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Old 2012-06-03, 03:15 PM   [Ignore Me] #16
Greeniegriz
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Re: Melee Cert Tree?


Originally Posted by GreatMazinkaise View Post
Cloakers have always been the melee specialists (because if you're not invisible it's pretty suicidal). I imagine they'll retain that function.
Fair enough, then KEEP the infiltrators the melee specialists.

Back to OP question: Maybe add a cert for melee attack speed? Surely there would be one for strength/damage? Or it allows you to retain a 25% cloak?

Cheers,

GG
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Last edited by Greeniegriz; 2012-06-03 at 03:17 PM.
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Old 2012-06-03, 03:24 PM   [Ignore Me] #17
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Re: Melee Cert Tree?


Hahaha i can just picture now stabbing someone then waiting cloaked to get the medic thats coming to revive him. Boy that would be frustrating... Love it
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Old 2012-06-03, 03:43 PM   [Ignore Me] #18
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Re: Melee Cert Tree?


meh... don't know how I feel about this. If you're in range of hand-to-hand combat you've done something very wrong in the first place.
However, as this is a game I guess some people like trolling around with a friggin knife in a gun fight
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Old 2012-06-03, 03:48 PM   [Ignore Me] #19
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Re: Melee Cert Tree?


Originally Posted by SpcFarlen View Post
Care to elaborate? Im just curious.
Not necessary, not fun imo.

You should be dead long before you get that close to anyone with a TTK thats faster than PS1. You need to have a system with larger health pools for melee combat to be engaging otherwise its just quick knife with a different coating (animations/weapons).

Melee works when you can fight for a period of time and get in multiple hits, block, etc. but in PS2 you'll be shot dead long before that can happen.
I also just think it doesn't fit the world it would look dumb to me to see people purposely playing as melee characters.
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Old 2012-06-03, 04:09 PM   [Ignore Me] #20
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Re: Melee Cert Tree?


Originally Posted by Gonefshn View Post
Not necessary, not fun imo.

You should be dead long before you get that close to anyone with a TTK thats faster than PS1. You need to have a system with larger health pools for melee combat to be engaging otherwise its just quick knife with a different coating (animations/weapons).

Melee works when you can fight for a period of time and get in multiple hits, block, etc. but in PS2 you'll be shot dead long before that can happen.
I also just think it doesn't fit the world it would look dumb to me to see people purposely playing as melee characters.
I just see it as a high risk high reward type of thing. Similarly if you cert into shotguns. You will not have the range of any other projectile weapon, but up close its a force to be reckoned with. I see going melee the same way.

By no means is it supposed to be on par with a riffle. Which is why i said it fits well with infiltrators because they have ways to get behind people with their cloak.
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Old 2012-06-03, 04:15 PM   [Ignore Me] #21
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Re: Melee Cert Tree?


Well during the day, no melee don't make much sense, maybe if there was really tight corridor, but it doesn't seems like it.

BUT night time is a whole other spectrum, melee kill are quiet and they don't flash, so no alerting everyone about you're position.

Also, cloaking + backstab are awesome, I hope there's some sort of sort that make you're character actually smart about how to stab so it doesn't end up being you have to be super close to the enemy to get the stab in.
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Old 2012-06-03, 04:20 PM   [Ignore Me] #22
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Re: Melee Cert Tree?


Maybe a bayonet type thing?
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Old 2012-06-03, 04:29 PM   [Ignore Me] #23
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Re: Melee Cert Tree?


Im not saying melee is the only tool they will have. Maybe limit them to only using a pistol or an smg. So it more or less defines their role only in CQC.
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Old 2012-06-03, 04:36 PM   [Ignore Me] #24
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Re: Melee Cert Tree?


To me it really depends on how stout the higher end armors are going to be. When a heavy hits his personal shield are all sides just going to take a five second break? Look at it this way, the way video games represent modern armor is all wrong, you put two guys in a room in good head to toe modern bulletproof armor amd they will end up beating each other to death with there rifles. In the civil war the death to injury rate was almost 1-1. In iraq our injury to death rate is 7-1. Armor is getting the best of bullets, mostly because no matter how fast they are going they are still very light. Now if you hit someone in armor with a Ten pound hammer and it should drop him like a pile of bricks no matter how much kevlar they are wearing.
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Old 2012-06-03, 04:45 PM   [Ignore Me] #25
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Re: Melee Cert Tree?


chainsaw/flamethrower MAX anyone?
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Old 2012-06-03, 04:47 PM   [Ignore Me] #26
PlaceboCyanide
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Re: Melee Cert Tree?


Given the armor design of the NC max I very much want to see a cash shop Katana, even if i never use it
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Old 2012-06-03, 04:54 PM   [Ignore Me] #27
Aaramus
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Re: Melee Cert Tree?


If they include melee then there needs to be some kind of cash-shop customisation for your melee weapon. Obviously your melee damage and speed is the same as everyone else, just one person is using a chainsaw and the other a bayonet.
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Old 2012-06-03, 05:03 PM   [Ignore Me] #28
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Re: Melee Cert Tree?


I'm not interested in having knives any more powerful than they were in PS1.

Melee always degrades from core gameplay when your game is about firearm combat. The reason I say this is pretty simple, if you're using melee, you're not using your gun. That's not an opinion, that's 2+2=4.

Melee works in arcade games where people have a chance to block or grapple or react in some way other than dying instantly. PS2, to my knowledge, has none of those things.
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Old 2012-06-03, 05:10 PM   [Ignore Me] #29
Sledgecrushr
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Re: Melee Cert Tree?


Originally Posted by Soothsayer View Post
I'm not interested in having knives any more powerful than they were in PS1.

Melee always degrades from core gameplay when your game is about firearm combat. The reason I say this is pretty simple, if you're using melee, you're not using your gun. That's not an opinion, that's 2+2=4.

Melee works in arcade games where people have a chance to block or grapple or react in some way other than dying instantly. PS2, to my knowledge, has none of those things.
Dying instantly helps the action move along in a modern shooter. If someone hits you with a big melee weapon you should die instantly.
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Old 2012-06-03, 05:16 PM   [Ignore Me] #30
Soothsayer
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Re: Melee Cert Tree?


Originally Posted by Sledgecrushr View Post
Dying instantly helps the action move along in a modern shooter. If someone hits you with a big melee weapon you should die instantly.
You seem to be assuming that a big melee weapon is necessary. I'm saying, let's not even put a big melee weapon in. People will be dying plenty quick enough even without a cartoon hammer.
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