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2012-06-07, 10:12 PM | [Ignore Me] #46 | ||
Major
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Animations are still in the works at this point, which makes posts like this a bit funny (relevant, but still funny). Currently even the animations of MAX units have been very twitchy up till E3, and animations for chainguns have not even been finished yet. It's safe to assume knowledge of the necessity to have animations differ for an empty or non empty magazine are still in the air at this time. Wait till things are balanced out, then see if there's plans to change it or not.
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2012-06-07, 10:25 PM | [Ignore Me] #48 | ||
Major
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After being under the influence of friends who like far too much realism in their games I too now notice these sorts of things. I have a friend who hated the thumper because its magazines were huge and would be stupid to carry around individually. So yeah, these things matter. If you're worried about reload times I don't see why they can't speed up or slow down the animation in order for it to take the amount of time you've certed for.
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2012-06-07, 10:44 PM | [Ignore Me] #50 | ||||
First Lieutenant
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As for .05, it would add up more in the long run rather then making an immediate difference actually. It's not a major issue bit I agree it could be fixed very quickly and, why not?
Just saying, seen it a few times just in this thread alone. Last edited by Blackwolf; 2012-06-07 at 10:51 PM. |
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2012-06-07, 10:47 PM | [Ignore Me] #51 | ||
Private
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This is only partly about realism, but it's also about gameplay. Reload speed is very important in an fps. Otherwise, they wouldn't include mods that affect reload speed.
In Gears Of War, does it make sense that firing more bullets before reloading causes you to have more "super bullets" in your next magazine even though you just threw your remaining bullets away? Hell no! But it adds depth to the game. Whether it's realistic or not, an idea should be considered on how it affects gameplay. Maybe players should be rewarded for paying attention to their ammo. On the other hand, maybe they should be punished for reloading after firing only a few shots (I'm guilty of this one). Maybe weapon mods and certs should be the only things that affects reload speed. |
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2012-06-07, 11:11 PM | [Ignore Me] #53 | ||
Colonel
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Pointless to fix. The reload time is balanced to be whatever it is. If they removed the cocking, they'd just have to lengthen the rest of the animation to compensate.
And did vanu cock anything? I can't recall. One would hope not. |
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2012-06-08, 02:51 AM | [Ignore Me] #54 | |||
First Sergeant
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Assuming we made laser guns now (Some are already in R&D), the 'magazine' would just be a battery, in which you wouldn't have to eject anything after each use, but only when the battery is depleted. |
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2012-06-08, 02:54 AM | [Ignore Me] #55 | |||
Colonel
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I gave feedback on this same thing on the first gameplay video we saw and I still think the same, they really need to implement this.
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2012-06-08, 06:32 AM | [Ignore Me] #57 | ||
Private
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I also share this pet peeve...
Needs weapon functional now...WHY AM I RACKING BACK THE CHARGING HANDLE WITH A ROUND IN THE PIPE!?!??! The other thing that drives me nuts..is having to rack the charging handle on a weapon that has a bolt catch. Unless you are loading it for the first time, or for some reason are switching ammo types on the fly.... The M16, SCAR, and pretty much every other modern repeating rifle has a bolt catch for a reason. As long as guns fire prepacked cartridges from magazines I cannot imagine any rational sense in requiring additional steps to ready a weapon in a combat situation. Plus slamming the bolt home on a fresh mag is 1000 times more satisfying then racking back on the charging handle. A nice solid metallic "THWACK." Locked n loaded. Quick and simple. Last edited by MBRicochet; 2012-06-08 at 06:34 AM. |
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2012-06-08, 07:17 AM | [Ignore Me] #58 | |||
Sergeant Major
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Last edited by RedKnights; 2012-06-08 at 07:22 AM. |
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