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Old 2012-06-02, 07:52 PM   [Ignore Me] #151
likwidneo
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Re: New Killcam


not sure if anyone posted this or not, didnt read all the posts, but one of the more annoying problems in PS1 is adv meds wud have their macros shouting "ADV MED. DONT TAP" or what, but most greenies wouldnt pay attention and tap anyways.

I think something that would be good wud be a "tap delay radius" whereby any dead within say 15 meters of a medic get like a 10 second delay before the option to tap pops up. something like that shud definitely be optional and the players shud have an option to turn it off, but at least it kinda forces dead players to at least recognize there is an adv med nearby, instead of mindlessly hitting the respawn button instinctively.

u cud even turn it into a medic class cert or something. and you could also negate some of the respawn timer penalty in exchange for having been affected by a tap delay radius to balance it out so newbie players dont feel penalized with extra respawn time just cuz there happened to be a medic nearby. kind of a complicated idea, but it would be kool.
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Old 2012-06-03, 03:02 AM   [Ignore Me] #152
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Re: New Killcam


A huge thank you to the Planetside2 team for listening to the community on this particular subject.

A few questions:
Is it possible to move/default the kill screen to the side to better see our body?
The way it's placed currently (and even more so once the middle screen is populated) it will be really difficult to see a Medic attempting to revive you.

Is the killer's profile animated?
If so, would it be their current action ie. running or standing still, or would it be a default walking motion or something to that effect?

Will the killers profile show their currently equipped textures/weapon add-ons (like zebra camo or a scope)?
If so, I assume active station items like hats or beards will show? tl;dr Will it be real time?

What about showing your killers stats for their current play session?
K/D ratio, times they've killed you, times you've killed them, times they've died?
Some kill cam elements are good for competitive play in my opinion, so I would love to see if the person that killed me is on a rampaging kill-streak or just a scrub with a lucky shot.

How about an Audio cue from/to nearby Medics when a player goes down?
In PS1 you could make a macro that said in chat "ADV MEDIC DON'T TAP OUT!" but people usually ignored it. Is it possible to give Medics an audio prompt and a UI element that alerts them to killed players nearby? If they had something to click that sent an audio response back to the downed player it would alert them that a Medic has noticed their condition and would attempt to respond.
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Old 2012-06-03, 03:45 AM   [Ignore Me] #153
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Re: New Killcam


Originally Posted by Higby View Post
Well, I guess my theory is in a big battle, knowing there were medics around that could help you out with teamwork would be pretty good reason to not just slam "RESPAWN" right away - 9 times out of ten if we can build mechanics that reward team work we're making Planetside 2 a better game. If there are no medics around you, then off to the respawn screen you go.
The key thing will be not costing the player any time if he doesn't spam that respawn button. If he respawns 15 seconds after his death regardless of how quickly he hits "Respawn Now", that'll go some way to easing the pressure to respawn as quickly as possible.

But yeah, if you can see how many medics are around you, I think a lot of folks would stick around knowing there's a friendly medic around, based on experience from Battlefield or similar games. But don't forget, the Planetside player is an opportunistic beast, and if it behooves him to respawn as quickly as possible, he'll slam on that respawn button first and ask questions later.

I'm also thinking of Wolfenstein: Enemy Territory's respawn system, where you could be revived but, while that was happening, your respawn timer was ticking down in plain sight. Thus, you could always wait until the last second for a revive. If it didn't look like it was coming, you could tap out and lose no time. Remember though that the number one consideration of any player who has died is to choose whatever option gets them the most benefit for themselves. If that means tapping out right away so you can shave a few seconds off your respawn, then that's gonna be every player's go-to option.

