Gameplay: Devastator, Warbringer, and Trident - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: The place where we deal with OUR reality.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 2012-06-16, 02:27 AM   [Ignore Me] #16
Saifoda
Sergeant Major
 
Saifoda's Avatar
 
Re: Devastator, Warbringer, and Trident


Originally Posted by Fab View Post
Yeah that could do it. That makes me think : do we know if you can lend some other players some of your own ressources?
At this point I am not sure of anything -- maybe a dev will pop his/her head in here and let you know otherwise an answer MIGHT be floating around somewhere in the forums, or a mod might know or just somebody else in general. I haven't seen any new videos lately except for the ps1 live streams that have been going on so not a lot of questions have been getting answered this past week. If I had to guess, I'd say.....maybe? Yeah, I just really don't know. It'd be cool if you could, but there may be a good reason why they won't implement it (if they don't).
Saifoda is offline  
Old 2012-06-16, 06:41 AM   [Ignore Me] #17
Fab
Sergeant
 
Fab's Avatar
 
Re: Devastator, Warbringer, and Trident


Well obviously the problem with that is multi account...
Fab is offline  
Old 2012-06-16, 10:29 AM   [Ignore Me] #18
Rexdezi
Sergeant
 
Rexdezi's Avatar
 
Re: Devastator, Warbringer, and Trident


Originally Posted by Fab View Post
Well obviously the problem with that is multi account...
could do something like tribal wars, with an IP lock on trading (can't trade with someone on same IP)
Rexdezi is offline  
Old 2012-06-16, 04:07 PM   [Ignore Me] #19
Saifoda
Sergeant Major
 
Saifoda's Avatar
 
Re: Devastator, Warbringer, and Trident


Originally Posted by Rexdezi View Post
could do something like tribal wars, with an IP lock on trading (can't trade with someone on same IP)
Good idea. Other thing you could do is have resources traded only while players are in-game -- inventory to inventory moves, none of this mailbox business.
Saifoda is offline  
Old 2012-06-19, 03:39 PM   [Ignore Me] #20
WiFiN
Private
 
Re: Devastator, Warbringer, and Trident


Originally Posted by Fab View Post
Well obviously the problem with that is multi account...
Nah, that's not a problem at all, as well as resources. It's not BF. There will be about 600 players on each side, most of them being part of an outfit, thus it is highly unlikely that if someone has enough resources will fiddle with two PC's just to control it alone. Guess such things will be outfit-specific just because of resouces.

And yeah - resource transfer is cooperative effort, so I don't see anything bad in it.

Also, driver can be granted with some passive abilities as far as such platform doesn't have to move that much.
Shield override - bolsters shields temporary at the expense of movement speed.
Weapon systems override - decreases bullet spread of the turrets at the cost of main gun reload time.
Find some more.

Last edited by WiFiN; 2012-06-19 at 03:51 PM.
WiFiN is offline  
Old 2012-06-20, 08:39 AM   [Ignore Me] #21
WVoneseven
Corporal
 
Re: Devastator, Warbringer, and Trident


This would be balanced simply because players saving up for one would need to sacrifice lots of other luxuries.... make it cost a large amount of EVERY recourse so the player has to not use other vehicles for days/weeks before they can buy one tank.
Without these vehicles it will be much tougher to hold down areas to keep resources.
WVoneseven is offline  
Old 2012-06-20, 11:58 PM   [Ignore Me] #22
Methonius
Master Sergeant
 
Methonius's Avatar
 
Re: Devastator, Warbringer, and Trident


I think this idea would be cool as long as the vehicles are multi manned to be fully operational and also give them hard points like the 4 other turrets can be disabled by focusing on those parts of the vehicle but could be repaired individually as well. Also they should not implement regenerating shields that makes super vehicles overpowered. The speed of the super vehicles needs to be only 75percent of what the other tanks are or maybe even lower.
Methonius is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:47 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.