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View Poll Results: Do you want Prone in PS2? | |||
Yes | 152 | 31.21% | |
No | 312 | 64.07% | |
Other (Explain) | 23 | 4.72% | |
Voters: 487. You may not vote on this poll |
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2012-06-10, 09:58 AM | [Ignore Me] #631 | |||
First Lieutenant
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And in that case you should be at a disadvantage, because the other tank has taken 2 people off the battlefield while your solo tank only "costs" 1. Anyway, that's a whole other topic, and it depends a lot on how it's implemented (ie. a true extra gunner vs just giving the existing gunner both weapons). |
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2012-06-10, 10:03 AM | [Ignore Me] #632 | ||
Sergeant
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I would have to say no to prone for gameplay reasons. With a big as the game world is, so much cover, brush, buildings and such, I think it would be a sniperfest if you put in prone. not to mention the issues of camo and finding people who are prone, without the use of a kill cam it becomes a mystery of finding out who shot you.
I think it would also increase the learning curve a bit too much as newer players would be getting the tar shot out of them but more experienced people. |
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2012-06-10, 10:10 AM | [Ignore Me] #633 | |||
Staff Sergeant
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Lest say prone was coming into the game for a temperary trial? What would there be restrictions on, Will first off maxes and and big weapons could not go prone unless you switched to a smaller weapon and got prone. There would be NO dolphin dives, because we all know that jumping into a door way with a camper/tactically placed person is just to easy. There would be a 1 second duration from up to down and back to up. Infultratiors have to have 50% of there cloak off or just all of it because people can't move as a group and have an inferred scoop person that can detect the sniper, because heaven forbid that you move in Groups! You could only see as far up as your spine will let you because it's not really fair. You can only move slowly turning on the ground so that you can't do a 360 in a second moving. Good example for prone would be arma 2 if any one watches it. |
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2012-06-10, 10:31 AM | [Ignore Me] #635 | |||
Sergeant
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2012-06-10, 10:36 AM | [Ignore Me] #637 | |||
Colonel
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2012-06-10, 10:43 AM | [Ignore Me] #639 | ||
Colonel
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I played BC2, and I almost never snipe, and usually prefer to attack aggressively, but at such times as I did snipe or camp, lack of prone never did anything to keep me moving. Sure, it kept me moving in terms of running behind a rock to reload or AD-AD-AD stepping, but I believe you mean moving as in moving toward objectives, and it most certainly didn't encourage that kind of moving.
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2012-06-10, 10:45 AM | [Ignore Me] #640 | |||
Major
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Why tank do not have the ability to fly ? If you are so averse to tank going Fly because it looks silly, then in the spirit of fairness, no one should be able to Fly ... pretty much it MAX for sure is a mostly a vehicules need to be repair so this isnt a infantry its a mini mechwarior ! SO no prone automatically for the heavy assault its not that iam againt is its thats HA have the MMguns and i dont know how it should be possible for them to use is while prone or if they go prone they cant use the MMgun just their regular LMG And anyway i do not want prone as a offensive thing u can break up compleatly the shooting mechanics while prone i do not care ! the important thing about prone is mostly be able to use the terrain to get cover in many dangerous situation ! to reload safely etc.. |
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2012-06-10, 10:46 AM | [Ignore Me] #641 | ||
Major
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The other thing I think goes against prone is flora in Planetside 2 vanishes quite quickly where in the small maps of BF3 you can see it from far away. People often hide in flora and don't realise they're not covered and to people in the distance you just see someone laying down. Where as with crouching only, people tend to to hide in that stuff and hide behind things like big rocks and trees.
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2012-06-10, 10:51 AM | [Ignore Me] #642 | |||
Major
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2012-06-10, 10:52 AM | [Ignore Me] #644 | ||
Staff Sergeant
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Having prone benefits the game by offering you an additional tactical decision of making yourself more effective in fire-fights, but less effective at escaping or dodging.
It's the same trade off as that between light assault and heavy assault, just a less dramatic one that has less restrictions on its use. |
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