Since there's a more unified timer this time around, it might be a good idea to display that timer in the kill-cam, so the player knows he isn't being penalized for waiting around a little. If he has to choose within a certain time frame whether to respawn or wait around a little, that timer would also be a good idea to display.
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Old 2012-06-03, 04:00 AM   [Ignore Me] #154
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Re: New Killcam


They could make it so that you always have a default timer of 20 seconds or something, and even if you wait for 21 seconds it won't reset back to 20, because Wolfenstein did that and it was annoying. So make it so that even if people press respawn, they still have to wait for the counter to finish, so medics get a chance to revive.
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Old 2012-06-03, 07:14 AM   [Ignore Me] #155
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Re: New Killcam


This killscreen is PERFECT! Looking forward to seeing more of this at E3!
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Old 2012-06-03, 07:17 AM   [Ignore Me] #156
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Re: New Killcam


Originally Posted by Mechzz View Post
Wow. This thread has the highest K/D of "likes" to "hates" I've ever seen on this site. It's like 120/0

Nice job Devs, you've made a lot of people, me included, very happy!
lol Seriously. I saw the thread reach multiple pages and thought to myself "Oh God, someone actually found something to bitch about with them" but to my surprise it was just the community giving suggestions on how to further improve upon the system.

Sigh, if only all threads could go this way.
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Old 2012-06-03, 07:37 AM   [Ignore Me] #157
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Re: New Killcam


This is the most awesome news I've seen in a long time. Everything about the game already looked perfect imo... only the kill cam that bugged me. But this has made me love the devs even more. And no, im not exaggerating... kill cams that give away position is the dumbest thing i've ever seen in a FPS game. So easily avoided, still its there for some idiotic, vain reason... so this is pure porn to me.
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Old 2012-06-03, 08:29 AM   [Ignore Me] #158
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Re: New Killcam


New killcam is boss! Nice work SOE devs!
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Old 2012-06-03, 11:59 AM   [Ignore Me] #159
Bags
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Re: New Killcam


Originally Posted by Death2All View Post
lol Seriously. I saw the thread reach multiple pages and thought to myself "Oh God, someone actually found something to bitch about with them" but to my surprise it was just the community giving suggestions on how to further improve upon the system.

Sigh, if only all threads could go this way.
It lasted 5 pages with 0 complaints!
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Old 2012-06-03, 02:08 PM   [Ignore Me] #160
Electrofreak
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Re: New Killcam


Looks good, but personally I'm happy to see that APATEL is SLITESTING.
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Old 2012-06-03, 07:34 PM   [Ignore Me] #161
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Re: New Killcam


Originally Posted by Bags View Post
It lasted 5 pages with 0 complaints!
The next thread we'll see with that record (and likely able to break that record) will be the thread stating that beta has begun. Probably the open beta thread because I'm sure we'll see people complaining within the first 5 pages of a closed beta thread about how they didn't get in lol.
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Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-06-03, 11:23 PM   [Ignore Me] #162
Toppopia
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Re: New Killcam


How would people feel about taunts, like your character strikes a pose so the enemy looking at the killcam sees your chosen taunt, and maybe have him say something. Or a message that shows up that people can type in and displays on the victims screens, would have to be moderated to stop bad language.
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Old 2012-06-04, 12:19 AM   [Ignore Me] #163
Stew
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Re: New Killcam


This isnt a killcam for me its just a killer image !

Sadly this can lead to exploits because when you can see your killer in BF or in cod killcam you can also see if the kill was fair !

with this the killcam is useless and will lead to maybe wall hack and all sort of thing like thats and there willl be no way to catch those sicne u cant be sure from where he just kill ya he can be stuck into a wall and killing people no ones will be able to see thats he is actually gliched into a wall !

thats my concerne here i tough the BF like killcam was Better !
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Old 2012-06-04, 12:46 AM   [Ignore Me] #164
SuperSchnecke
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Re: New Killcam


Something special can be done here! I can feel it -.-
Thx devs and PS community !!
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Old 2012-06-04, 12:52 AM   [Ignore Me] #165
Bags
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Re: New Killcam


Originally Posted by Stew View Post
This isnt a killcam for me its just a killer image !

Sadly this can lead to exploits because when you can see your killer in BF or in cod killcam you can also see if the kill was fair !

with this the killcam is useless and will lead to maybe wall hack and all sort of thing like thats and there willl be no way to catch those sicne u cant be sure from where he just kill ya he can be stuck into a wall and killing people no ones will be able to see thats he is actually gliched into a wall !

thats my concerne here i tough the BF like killcam was Better !
They said they can track things on the backend to figure out if it's a legit action and flag that person to be observed. So if a shot originates from the center of a rock, that person's cheat score may go high enough for a GM to watch them.
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