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PSU: Silly gamer, playing outside is for kids
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2012-06-15, 06:30 PM | [Ignore Me] #1 | ||
Staff Sergeant
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I feel like the E3 demo brought in a lot of new fans. The game looks great, but SOE needs to build this community, and they can't do that if they only release information every few months. SOE isn't Bioware or Vavle, the name alone isn't going to get people to try their game. In order to keep the momentum up that they gained at E3 they need to keep feeding the community, otherwise people will stop paying attention.
Also if SOE doesn't start the beta test by July I doubt they will be able to release the game by this Fall. PC gamers understand the difference between a beta test and a demo; bugs and crashes should be downright expected. The livestream at E3 displayed some pretty bad bugs, but nothing game breaking.... it looked perfectly playable to me. Even weekend only evening tests would be a good start. Come on SOE, don't be afraid to show your warts. The community is here to help, not to judge the game on unfinished beta version. Last edited by Poser; 2012-06-15 at 06:31 PM. |
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2012-06-15, 06:40 PM | [Ignore Me] #3 | ||
Contributor Major
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A little premature, aren't we?
They said "the next few weeks" in E3... last week. I don't disagree with anything you've said, but we haven't even gotten to their self-set deadline, so I think it's way early and rather Chicken Little to start running around going "OMG, they NEEED to release the beta or everything's DOOOMED!" They plan to. And so far, much as we're all craving beta, they're not even late yet. Welcome to the forums, in any case. |
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2012-06-15, 06:42 PM | [Ignore Me] #4 | ||
Sergeant
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I think they want to get all of the assets in the game before they launch the beta (in order to make sure everything gets tested in the same environment). From the look of it, they are still missing quite a bit.
It would be nice to get a look at some renders or some footage of the HA weapons (lasher, jackhammer, chaingun). |
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2012-06-15, 07:13 PM | [Ignore Me] #8 | ||
First Sergeant
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Demos are meant to represent the final product, they should be just as much up to date and bug free as the complete package, many developers don't understand this and they'll end up treating the demo as some kind of beta phase.
With that being said developers happen to also treat a beta wrongly. In many cases they'll consider fixing a minority of problems suggested in the beta and ultimately come out with a product full of bugs. This happens because many developers don't see a beta as a testing phase but rather a tactic for advertisement. My point is the problem isn't in the players, it's irrelevant if they can't differentiate between a demo or a beta. It's all on the developers and how they interpret the word. |
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2012-06-15, 07:29 PM | [Ignore Me] #9 | ||
First Sergeant
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Something daily for all of us to chew on will keep us being being bored and destroying things, much like higbys dog needs a chew toy, some content thrown our way every so often (even if its just 5 screencaps from the daily playtest) would do a lot I think.
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2012-06-15, 09:09 PM | [Ignore Me] #11 | ||
Major
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What you guys aren't seeing is the awesome facetime the devs are spending with the troops. Follow them on twitter, watch the PS1 streams they do nightly.. The other night Higby pulled some strings and got Brewko to pelt the VS with meteors. There is plenty of momentum, even though you can't see it. So long as the devs are connected to the community, it won't lose momentum.
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2012-06-15, 10:08 PM | [Ignore Me] #12 | |||
Corporal
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If a company is doing a beta for reasons other than testing, it's not going to be the development department making that decision. Of course even in the case that a game is forced into a public beta from a marketing decision, the dev team isn't going to be sitting on their ass the whole time, developers love data collection! If there is a team out there that doesn't make use of a public beta to improve things, it's not indicative of the majority of dev teams. Again, probably an independent team new to the scene. |
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2012-06-15, 11:21 PM | [Ignore Me] #15 | |||
First Sergeant
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I haven't played either but I've read up about it. In PS1 you can make yourself harder to hit by spamming back and forth because the game overcompensates for your potential movement in both directions as part of its lag compensation code. Result is your hit box becomes smaller. Last edited by Synapse; 2012-06-15 at 11:23 PM. |
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