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View Poll Results: Do you want Prone in PS2? | |||
Yes | 152 | 31.21% | |
No | 312 | 64.07% | |
Other (Explain) | 23 | 4.72% | |
Voters: 487. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-06-10, 06:40 PM | [Ignore Me] #841 | |||
This doesn't count for much around here. If I still have my original 520ST and a copy of MIDI Maze, is my opinion more valid than yours? Could I ask you to "just trust me"? Would you listen?
Exact reasons folks want prone: 1. It adds a layer of tactical flexibility. 2. It is internally consistent with a firefight narrative. 3. It has been used in prior games to good effect. 4. It is an expected feature in newer games. You don't have to like any or all of those. Not all of them are held by all of the commenters, and not all of them are equally applicable. However, you do have to acknowledge that they exist, and that they aren't waved away with the twin fallacies of "you obviously didn't play much PS1" and "prone ruins games." Bad implementations ruin games. We want a good implementation. This is the time to ask for one and argue over its nature. For the record, I also gave you a well-reasoned reply to your 5 bullet list. I don't feel like this conversation should keep respawning from zero. |
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2012-06-10, 06:42 PM | [Ignore Me] #842 | |||
Sergeant
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2012-06-10, 06:43 PM | [Ignore Me] #843 | |||
Contributor PlanetSide 2
Game Designer |
Believe it or not, it is possible to have an understanding about how something will work before building it. It's called design. It involves leveraging knowledge from other domains to make reasonable predictions. Tough concepts, I know. |
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2012-06-10, 06:48 PM | [Ignore Me] #844 | |||
First Lieutenant
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Looks like you know your shit so much more than they do. |
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2012-06-10, 06:50 PM | [Ignore Me] #845 | ||
Sergeant
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I actual voted no on this but having thought about it if two things happened it would be ok 1 no dolphin diving aka it takes 2-3 secs to go prone in a animation and inless you have sniper rifle infiltrator's can't use it sorry cloakers are tough as is to deal with and see i don't want a prone crawling cloaker >.< .... actual thinking about it just now prone turns you into a turret you can't move you can pan left to right but no going back or forward XD done so those 3 things ill vote yes otherwise exploits are HUGE for that played BF and cod till 3 and black ops in cod cause they sucked Really bad cause this stuff just went out of control
Last edited by Zar; 2012-06-10 at 06:51 PM. |
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2012-06-10, 06:59 PM | [Ignore Me] #848 | |||||
In summary: MAX Crashes, Grenades, Coordination. What else were we on about? |
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2012-06-10, 07:04 PM | [Ignore Me] #849 | ||
Sergeant
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As I was saying with Krusty each of these things can be handled by crouching. I feel with prone you take it to a higher level then needed, to where it causes frustration for your average player. I see you feel my points are invalid and do not need to be taken into consideration, besides a play better standpoint.
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2012-06-10, 07:05 PM | [Ignore Me] #850 | |||
Contributor PlanetSide 2
Game Designer |
1) I don't want to live in California, a horribly mismanaged draconian state. I'd have to give up or move away some of my firearms, I hate the area, I hate west coast hippies, and I don't like the climate. 2) They wont' pay me what I'm worth. Game industry has terrible salaries thanks to tons of kids being willing to work for dirt-cheap to do their dream job. 3) A video game is not how I wish to apply my skills. I want something more impactful to the world. 4) I'm perfectly happy where I am now. Life is good. 5) I'd lose money on my house selling it to move now and I'd rather not do that. 6) Video game industry is not good job security. 7) Unwise given state of economy, etc. 8) Wife has a good job here and living apart is not an option, nor is her giving up her job so I could take a pay cut working on a game. There's more reasons but I'm sure you get the idea. The biggest reason not to have prone from a design perspective is risk vs reward. Prone is a risky change that could have significant impact to the game. The reward for adding it is not great. It isn't a differentiator, isn't a killer feature. So it's a big gamble and a big cost to invest the resources into making it and your payout if you win is low. It's a simple business decision. They'd have more clear benefit from investing resources in effort in other things with less risk to the product. |
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2012-06-10, 07:06 PM | [Ignore Me] #851 | |||
Corporal
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Tell me, what does prone add to benefit gameplay? Keep in mind, this isn't your average twitch shooter/campfest. I can tell you right now that there is more reason to not add prone than to add prone. |
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2012-06-10, 07:13 PM | [Ignore Me] #852 | |||
I don't think they're invalid at all, and if they didn't need to be taken into consideration, I wouldn't do you the courtesy of quoting and addressing you directly. I think that you are drawing different conclusions from what I hope are similar premises. "handled", "higher level than needed", "average player" - each person here is walking into the argument with big set of embedded assumptions. Some of these are preference, some of these are experience, and some of these are individual tenacity to an argument. I will happily play a Planetside 2 without prone. I would prefer a Planetside 2 with. The people who hear the four horsemen riding at the mention of one or the other are the people I don't get. |
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2012-06-10, 07:20 PM | [Ignore Me] #853 | |||
Colonel
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In other words, when people still camp, still snipe effectively, still defend capture point rooms with crouching, etc, will you guarantee that you won't ask for killcam, 3D spotting, sniper scope glint, sniper rifle tracer trails as big as jumbo jet contrails, audiospotting(for who doesn't know, that means the instant you fire a shot you show up on the minimap, line of sight to anyone or not), or anything else designed to prevent people from playing how they want? Because if we can draw a line in the sand at Prone, and not cross it, then you can have your non-prone PS2. I will say one thing - if prone encourages camping/overcautious/unaggressive or slow play, so does a low TTK, and I know you've acknowledged that(subject to playing in Beta) the videos show a low TTK. So I know you're seeing the big picture - lets talk the big picture! Last edited by Stardouser; 2012-06-10 at 07:22 PM. |
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2012-06-10, 07:21 PM | [Ignore Me] #854 | ||
Captain
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So why aren't I allowed to cinematically approach a ridge on my belly with a sniper rifle?
hmm? Hmmm? HMMMM!? (btw I am generally pro-prone, it adds more tactical gameplay, but I wont go into deep depression if it is not added) Last edited by DayOne; 2012-06-10 at 07:23 PM. |
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2012-06-10, 07:22 PM | [Ignore Me] #855 | ||
Sergeant
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didn't mean to come across as snarky. Most people in the thread feel prone is wanted, poll says it isn't. The explanations for most complaints about prone seem to come back to the poster says there are ways to get around it. It comes across as a Learn2Play answer.
Most of the people who want prone says it offers realism and tactical options. When pretty much its used to make a certain playstyle easier. So at this point I guess its pretty much down to me wanting my playstyle to be ok while the other side feels theirs needs to be done. |
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