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2002-11-19, 04:13 PM | [Ignore Me] #16 | ||
if you ask me dropship piloting is going to be the absolute most exciting thing and the absolute most boring thing in the game. Nothing beats the rush of having 9 or 10 lives in your hands, but your also going to be in for some very, very boring flights.
I think the key to defending against Galaxies is to have effective skeeter patrols to give early warnings and to drive the galaxy off course. I think the best way to use them would be a varient of Unregistered's idea, get a couple of orbital drop specializing squads and have them batter themselves against the base near the base's spawn tubes a few times. Then rush the other, hopefully underdefended side, with a flight of dropships. If you time it right the enemy might overcorrect and the captroopers might be able to get the spawn tubes. Oh and this is for deepstrikes, otherwise i think tank rushes will probly be the most effective, as long as they have a good number of sunderers and deliverers behind them to unload CQB warriors. sigh, i need to think more coherently (if you ask me the havoc was almost worthless except on massive maps and tac2, they were just to damn easy to spot and to easy to kill/flip)
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2002-11-19, 04:24 PM | [Ignore Me] #17 | ||
The Mensa Troll
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I never thought about a dropship coming into a hot zone. I wouldn't fly one into an area of heavy resistance. I don't like being shot down. It's probably wise to just drop your payload strategically outside the conflict area. You could have a main force hit the enemy from one position and have a few galaxys deploy a flanking force on the other side. That way the enemy would be taken by surprise after being worn down by the main assault force.
It works in paintball.
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2002-11-19, 05:22 PM | [Ignore Me] #20 | ||
Point 1: People don't take falling damage. They've got some vaguely hokey gizo in everyone's suits to explain it.
Point 2: You can bail out of a moving dropship. PARATROOPERS! Zip over the enemy base at top speed (however slow that might be). Everyone but the pilot bails out. Pilot lands, hops in the vehicle, and joins the party. This could be VERY COOL. And yes, I AM a genius. Thank you. |
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2002-11-19, 05:59 PM | [Ignore Me] #23 | ||
Contributor Custom Title
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I seem to remember reading once (maybe in the Dev Chat?) that you can "Hack" into a base's systems and turn the turrets on the players that are trying to defend the base.
Now wouldn't that be a kick. You've just busted through the walls into the courtyard, turrets are 0wning people so you dive for cover. Your pinned down and the enemy is coming for you. Looks like a failed opperation All of a sudden *WHAM* the turrets start shooting at the defenders, so you jump up let the lead fly, and your Outfit takes the base!! All thanks to that sissy Stealth Guy that lurked around in the base while you did all the fighting. Thanks Sissy Stealth Guy!! |
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2002-11-19, 10:09 PM | [Ignore Me] #28 | ||
Guys.... It's not that heavily armed.
2x 75mm cannon. Same cannon as on the Lightening light tank. These weapons will not be suitable for AA duty. Low rate of fire, possibly low projectile speed. And as was just mentioned: Blind Spots. A gunship or skeeter need only park itself in one of these blind spots and stay there.... then hold down the trigger until the Galaxy is whittled down to size. And while this may take a while, it will be done. |
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