Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: All the pain money can buy
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-06-15, 03:35 PM | [Ignore Me] #77 | |||
Major
|
If you see one do a barrel roll, run... run will all your might with those tiny little legs of yours. |
|||
|
2012-06-15, 08:44 PM | [Ignore Me] #79 | |||
|
||||
|
2012-06-16, 11:46 AM | [Ignore Me] #81 | ||
Private
|
I could do this if it was it's own zone, the aforementioned 'space race' thing. Maybe winning space battles could give you some advantages on the ground, maybe allow you to bring a single cruiser in atmosphere. it would only give you an advantage in air battles, and the other two factions would probably gang up pretty quick and take your ship down.
|
||
|
2012-06-17, 10:51 AM | [Ignore Me] #82 | ||
Private
|
Although you've designed the OAC in such a way that they cannot engage with the battle on the ground with their weapons, what stops squads from standing on the balcony shooting down or dropping C4 or grenades or things of that nature? I could see a bunch of engineers setting up turrets all along the balcony to fire on ground targets or something. So how would stop that kind of thing from happening?
Great idea over all, kudos. |
||
|
2012-06-17, 12:37 PM | [Ignore Me] #83 | ||
Private
|
I'm not sure if anyone's mentioned this as of yet, there are a lot of posts and couldn't get through them all. But what if there were capture-able fortifications on the grounds that could target enemy cruisers. This whole thing reminds me of Battlefield 2142 and Titan mode, so that's what i mean by ground-based fortifications, missile silos.
The biggest flaw that is obvious is that there might not just be one other cruiser to worry about around a base, and they might not all be from a different faction, so some sort of targeting system would have to be created and a system to devise who would actually get control of which cruisers (I REALLY keep wanting to Titans instead of cruisers) are targeted And I think a degree of automated, upgrade-able (faster tracking, maybe allow for shooting down incoming missiles, but not from the silos), anti-air would be a good thing, because if your over a base you presumably would want to drop down and help take it over, leaving your cruiser undefended. Last thing, another throwback to 2142, let sunderers or a new vehicle launch pods to get up to cruisers so you don't have to get there by air, and to keep them from just using it against bases, make them go reeeaaaalll high and if they fall all the way back to the ground they die...so don't miss |
||
|
2012-06-17, 12:44 PM | [Ignore Me] #84 | ||
Private
|
Damn, forgot one more thing: Instead of using resources that everyone has contributed to, what about spending Certs, they're supposed to be earned fairly frequently and I believe there's already a feature that will allow members of an outfit to spend certs on it, so why not use that for the cruisers as well. This adds another trade off to having a cruiser, you won't be able to "sidegrade" your own stuff as fast if you're constantly contributing to the cruiser's upgrades and maintenance.
|
||
|
2012-06-17, 07:50 PM | [Ignore Me] #87 | |||
|
||||
|
|
Bookmarks |
|
|