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Old 2012-06-12, 09:17 PM   [Ignore Me] #76
kaffis
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Re: PS2 confirmed to only have servers in one area of USA


Electrofreak, it's really not worth talking networking nitty gritty to the masses.

Tell them you are a packet-mancer, and that the arcane wizardry of netcode is beyond their ken to understand. The best way to judge the quality of the netcode and their respective connections to the server is not through the ping tool, but rather through gameplay experience in either beta and/or the final FREE game.

At the very least, you won't get a *smaller* audience willing to listen to your message that way. Half the time, trying to educate people about the definitions, effects, and differences between latency, jitter, bandwidth, TCP vs. UDP, protocol overhead, error detection and correction, prediction code, and the like is just arming their ignorance by giving them enough detail to think that their 5-minute crash course in term definitions gives them the whole picture.

Last edited by kaffis; 2012-06-12 at 09:21 PM.
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Old 2012-06-12, 09:24 PM   [Ignore Me] #77
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Re: PS2 confirmed to only have servers in one area of USA


50 ms is 0.05 seconds

As long as it is below 100 ms, it should be alright. Unless PS2 is less like PS1 and more like the typical ADHD FPS.
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Old 2012-06-12, 09:29 PM   [Ignore Me] #78
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Re: PS2 confirmed to only have servers in one area of USA


Originally Posted by kaffis View Post
Electrofreak, it's really not worth talking networking nitty gritty to the masses.

Tell them you are a packet-mancer, and that the arcane wizardry of netcode is beyond their ken to understand. The best way to judge the quality of the netcode and their respective connections to the server is not through the ping tool, but rather through gameplay experience in either beta and/or the final FREE game.

At the very least, you won't get a *smaller* audience willing to listen to your message that way. Half the time, trying to educate people about the definitions, effects, and differences between latency, jitter, bandwidth, TCP vs. UDP, protocol overhead, error detection and correction, prediction code, and the like is just arming their ignorance by giving them enough detail to think that their 5-minute crash course in term definitions gives them the whole picture.
I put on my robe and wizard hat...

But seriously, you're right. I'll just drop it and we'll let Beta do the talking in a few weeks.
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Old 2012-06-12, 09:31 PM   [Ignore Me] #79
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Re: PS2 confirmed to only have servers in one area of USA


If it helps narrow the possible locations of our servers, America's "center of population" puts the servers in Chicago.

Just because SOE is based on the west coast doesn't mean they'll shove the servers in their own back yard. The guys that set up the wiring, maintain the server units, and hit the reset button are a whole different team from the team T-Ray and Higby are a part of.

For the record, I'm not really sure what the guys man-handling the servers are really doing, I just know no single developer takes an impromptu flight from the west coast to where ever in the USA to kick the servers until they start working again.
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Old 2012-06-12, 09:32 PM   [Ignore Me] #80
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Re: PS2 confirmed to only have servers in one area of USA


Originally Posted by ChargerCarl View Post
theres going to be lag compensation, so it won't be that big of a deal

chicago/dallas are perfectly playable here in los angeles
Inc easy to hack client side netcode where people are going to die in a sec because of delay or going behind corner and dieing 1-2 sec later because for the other laggy player's screen, you are still there... Hell, that could even explain the weird quick death at the E3 stream.

I can't stop myself from crying of joy...
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Old 2012-06-12, 09:35 PM   [Ignore Me] #81
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Re: PS2 confirmed to only have servers in one area of USA


Am I the only one around here who trusts that SOE has it covered and we don't have to run around with our hair on fire? They said that they have the equipment to handle it I thought.
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Old 2012-06-12, 09:37 PM   [Ignore Me] #82
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Re: PS2 confirmed to only have servers in one area of USA


Originally Posted by TazmamzaT View Post
Am I the only one around here who trusts that SOE has it covered and we don't have to run around with our hair on fire? They said that they have the equipment to handle it I thought.
They never earned my trust with how they ran PS1. I trust the dev team, but no other part of the company.
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Old 2012-06-12, 09:39 PM   [Ignore Me] #83
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Re: PS2 confirmed to only have servers in one area of USA


Originally Posted by Bags View Post
They never earned my trust with how they ran PS1. I trust the dev team, but no other part of the company.
Perhaps they learned their lesson from the first and are going to do better?
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Old 2012-06-12, 09:39 PM   [Ignore Me] #84
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Re: PS2 confirmed to only have servers in one area of USA


I lol'd when he said "thankfully technology has advanced".
Next gen game with top of the line graphics and they have no idea how the Internet works.

