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2012-06-02, 11:37 PM | [Ignore Me] #63 | ||
Colonel
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Mouse over joystick any day for games other than flight sims; Joysticks are bad at accuracy and keeping a bead on a target compared to a mouse. I can maneuver with a mouse just as well as someone with a joystick, it isn't hard. They're just for looks and taking up desk space.
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ZulthusVS, 34/5 DARK |
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2012-06-04, 12:01 PM | [Ignore Me] #66 | ||
Private
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I'm surprised no one has mentioned used a Xbox 360 controller for flight. Yes you can argue it lacks percussion but that's only if you have fat fingers or unable to have a fine touch in your thumb movement. Practicing control is key.
Right thumb-stick for standard joystick pitch / roll Left thumb-stick for side strafe / vertical strafe I think having a thumb-stick for vertical strafe would be handy for scythes from the comment on the live-stream about it has as much vertical strafe as it does forward and backwards movement (unless i misheard it) Right trigger weapon Right bumper switch weapon / flares Left trigger throttle Left bumper Air brake / Reverse Map the other buttons for other uses ==== Also would really want trackIR support. And dump 3rd person in Aircraft completely. If the reasoning behind letting aircraft be the only 3rd person available vehicle is for people to be able to see what they can fit into, let people learn by trail and error what they can and cannot fit into. Just like tanks and other vehicles are going to have to. |
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2012-06-04, 01:03 PM | [Ignore Me] #67 | ||
Second Lieutenant
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Saying that speed trumps all doesn't really have any merit whatsoever, especially considering that 99% of flyers won't understand how to manage the momentum of their aircraft, especially in a heated battle. Each of these aircraft require a different skill set, and each is capable of destroying the other in a 1v1 fight, regardless of maneuverability or speed.
The Reaver's heavy weapons and armor will allow it to outlast its enemy, and destroy them if they make even one mistake. The Mosquito can take advantage of its speed and attempt to keep the enemy where the pilot wants them. The Scythe looks like it will be the most versatile flying platform, but the weakest. I shall laugh as I annihilate your puny aircraft will my Reaver, just as I did in planetside 1. |
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2012-06-04, 01:13 PM | [Ignore Me] #68 | ||
Private
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Take Aces High for example. Its a WW2 online combat sim. There are planes that can fly 100 mph faster than others, some that can turn tighter or climb higher.
I am a decent pilot, but because of how different the planes are I can take on a great pilot if I am in the plane that I am most comfortable in and he is not. Certain bombers such as the A-20 when flown light can rip apart fighters because of how heavily armed and armored they are. Speed is great for running but when you get into the meat of a battle how often are you able to keep top speed and the cross-hairs on the target? I expect with the new flight model there to be a change so drastic that most of the better PS1 pilots will be unprepared for air combat in PS2. That being said, some of the best sim pilots I know still use mouse and keyboard. We all know they wont go full sim, but imo the closer they get to that and the further from arcade the longer the game will be playable. |
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2012-06-04, 01:41 PM | [Ignore Me] #71 | ||
Contributor Major
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After I broke my second joystick (and didn't fly for a couple of years), I used the mouse to fly in Star Wars Galaxies. The default controls, so I ended up with the following, which seemed natural,
Left Mouse: Roll Left Right Mouse: Roll Right Middle Mouse: Booster Mouse Look: Yaw and Pitch (not inverted) W: Speed UP S: Slow Down Q: Fire All Weapons Space Bar: Fire Missiles E: Fire and then cycle to the next weapon I am not sure why, but sticking the roll on the right and left mouse buttons was awesome. I have no idea what made me think to do that, but I am happy I did. I am hoping that the PS2 key mapping will be open enough to enable a mapping similar to this, because it "felt" as good as using a joystick. |
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2012-06-04, 01:51 PM | [Ignore Me] #72 | |||
Private
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I have the x52 pro and combat rudder pedals. I tried that one but couldn't get used to the stick not moving. That thing felt awesome in my hand though. I wish they made one with a moving stick. |
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2012-06-05, 08:16 PM | [Ignore Me] #74 | ||
Corporal
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So shameless bump since maybe some people that were at E3 and got there hand on the game can shed some light on aircraft control?
Dunno if anybody had a look at the option menu (if it was even possible), but I'm mostly interested in what the default control are for the mouse? Do you have to pick up the mouse and put back in the middle? |
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2012-06-06, 11:43 AM | [Ignore Me] #75 | ||
after seeing the E3 footage im stull curious about the flight controls with the aircraft. what where the controls for ps1 via mouse and keyboard? i assume they will be close in ps2. i have an x52 and always use it for flight sims but as these are vtol aircraft mouse and keyboard might be easier.
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