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View Poll Results: Faction specific continents?
Yes- I want faction specific continents 25 21.37%
No- I like it how it is 44 37.61%
Bring back the sanctuary! 44 37.61%
other 4 3.42%
Voters: 117. You may not vote on this poll

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Old 2012-06-12, 12:46 AM   [Ignore Me] #31
WNxThentar
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Re: How come each faction doesn't own a continent?


Originally Posted by Xyntech View Post
Continents are bigger now. I'm not even talking about how many square kilometers they are, I'm simply talking about how many important capture points there are on the map. A lot of towers used to be inconsequential in PS1, but now they are as important as bases used to be, with PS2's bases being huge and even more important than that.

By the most up to date information I can find, it looks like there are 63 points on Indar which you can capture to control a piece of territory. By comparison, Cyssor from the first game had 17 territory capture points (17 bases, becuase towers didn't provide territory control in the Lattice system). So that's more than 3x as many capture points on Indar vs some of the biggest maps in PS1.

The point being that there is at least three times as much play area packed into a single continent, with at least 4x as many players fighting over it.

So the upshot is that 3 continents at launch will equal pretty much the same amount of population and contestable territory as the 10 continents that PS1 launched with.

The downside is that locking a continent would remove 3 PS1 continents worth of playing space at a time, not just 1 out of 10.

Personally, the more I've thought about it, I'm not even a big fan of locking continents even when there are as many as 10. Certainly it allows for attackers to rest a moment without having to worry about immediately going back to fighting over the same land they just took, but I think the better choice would be to just make it more difficult to break into a continent, so that defenders don't have to keep such a huge force guarding the gate.

I'd also like to see a region system put in, where you can capture a series of hexes which together give you control of a region of the continent, with a regional benefit similar to continental benefits from PS1. Indar is already the equivalent of several PS1 continents smashed together, so I think it would make a lot of sense to also have subdivided regions which can be capped to replace that continent capping feeling.
Latest shots of Indar I've seen I counted over 70 capture points. So yea...They show that you don't even need adjacent territory to capture and control land. This makes the game much more fluid. I suspect you'll see things like outfits dropping on one small piece of land that has resource 'x' that they either need and try to hold it. I like this idea.

In my mind PS2 shouldn't be about 1 faction dominating a 2nd faction closely following behind and a third being some bastard child. I like what the devs have designed so far.
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Old 2012-06-12, 12:54 AM   [Ignore Me] #32
WNxThentar
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Re: How come each faction doesn't own a continent?


Originally Posted by CutterJohn View Post
There needs to be more continents.

With more continents, but not an increase in players on the server, empires WILL cap conts, because there is more land to defend than people to defend it.

The empires, then, will naturally pick home continents that they defend vigorously. Other empires will be able to take and hold these continents.


Literally nothing else needs changed. There simply needs to be more land. Thats it.

I'd love to see PS2 become like EVE. One MASSIVE world where everyone plays on the same one. I think you'll see a lot of balancing as far as pops from new players. I very much imagine all PS1 vets will be loading on one server. As the flood of greenies come in our server will show as a high population and players will opt to pick less populated servers.

I think the 3 maps being as big as they are will be fine for the PS1 vets and some greenies. That said if it isn't and the game is that popular it means the world developers will probably be able to pump out other maps fairly quickly because they'll be very familiar with the tools, they'll have a very good idea of what works where from beta and live testing.

Personally I'm very optimistic
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Old 2012-06-12, 12:59 AM   [Ignore Me] #33
WNxThentar
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Re: How come each faction doesn't own a continent?


Beta is coming soon and we'll get a better idea of how things work to ... so no one freak out just yet.

Last edited by WNxThentar; 2012-06-12 at 01:00 AM.
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Old 2012-06-12, 04:34 AM   [Ignore Me] #34
EVILoHOMER
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Re: How come each faction doesn't own a continent?


Before judging changes we'll have to experience how it works out in beta.
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Old 2012-06-12, 05:00 AM   [Ignore Me] #35
Xyntech
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Re: How come each faction doesn't own a continent?


Heh, oops. I said I had counted about 63 capture points but I left out the hexes with the base facilities. 72 was the number I should have listed.
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Old 2012-06-12, 05:28 AM   [Ignore Me] #36
noodz
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Re: How come each faction doesn't own a continent?


Bring back the sanctuary and allow sanctuaries to be attacked if that faction has no bases anywhere else... the chances of this ever happening is so small but it would be a good global goal/incentive to have in the back of your mind while playing in my opinion.
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Old 2012-06-12, 06:01 AM   [Ignore Me] #37
Sabot
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Re: How come each faction doesn't own a continent?


Just wait and see how it all works in reality before screaming for changes. Might be totally fine this way... regardless of how many continents there are. The devs have played the game as well.. it's not like they're guessing or throwing darts at wall blindfolded, picking whatever it hits. And if it's a complete disaster I'm sure changes will be made... and they've already proven they listen to us so...

Sorry for sounding like a fan boy, but I kind of am... They have my support in their decisions. :P
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Old 2012-06-12, 06:15 AM   [Ignore Me] #38
Traenor
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Re: How come each faction doesn't own a continent?


Footholds are not a perfect solution, but i certainly think it is the best. The most "immersive" solution would be that you could defeat factions and they never would be able to come back. That does not work, as this is a game, not a real war. Footholds are a better solution than sanc´s, because footholds make the defeated factions much more likely to keep up the battle. Sanc´s would make continents be all about locking people out by defeating them soundly. It might feel a little better to do that for the winners, but you also have to consider it from the losers perspective.
Tl;dr: I want the battle to keep raging all the time, footholds is best for that.
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Old 2012-06-12, 06:52 AM   [Ignore Me] #39
Magpie
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Re: How come each faction doesn't own a continent?


Originally Posted by Sobekeus View Post
Three Little Sancs

The first little sanc built a house of spent shell casings and dried gun powder. It looked awesome. But when the Vanuwolf came around and knocked on the door with his big laser teeth, the house exploded and the Vanuwolf abducted the first little sanc and promptly began to test its loyalty until death with probes.

The second little sanc's house was build out of the shell of an old Vanguard. It didn't look like much, what with duck tape everywhere. The Vanuwolf knocked on the top hatch with an orbital strike and the second little sanc tried to quadshot, but missed when Vanuwolf strafed up . Vanuwolf tazed the rebellious little sanc and decided to give him to the first little sanc as a slave.

The third little sanc thought itself pretty smart building its house out of a warpgate. The Vanuwolf tried everything, but ended up giving up hope of ever getting his hands on the third little sanc. The third little sanc told the first and second little sancs about this idea and they decided to try it themselves when the Vanuwolf was eating an Auraxisalad (treestuff and thousand island dressing).

Thus the three little sancs all had houses that the Vanuwolf couldn't destroy, which was too bad, because then the three little sancs started fighting about Cake, Pie, or Brownies. Clegging pigs.
What are you smoking I want some of that stuff! Lmao
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