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View Poll Results: How Long Should MBTs take to be Destroyed? | |||
2 Shots from enemy tank / 4 shots from AV infantry | 5 | 3.03% | |
3 Shots from enemy tank / 5 shots from AV infantry | 21 | 12.73% | |
4 Shots from enemy tank / 6 shots from AV infantry | 49 | 29.70% | |
5 Shots from enemy tank / 7 shots from AV infantry | 26 | 15.76% | |
6 Shots from enemy tank / 8 shots from AV infantry | 42 | 25.45% | |
1 Nuclear Bomb / 20 shots from AV infantry | 10 | 6.06% | |
Other post your response. | 12 | 7.27% | |
Voters: 165. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2012-06-14, 10:55 PM | [Ignore Me] #47 | |||
Staff Sergeant
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2012-06-14, 11:05 PM | [Ignore Me] #48 | ||
Sergeant Major
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I'd say 4-6 tanks shots (depends on customization) and about 7 AI rockets.
This way, a good HA can take a tank down by himself, It just takes skill. On terms of locational damage, the HA rocket should be a 3 hit kill from behind (barring extra armour) |
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2012-06-14, 11:08 PM | [Ignore Me] #49 | |||
Contributor Major
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They both require resources to pull. Check. They both are deadly against both infantry and vehicles. Check. They both are most susceptible to AV weaponry. Check. They both require only one man to bring their AV/AI killing to bear. Check. They both are vulnerable to air-to-ground attacks. I'm sorry, I'm having a hard time seeing how they're vastly different. Wait, I've got one: Tanks have treads or hover; MAXes walk bipedally. Yeah... You want beefy, tough-to-kill tanks? Then the driver needs to lose the main gun. Last edited by kaffis; 2012-06-14 at 11:09 PM. |
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2012-06-14, 11:14 PM | [Ignore Me] #50 | ||||
First Lieutenant
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Those ~250 shots were more than likely from guns that couldn't even penetrate the armor head on, much less if it was glancing.
And tanks still die quicker in BF than in PS2. No BF3 map has 8 tanks, max is 4(?). |
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2012-06-14, 11:27 PM | [Ignore Me] #52 | |||
Second Lieutenant
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Well then allow me to bore you to death with the history of the Tiger I tank on the Eastern Front. You see, over 1300 Tiger I's were deployed on the Eastern Front starting in December 1942. The most operational at one time was 400, with ~200 operational at any given time. They had a brinell hardness of 280, while the Russian AP rounds had a brinell hardness of 200-230. This means that the Tiger I's armor was actually harder than the Armor Piercing tip of the Russian ammunition, allowing it the shrug off 95% of all shots. Tiger I Tank 121 took 250 shots, and still managed to limp back to base. It had taken shots from several different calibers ranging from 14.5mm to 100mm. It's own gun, a Flak 88mm, was the largest gun put on a main battle tank in WW2, and it could penetrate the armor of nearly any other tank out there. So the fact that it could survive shots from a 100mm anti-tank gun is something to behold. Also, shooting a Tiger I tank head on is silly seeing as it's head on armor was 4 inches thick, you would want to shoot at its side or rear, where the armor was only 2.4 inches thick. Now as I said, this is all extremely unrealistic for a game seeing as it wouldn't be any fun to shoot a Vanguard 250 times. But it would be cool to be in that tank har har. /end history lesson |
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2012-06-14, 11:36 PM | [Ignore Me] #53 | |||
Contributor Major
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I've also followed the development of PS2 enough to realize that PS2 tanks are nothing like PS1 tanks. So they shouldn't get armor/ttk commensurate with what was balanced for PS1 tanks. That's all I'm saying. Now, I'd love to see PS2 tanks step back towards PS1 tank design factors, because I'd *rather* they be balanced with a higher ttk/more armor. But that's just completely unjustified when it's a one-man vehicle with so many similarities to a MAX (for instance, resource cost). MAXes don't enjoy armor sufficient to require a dozen AV hits to take them out, why should tanks? If the resource outlay is enough to justify this, then surely MAXes ought to have that, too? But that'd be way overpowered, right? Yeah. Just like it would be on a MBT where the driver gets the main gun. One guy should never be the equivalent of an entire squad of guys with the right weapons to unload on him just because of the equipment he chose. It completely trivializes all other equipment in the game. |
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2012-06-14, 11:38 PM | [Ignore Me] #54 | ||
Corporal
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You shouldn't be trying to compare these tanks to Tiger tanks anyway. Tiger tanks were exceptionally well built and very expensive. If the Germans could have fielded exclusively Tiger tanks they would have.
A better comparison would be to the standard Panzer IV. Anyway. It should be difficult for one soldier with an AV weapon to take out a tank. They should be able to harm it and scare them off but one man should not be taking out a tank without a lot of time and skill. What i'm really worried about is the effectiveness of tanks when compared to aircraft. If aircraft can go in and wipe out a column of tanks without much damage then I don't see a point fielding tanks. Last edited by Vanath; 2012-06-14 at 11:41 PM. |
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2012-06-14, 11:48 PM | [Ignore Me] #55 | |||
Second Lieutenant
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I agree about aircraft, I'll be in one most of the time and I actually don't want to be able to annihilate an enemy column of tanks, it seems silly and ridiculous. |
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2012-06-15, 12:59 AM | [Ignore Me] #56 | ||
First Sergeant
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The poll is just bad. Tanks have what is called HITBOXS. This means that different places you hit a tank will take different amounts of damage.
As the poll is clearly done in such a way that all hitboxs do the same amount of damage the thread should be closed and made anew right or be modded to show the correct way and as such offer decent choices that make sense. No offense meant if this all sounds harsh, just the thread should reflect the right choices and info.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. Last edited by Forsaken One; 2012-06-15 at 01:10 AM. |
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