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Old 2012-06-03, 11:37 PM   [Ignore Me] #46
berzerkerking
Second Lieutenant
 
Cool Re: Looting system


I agree but what if he carries a deployable turret or av mine. While I personally have no problem with this, others might.
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Old 2012-06-03, 11:45 PM   [Ignore Me] #47
Zekeen
Major
 
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Re: Looting system


Originally Posted by berzerkerking View Post
I agree but what if he carries a deployable turret or av mine. While I personally have no problem with this, others might.
There's gonna be a limit to how many you can deploy.
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Old 2012-06-04, 04:02 PM   [Ignore Me] #48
berzerkerking
Second Lieutenant
 
Cool Re: Looting system


As long as it's limited I would see no problem then
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Old 2012-06-04, 04:17 PM   [Ignore Me] #49
Toppopia
Major
 
Re: Looting system


http://www.planetside-universe.com/s...ad.php?t=41911

This is my solution to the looting problem.
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Old 2012-06-04, 06:11 PM   [Ignore Me] #50
berzerkerking
Second Lieutenant
 
Re: Looting system


thanks it's now linked to the topic Idea in my thread. these Ideas should be interesting if used in tandem.
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Old 2012-06-06, 01:07 PM   [Ignore Me] #51
berzerkerking
Second Lieutenant
 
Re: Looting system


/bump
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Old 2012-06-06, 06:12 PM   [Ignore Me] #52
berzerkerking
Second Lieutenant
 
Re: Looting system


/Bump again sigh....
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Old 2012-06-08, 05:32 AM   [Ignore Me] #53
SztEltviz
Sergeant
 
Re: Looting system


I liked the most to wander in rexo with ESMA and ESAV in the middle of nowhere and killing things. That playstyle depended heavily on looting victims
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Old 2012-06-08, 01:45 PM   [Ignore Me] #54
berzerkerking
Second Lieutenant
 
Re: Looting system


Originally Posted by SztEltviz View Post
I liked the most to wander in rexo with ESMA and ESAV in the middle of nowhere and killing things. That playstyle depended heavily on looting victims
I wish I was a vet, but I just stumbled onto PS2 on the opening days of the site during my monthly beta search. This forum quickly brought me up to speed.
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Old 2012-06-12, 03:07 PM   [Ignore Me] #55
berzerkerking
Second Lieutenant
 
Re: Looting system


/bump
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Old 2012-06-12, 08:29 PM   [Ignore Me] #56
Rexdezi
Sergeant
 
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Re: Looting system


Omg that silhoutte is shooting an energy weapon

*BANG*

-you killed 'dudethatsonyourteam'-

wtf?!??


no, if youre TR you use TR weapons. the same goes for the other factions.
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Old 2012-06-13, 04:36 AM   [Ignore Me] #57
SztEltviz
Sergeant
 
Re: Looting system


Originally Posted by Rexdezi View Post
Omg that silhoutte is shooting an energy weapon

*BANG*

-you killed 'dudethatsonyourteam'-

wtf?!??


no, if youre TR you use TR weapons. the same goes for the other factions.
Khm... friendlies has a big nametag above them...
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Old 2012-06-13, 07:16 AM   [Ignore Me] #58
Maltodextrin
Private
 
Re: Looting system


Originally Posted by Rexdezi View Post
Omg that silhoutte is shooting an energy weapon

*BANG*

-you killed 'dudethatsonyourteam'-

wtf?!??


no, if youre TR you use TR weapons. the same goes for the other factions.
You know, this is why using enemy weapons in actual warfare is generally not done, except by necessity.

That being said, necessity did rear its ugly head many-a-time during my PS1 career. I would have missed out on some of my most memorable moments without being able to snag a Pulsar or a Gauss Rifle from a fallen enemy.
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Old 2012-06-13, 10:38 AM   [Ignore Me] #59
berzerkerking
Second Lieutenant
 
Re: Looting system


skill wise you would be back to square one when using an opponents weapon. All you points to steady aim, or your custom stocks would not exist. Explain to me why this emergency option is overpowered.
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Old 2012-06-13, 12:02 PM   [Ignore Me] #60
Saifoda
Sergeant Major
 
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Re: Looting system


Originally Posted by Hypevosa View Post
I like the idea of having to spend a cert to get training in the operation of a SPECIFIC enemy weapon so you can pick it up and use it. So light infantry could spend certs to be able to use specific weapons another faction may carry. It would cost a tremendous amount of certs to be able to use any weapon the enemy may carry, and you obviously need to be the right class, but it gives more options to people.
That would actually be pretty cool; then would be the only weapon you could pick up from any dead enemy (ignoring the argument of increased lag for corpse looting here)
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