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View Poll Results: What do you think of the MAX unit Speed?
Just fine the way it is currently at E3 35 67.31%
Could be slower 17 32.69%
Voters: 52. You may not vote on this poll

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Old 2012-06-13, 10:54 AM   [Ignore Me] #1
Senyu
First Lieutenant
 
MAX Unit Speed


I know there was already a thread about mostly the turning rate of the MAX's which I'm completly fine with how it was at E3 for it to keep up with fast strafing infantry. But I'm concerned a bit on the movement speed of the MAX. Looking at the E3 TB's Day 3 video showcasing a single Terran MAX, it just seems to move around way to quick. It switches between run and walk mode as fast as reloading a gun in Goldeneye. And its generally walking speed it fairly quick. It was running behind cover and around corners at the pace of a normal infantry.

I don't think the MAX should be able to switch between run and walk as fast as it can. In PS1 the MAX being a bulky Exo-suit unit you had to really think when you wanted to do something, it didn't have the reflexes of an infantry. Taking the risk of running means no shooting for a short time and could cost you. Now I know PS2 pace is much different and needs to match but I think they need to have more delay between switching Run and Walk mode. That and a slight reduced speed of walking. The MAX should still remain a somewhat difficult to handle bulky exo-suit that requires you to think about some of your movements like you have to with vehicles. It's not an infantry that can just run all willy nilly.


But thats why we have a poll, let me know what you think.
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Old 2012-06-13, 11:05 AM   [Ignore Me] #2
Tikuto
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Post Hmm...


I was a bit concerned about MAX manoeuvrability, too. I thought to myself 'This is still heavily in development'. Maybe it'll change.

Momentum is probably what you're thinking of seeing MAXs have, I think, and I thoroughly agree. A slow build-up like before (in PlanetSide1) but a ground-breaking stomp to end this time round. However, this is the future so keep your mind open a little more. We have Nanites and invisibility in here already and that's more weird than ninja-MAXs, in my opinion.

One particular other design concern is the Vanu MAX's animation. It walks like the other two and I totally expected like some slick fluency. Kind of sadfaced me...
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Last edited by Tikuto; 2012-06-13 at 11:07 AM.
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Old 2012-06-13, 11:09 AM   [Ignore Me] #3
Sledgecrushr
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Re: MAX Unit Speed


The maxs arent done yet, I imagine there is still a bunch of animation that needs to be done.
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Old 2012-06-13, 11:18 AM   [Ignore Me] #4
Senyu
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Re: Hmm...


Originally Posted by Tikuto View Post
I was a bit concerned about MAX manoeuvrability, too. I thought to myself 'This is still heavily in development'. Maybe it'll change.

Momentum is probably what you're thinking of seeing MAXs have, I think, and I thoroughly agree. A slow build-up like before (in PlanetSide1) but a ground-breaking stomp to end this time round. However, this is the future so keep your mind open a little more. We have Nanites and invisibility in here already and that's more weird than ninja-MAXs, in my opinion.

One particular other design concern is the Vanu MAX's animation. It walks like the other two and I totally expected like some slick fluency. Kind of sadfaced me...
Currently they are using the Terran MAX animations for the Vanu. But I'm not really talking about the animations, they are a given and will make their way eventually into the game. I'm concerned about the gameplay of having MAX's being very mobile and can sprint/run-mode as quickly as you press the button. I'm fine with the turning speed but actual movement, it shouldn't be pretty much the same as an infantry. That MAX in the video was ducking behind cover and switching instantaisly (sorry spelling) between shooting, run, shooting, run.
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Old 2012-06-13, 11:34 AM   [Ignore Me] #5
Kayos
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Re: MAX Unit Speed


I think on one of the videos he said they were probably going to slow them down because they were to fast.
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Old 2012-06-13, 11:46 AM   [Ignore Me] #6
mirwalk
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Re: MAX Unit Speed


I would like if they would at least re-introduce the auto run feature. used that to get around a lot during PS1. I think sprint is kinda replacing that at the moment.
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Old 2012-06-13, 11:58 AM   [Ignore Me] #7
NewSith
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Re: MAX Unit Speed


Other: MAX's sprint speed could be faster than grunt's sprint speed.
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Old 2012-06-13, 12:00 PM   [Ignore Me] #8
Senyu
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Re: MAX Unit Speed


Originally Posted by NewSith View Post
Other: MAX's sprint speed could be faster than grunt's sprint speed.
A MAX while running should be faster than infantry but it shouldn't be able to use it to duck quickly behind cover or around a corner. It should be mainly used to cover long distances.
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Old 2012-06-13, 12:04 PM   [Ignore Me] #9
NewSith
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Re: MAX Unit Speed


Originally Posted by Senyu View Post
A MAX while running should be faster than infantry but it shouldn't be able to use it to duck quickly behind cover or around a corner. It should be mainly used to cover long distances.
MAX is really squishy as seen in the e3 footage, so I don't think making it slower makes sense. My concern is the fact that in the e3 video a max and an HA were simultaneously sprinting and had equal speed.
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Old 2012-06-13, 12:11 PM   [Ignore Me] #10
Jennyboo
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Re: MAX Unit Speed


Believe me having had hands on time they don't need to be slower :P
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Old 2012-06-13, 12:12 PM   [Ignore Me] #11
Senyu
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Re: MAX Unit Speed


Originally Posted by NewSith View Post
MAX is really squishy as seen in the e3 footage, so I don't think making it slower makes sense. My concern is the fact that in the e3 video a max and an HA were simultaneously sprinting and had equal speed.
It needs to be found out if their will be certifications for tougher MAX's but have the slower turn speed. But in general I think MAX's need to remain the bulky tough Exo-Suits. For having all that armor I shouldn't have to use my insta sprint to duck behind cover or corner. I should take the fire and dish it back or feel very stupid putting myself into that situation.

Kinda like those moments were your in a lighting and turn a corner and see 2 vanguard pointing at you. You shouldn't be able to instnatly duck behind the nearest boulder, but rather as quickly as possible turn around and flee which may seem like forever or get blown up while returning fire. MAX's should work like mini vehicles in that regard.
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Old 2012-06-13, 12:24 PM   [Ignore Me] #12
Hamma
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Re: MAX Unit Speed


Right now they can sprint and don't have any form of "Fast Run" like they did in PlanetSide Original. So running/walking is similar to regular infantry (in the form of controls anyway)

That may change though. And as Jenny said their walk does not need to be any slower.
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Old 2012-06-13, 12:29 PM   [Ignore Me] #13
Senyu
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Re: MAX Unit Speed


Originally Posted by Hamma View Post
Right now they can sprint and don't have any form of "Fast Run" like they did in PlanetSide Original. So running/walking is similar to regular infantry (in the form of controls anyway)

That may change though. And as Jenny said their walk does not need to be any slower.
I'll trust your guys direct experience with it on the walking but I still believe they should not have instantanious switch between shoot and sprint. And run mode if/when its implemented.
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Old 2012-06-13, 12:31 PM   [Ignore Me] #14
Hamma
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Re: MAX Unit Speed


I agree with that.
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Old 2012-06-13, 01:34 PM   [Ignore Me] #15
Vetto
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Re: MAX Unit Speed


This is a hard place for me, While a Sprint does seem epic, if I had to pick between The Max rush and Sprint, The Max rush win, it hard enough for max to get to point A to point B with rush, with out it I could see Max pop dropping A lot.
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