Planetside 2 Liberator Bombing Confirmed! - Page 4 - PlanetSide Universe
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Old 2012-06-11, 03:26 PM   [Ignore Me] #46
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Re: Planetside 2 Liberator Bombing Confirmed!


Originally Posted by Saifoda View Post
This is why air-superiority and/or air cover is so important. If you're getting lib spammed at a tower (typical in PS1) all it takes is a mossi or two to bring it down real quick. Also, I didn't see any range limitations on the HA lock-on rockets, so again seems like a bit of a non-issue.


Overall, very happy that libs will still be bombers. +1 <3
I believe there will be a limit on ground AA range. I hope. Air superiority is important, if a lib is bombing your base, get in a damn aircraft and kill it.
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Old 2012-06-11, 03:29 PM   [Ignore Me] #47
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Re: Planetside 2 Liberator Bombing Confirmed!


Originally Posted by Resolve View Post
I believe there will be a limit on ground AA range. I hope. Air superiority is important, if a lib is bombing your base, get in a damn aircraft and kill it.
*BEEP BEEP BEEP* when you are ANYWHERE near a base can get really annoying. :P Here's hoping that AA missiles won't be the finger of god again.
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Old 2012-06-11, 03:29 PM   [Ignore Me] #48
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Re: Planetside 2 Liberator Bombing Confirmed!


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Old 2012-06-11, 03:30 PM   [Ignore Me] #49
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Re: Planetside 2 Liberator Bombing Confirmed!


Originally Posted by Resolve View Post
I believe there will be a limit on ground AA range. I hope. Air superiority is important, if a lib is bombing your base, get in a damn aircraft and kill it.
I thought they said some facilities will allow you to spawn certain vehicles.. i sure hope they were not talking about light aircraft because the day you dont have a tech plant (or whatever) you're boned. No spawning from sanc this time around.
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Old 2012-06-11, 03:30 PM   [Ignore Me] #50
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Re: Planetside 2 Liberator Bombing Confirmed!


Originally Posted by Rendar View Post
Even though alot of people didnt like the driver on tanks getting the main gun. Im hoping something similar happens for libs with bombing.

Im hoping there are 2 options.

Gunship Lib, Pilot, Main Gunner, Tail Gunner

Bomber Lib. Pilot (who loses main cannon but now has access to dropping bombs, Main gunner spot is removed in place of bomb bay, tail gunner.

I remember in PS1, even during heavy play times, sometimes I just could not get a full crew from my liberator that would stick around for more than 1 pass. So having the options to go bomber route when your 1 guy short and let the pilot have the option to do some decent damage seems nice to me.
honestly i think the middle seat should be the bomber. Pilot needs to focus on flying. tail gunner needs to watch the 6. the bomber needs to be able to focus for precision strikes.
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Old 2012-06-11, 03:31 PM   [Ignore Me] #51
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Re: Planetside 2 Liberator Bombing Confirmed!


False Alarm.
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Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-06-11, 03:32 PM   [Ignore Me] #52
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Re: Planetside 2 Liberator Bombing Confirmed!


latest tweet:

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@psucom It's different than in PS1 though. Rockets dropping on your head still feel the same though. Outchie. =P
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Old 2012-06-11, 03:32 PM   [Ignore Me] #53
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Re: Planetside 2 Liberator Bombing Confirmed!


Originally Posted by Resolve View Post
honestly i think the middle seat should be the bomber. Pilot needs to focus on flying. tail gunner needs to watch the 6. the bomber needs to be able to focus for precision strikes.
Agreed. High altitude bombing shouldn't be easy enough for the pilot to be able to do it AND pilot effectively. It should be, as you say, a rather precision skill.
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Old 2012-06-11, 03:32 PM   [Ignore Me] #54
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Re: Planetside 2 Liberator Bombing Confirmed!


Originally Posted by Algo View Post
I thought they said some facilities will allow you to spawn certain vehicles.. i sure hope they were not talking about light aircraft because the day you dont have a tech plant (or whatever) you're boned. No spawning from sanc this time around.
isn't that a good thing though? it would allow for easier warp gate locks.
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Old 2012-06-11, 03:33 PM   [Ignore Me] #55
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Re: Planetside 2 Liberator Bombing Confirmed!


Carpet bombing FTW!
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Old 2012-06-11, 03:33 PM   [Ignore Me] #56
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Re: Planetside 2 Liberator Bombing Confirmed!


I am a bit saddened by the fact that Reaver has gone NC, Mosquito is now TR and the VS get the Scythe which is all good and dandy, but I hope we get to do the same things with each.....

Me being VS, I hope the Scythe is "like a Reaver" but "handles like a Mossie", and for the TR sake I hope they give Mossie some Armour now, and for NC make the reaver more maneouverable...
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Old 2012-06-11, 03:34 PM   [Ignore Me] #57
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Re: Planetside 2 Liberator Bombing Confirmed!


Anything that doesn't have a reliable way to counter it is bad imo.
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Old 2012-06-11, 03:34 PM   [Ignore Me] #58
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Re: Planetside 2 Liberator Bombing Confirmed!


Originally Posted by Algo View Post
Anything that doesn't have a reliable way to counter it is bad imo.
....there are reliable counters. it's called reaver/mosq/scythe...
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Old 2012-06-11, 03:35 PM   [Ignore Me] #59
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Re: Planetside 2 Liberator Bombing Confirmed!


Originally Posted by Resolve View Post
different tactics can be employed. you won't see a high altitude bomber coming.

also more surgical strikes. If we are able to zoom we can definitely place a bomb in the heart of the enemy and not worry about dying.

Support from high altitude > support from low altitude unless you're zerging
Why can a bomb be dropped from high altitude but a cannon can't be fired from that same altitude?
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Old 2012-06-11, 03:36 PM   [Ignore Me] #60
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Re: Planetside 2 Liberator Bombing Confirmed!


Originally Posted by Resolve View Post
....there are reliable counters. it's called reaver/mosq/scythe...
I'm sorry, why did you quote me? I meant exactly that in my post.
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