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2012-06-07, 07:45 PM | [Ignore Me] #31 | ||
Lieutenant General
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It's more like 8-10%, but yes, agree with Malorn it's not as big as some make it seem. I'm still suspecting it to be approximately Ishundar or Cyssor size, just more densily populated and considering they increase the playable area, that'd be fine.
If only those sanctuaries were possible to turn into neutral Warpgates. The feasibly attackable area (that doesn't default to an empire) will be even smaller than Malorn suggests. I'd say 33-50% of the map is really contestable with even pops. I wish it was possible to kick empires off, but yeah. |
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2012-06-07, 07:50 PM | [Ignore Me] #33 | ||
First Lieutenant
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Even if the maps were the same size, there is more area on a PS2 map that is interesting to play in, so in that way it is better.
Also realize that the aircraft are faster in PS2.
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Last edited by SniperSteve; 2012-06-07 at 07:52 PM. |
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2012-06-07, 07:50 PM | [Ignore Me] #34 | ||
Sergeant
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Hey man, I fixed that picture for you. No, don't thank me. I like helping and making sure both side have fair arguments
See that vanu purple circle? That's the actual area where you see action on E3. Why am I precising this? Because right now, nobody is fighting around the base because there is absolutly no reason too. You spawn, get a vehicule and crash/bail in the middle. That still look bigger than 2% but lol at your 20% map... Still, wouldn't refuse bigger maps. |
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2012-06-07, 07:53 PM | [Ignore Me] #35 | |||
Contributor PlanetSide 2
Game Designer |
So roughly we have Ishundar, Cyssor, and Esamir releasing for PS2, with ten times the population in each and all 3 empires represented. I can certainly see that will be chaotic, but the staleness of the battles and the lack of perceived strategic options is a bit disappointing. But that might be alleviated as they release more continents. Can't boil the ocean in one day. |
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2012-06-07, 07:55 PM | [Ignore Me] #36 | ||
Major
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Yeah the biggest problem is the foothold system. A lot of us don't like it to begin with. But I especially don't like it when I see how much of the playable area they consume. Plus they make fighting over territory near them seem pointless as its unlikely you will control it for very long. So yeah I agree with Malorn the majority of the time its going to be fighting somewhere in the triangle in the middle which cuts out almost half the continent.
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2012-06-07, 07:56 PM | [Ignore Me] #37 | ||
Contributor PlanetSide 2
Game Designer |
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2012-06-07, 08:03 PM | [Ignore Me] #38 | ||
Contributor PlanetSide 2
Game Designer |
This is a good establishment that the size of Indar is actually roughly the size of Searhus, when you factor in the shape and the 3 footholds.
This thread has produced some valuable data. I am pleased with the results as the mystery appears to be solved. Unfortunately it doesn't make it seem any bigger. Lot of wasted space in the indar map configuration. |
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2012-06-07, 08:06 PM | [Ignore Me] #39 | ||
I think one thing we're missing. It seems like a person is smaller in PS2, compared to PS1. Not just in relation to bases but the whole map.
Like someone said, PS1 dudes were like 3m tall. I'm not worried about continent size. The only thing that I've really though about is that it'd be kind of odd to have nothing but 8x8 maps filled out to the edges. 6x10 or something that's irregular. Io mix it up. Honestly, I like having all the hexes be important...but I'd also like to see places that are relatively less dense.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-06-07, 08:15 PM | [Ignore Me] #40 | |||
Sergeant
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Again, The map seems smaller mostly because there is no reason to fight elsewhere than inside the amp station. Why? everybody spawn next to it and there is nothing to cap/fight for. |
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2012-06-07, 08:17 PM | [Ignore Me] #41 | |||
Contributor Major
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Given that the facility they've used in the E3 floor demo was, I believe, 7 hexes, this yields a 2.03% figure of the playable landmass represented in the 7 hex area that the Amp Station controls. Granted, the 64 square kilometers may represent that the map as a shown is 8km x 8km, and thus there's some "wasted" unplayable space represented in that figure... But Higby's being dead accurate with his 2% of the continent figure, and not misleading at all. That's one-fiftieth of the PLAYABLE space we've been shown. |
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2012-06-07, 08:20 PM | [Ignore Me] #42 | ||
Private
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The new maps may be larger, but it looks like their player density is less. Recall that they will also be holding 5x as many players.
This isn't necessarily a bad thing, as the majority of space on PS1 contents was seldom utilized. |
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2012-06-07, 08:26 PM | [Ignore Me] #44 | |||
Contributor PlanetSide 2
Game Designer |
They also simplified that amp station for the demo. There were 6-7 capture points on it in previous screenshots. They likely disabled a few of them so it wasn't so overwhelming for the new players. 3 is easier to manage and helps funnel the fighting to make for a more compelling staged combat area. |
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2012-06-07, 08:30 PM | [Ignore Me] #45 | ||
Contributor Major
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Malorn, how did you come by the placement of your boundaries in the square you claim is the demo area? It's larger than I would have eyed it, judging from where we saw spawn points and corpse-indicators on the respawn maps.
Also, who says it was a square? In any event, I did the counting to back up Higby's 2% math. So unless Higby just meant "the facility they were fighting over controls 2% of the map, and we took out the surrounding structures and included more than just its 7 hexes in the playable area"... I don't think your rectangle has a leg to stand on. Last edited by kaffis; 2012-06-07 at 08:31 PM. |
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