Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: \#FF0000 RED!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
2012-06-10, 03:48 AM | [Ignore Me] #1 | ||
Corporal
|
At present the rate of fire on the Terran Republic MAX unit's heavy cycler (rotary anti-infantry cannon) seems low. In order to give the weapon the "feel" of a proper minigun I wonder at the possibility of increasing the weapon's rate of fire.
This change would nessecitate a decrease in damage per bullet and increase in magazine size and ammunition storage. Additionaly, if armour is working on a damage gate or damage reduction system the Cycler may need some "AP rounds" to ensure it's DPS against armoured targets remains static. Also, a nice long two or three foot muzzle flare would be just grand! Last edited by Jinxsey; 2012-06-10 at 03:49 AM. |
||
|
2012-06-10, 03:51 AM | [Ignore Me] #2 | ||
Private
|
It makes sense to have fewer shots for better performance, but there's no reason it can't LOOK like it's firing a metric boatload of bullets per second. Like the heavy weapons guy in the original Team Fortress. Bullet wall splashes could be created in groups to further enhance the effect. I support MOAR BULLETZ for the TR.
Last edited by MedicDude; 2012-06-10 at 04:51 AM. |
||
|
2012-06-10, 12:44 PM | [Ignore Me] #4 | ||
Sergeant Major
|
This is something I noticed in the E3 (primarily) play as well. It seemed almost like it's encroaching on the NC territory of slower-fire, higher-power. The TTK was decent for the TR AI MAX setup, so yeah buff the fire rate and nerf the damage to maintain a constant dps/ttk.
|
||
|
|
Bookmarks |
|
|