to E3 and beta and there just isnt time for quality.

Last edited by Synapse; 2012-06-01 at 06:53 PM.
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Old 2012-06-01, 06:52 PM   [Ignore Me] #44
LostAlgorithm
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Re: Concept to Model - What happened?


Originally Posted by Synapse View Post
Preface: this whole thing is coming out only because we have nothing else good to complain about. We're normally seeing perfection from SOE on this game and with the game models we're getting mediocre. Thats all.

I'm happy to lay this at the feet of the modelers. I see no reason the concept art could not be more faithfully reproduced. Its really a question of being lazy with the armor. All the models seem to be lazy about putting in the larger armor that the concept art uses, making it both smaller and simpler.
Well said, Synapse.
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Old 2012-06-01, 07:01 PM   [Ignore Me] #45
QuantumMechanic
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Re: Concept to Model - What happened?


I agree that the in-game models we've seen sofar are most likely plain vanilla BR0 characters... should be able to spiff up your woman if you so choose.

I wanted to say that the exception to the OP's rule is the NC MAX suit. To me that thing looks better than the concept art did. And it drives in-game sweet as well, the way it clunks around... and I love the reloading animation it has. Very imprressed.
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