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PSU: Not getting quotes approved since 2003
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2012-06-05, 12:30 AM | [Ignore Me] #17 | ||
I think he explained it just fine:
It'll use as many cores as it can without screwing it up for someone with a different number of cores. Half the people on steam have a dual core system. If they want to have it run on a larger variety of systems, like they've said, you can bet they won't make a game that needs more than two. Honestly, the CPU's on the market that makes much sense to buy for any gaming are quad core (Even Intel's Haswell next year is quad core). I don't understand the necessity of the question.
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2012-06-05, 01:35 AM | [Ignore Me] #20 | |||
Private
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If PS2 will really have hundreds and hundreds of players running around blowing up shit in the same field of view, I'd think that 4 cores is what's going to make that run well. PS1 used 1 processor and that was never enough. As more complexity was added (especially BFRs), the continent caps had to be continuous lowered. Somehow, using just 2 processors (cores) just doesn't sound like enough improvement. It's a sad reality that a Pentium 4 by itself is, after all this time, not that much slower than a single LGA 1155 I7 core. I know there are other factors that are different than circa 2003, with far more powerful video cards and far larger memories being the obvious two. I'm a total size queen and I really hope battles are an order of magnitude larger than we had in PS1. (So, yes, that means 1000+ players pilled up at times in a massive cluster....) |
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2012-06-05, 01:47 AM | [Ignore Me] #21 | ||
Second Lieutenant
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I wouldn't be extremely concerned about the number of cores planetside 2 employs. Like most games, this isn't going to be extremely CPU-intensive since your computer isn't running any AI and the drawdistance is limited. The polycounts look high, but not to the extreme and they've promised mixed clientside/serverside hit detection, taking even more pressure off of your computer.
In fact, the only game where I would worry about having a halfway-decent CPU is Arma 2, and even with that you'd only need a medium-tier i5 to play smoothly. However, a 64-bit client version would so much be appreciated. What with the thousands of camo/armor combinations there are going to be tons and tons of textures to load, and I want to use all the RAM I have (8GB).
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-06-05, 10:06 AM | [Ignore Me] #23 | ||
Colonel
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Now, what exactly is the difference between a 32 bit client and 64 bit client? It certainly isn't so that a 32 bit client wouldn't be able to utilize more than 2GB of RAM, cos APB sure can and it's a 32 bit client.
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2012-06-05, 10:14 AM | [Ignore Me] #24 | |||
Contributor Major
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64-bit clients can also perform some mathematical operations more efficiently, as they've got access to extended instruction sets. |
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2012-06-05, 10:22 AM | [Ignore Me] #25 | |||
Corporal
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2012-06-05, 10:22 AM | [Ignore Me] #26 | |||
Private
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ASUS A8N32 SLI Deluxe Mobo AMD 64 X2 4800+ @ 2.4 Ghz Dual BFG 7900GTX GPUs in SLI 3GBs of RAM Windows XP x86 |
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2012-06-05, 10:30 AM | [Ignore Me] #27 | |||
Closet comparison I can find is a Pentium 955 XE (2 core HT from 2006) vs a i3 2100 (2 core HT from today) is shown to be at least twice as fast.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2012-06-05 at 10:34 AM. |
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2012-06-05, 10:34 AM | [Ignore Me] #28 | |||
Second Lieutenant
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Games like Total War and Supreme Commander are extremely processor intensive because they require multiple cores to perform multiple functions, such as AI, Shading and Shadows, Graphics, etc. In a game like Supreme Commander, which is an RTS, your 5000 units would lag and not move, but your graphics would be fine. This is because one of the cores was lagging behind the others. In a game like Planetside, all cores will be devoted to graphics processing and Clientside Calculations. The main thing for a game like this is how up to snuff your video card is, and your RAM so that the massive world can be saved. I'm sure nothing more than a dual core 2.4ghz processor will be the recommended processor for this game. At least that's my take! I could be wrong. 2000 player battles should be fun! |
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2012-06-05, 10:42 AM | [Ignore Me] #29 | ||
Colonel
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While APB isnt exactly... the rolemodel of an optimized game, over in APB CPU is much more important than your GPU is. APB actually has some AI though, but it is by no means in an important role, it's mostly just the peds and the driving civilians.
My CPU is loads better than my GPU, but I sorta expected to upgrade from my HD5770 for PS2..
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2012-06-05, 10:48 AM | [Ignore Me] #30 | ||
This is definitely not true. Clock-for-clock Core is much more powerful...Hell in some cases Atoms can beat the P4.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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