Hopefully they'll come to their senses when they hear us screaming in beta.
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Old 2012-06-12, 09:39 PM   [Ignore Me] #85
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Re: PS2 confirmed to only have servers in one area of USA


PS eltroc/kaffis I dunno about anyone else but I stopped listening to you guys when you started being rude, so maybe if you stopped that people would read your posts.

Just a thought.
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Old 2012-06-12, 09:40 PM   [Ignore Me] #86
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Re: PS2 confirmed to only have servers in one area of USA


I cannot stand pings above 100. I have tried playing in TF2 UK servers with buddies over there from PS and it was awful from the East coast. I even tried playing a few servers in Texas with a few people and my ping was around 100 and I couldn't stand it. Some people are just more sensitive to this shit I guess.
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Old 2012-06-12, 09:43 PM   [Ignore Me] #87
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Re: PS2 confirmed to only have servers in one area of USA


Originally Posted by Goku View Post
I cannot stand pings above 100. I have tried playing in TF2 UK servers with buddies over there from PS and it was awful from the East coast. I even tried playing a few servers in Texas with a few people and my ping was around 100 and I couldn't stand it. Some people are just more sensitive to this shit I guess.
I find if you stick to weapons that cause giant AOE explosions it works out pretty well.

Bad network days in Tribes 2 I always filled in with fusion mortar spam....especially in enclosed spaces!
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Old 2012-06-12, 09:43 PM   [Ignore Me] #88
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Re: PS2 confirmed to only have servers in one area of USA


Originally Posted by Goku View Post
I cannot stand pings above 100. I have tried playing in TF2 UK servers with buddies over there from PS and it was awful from the East coast. I even tried playing a few servers in Texas with a few people and my ping was around 100 and I couldn't stand it. Some people are just more sensitive to this shit I guess.
You shouldn't have an issue then, I did the ping test from Michigan to Cali and I got a 90 ping, hardly a game breaker and I can't imagine it would be much different for Mass.
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Old 2012-06-12, 09:45 PM   [Ignore Me] #89
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Re: PS2 confirmed to only have servers in one area of USA


Originally Posted by Bags View Post
PS eltroc/kaffis I dunno about anyone else but I stopped listening to you guys when you started being rude, so maybe if you stopped that people would read your posts.

Just a thought.
lol i know,right? im talking about the client requiring server authorisation for activation of implants, something you cannot EVER trust the client with and they come in like UDP PACKETS DONT REQUIRE SERVER CONFIRMATION N00B, I'M A PACKET MASTER!

Movement would be trusted, along with physics, i dunt they would waste time with the server client prediction and the server authing those, but things on cool downs like personal shield implants would always need server authorisation even if it is predicted by the client.
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Old 2012-06-12, 09:46 PM   [Ignore Me] #90
Karmic Revenge
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Re: PS2 confirmed to only have servers in one area of USA


For the record those of us in San Diego would like you to know that we, as a general rule have VERY good connections to other locations throughout the country and the world. That means that the reverse is also true.

An interesting note, one reason San Diego HAS such good internet is in fact the massive push Sony made in 1999 when EverQuest went live. They had nowhere near enough capacity for such a successful game and they immediately started getting massive infrastructure laid out as a result.

Stop treating it like San Diego is some backwater hole with no net. It's got major connections (multiple!!) through LA (ooooo, one tiny little hop to one of the largest hubs in the world, oh noes . . .) and has been host to plenty of sites and services for years.

In addition, I have played on US servers from Europe (worse ping in most cases than across the US) in all manner of games and have had no issue adjusting to latency. (My worst internet experiences in recent times have been Battle.net ones, and those are all supposedly done in datacenters close to the individual user!)
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