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2012-06-16, 04:49 PM | [Ignore Me] #76 | |||
First Sergeant
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2012-06-16, 06:01 PM | [Ignore Me] #78 | |||
It would be better if they all would learn English :\...and English is not my native language. Segregating the community into little language pockets is not good for health of the games population and longevity. Of course since this is a F2P and looks to kick ass, low population won't be a problem for any server in the beginning and long while after I would think.
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Last edited by OutlawDr; 2012-06-16 at 06:04 PM. |
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2012-06-16, 06:07 PM | [Ignore Me] #79 | ||
Private
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Honestly I wouldn't mind an EU West/Eu East split like in League.
In my experience Russians bring a lot of problems to the table, high ping, the language barrier and a lack of willingness to participate with the Western Europe community being just a few. I think both them and the west would appreciate such an intervention. Saying that however there is a minority that do like to integrate with us western folk, that speak English and want to communicate. SOE should avoid forcing them onto the East server but the option should definitely exist for those that want it. |
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2012-06-17, 04:25 AM | [Ignore Me] #81 | |||
Sergeant Major
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English is simply the 'language of the internet'. They huddle together, they aren't forced to. I've seen a 12 year old swedish boy speak english and interact in an international guild just fine with his broken english. It's fine if you want to be in a nationalist guild/outfit and speak that language among them just have the decency to use English in public chat. But the problem isn't small pockets, a few outfits, it's when 40%+ of a server is one nationality that doesn't speak English that it leads to problems for the other 'half'. And with Russians being such a huge playerbase in F2P games there will definitely be at least one server which has a majority of Russian players once it becomes the 'unofficial' russian server. To prevent that, SOE needs to have Russian servers from the start. Otherwise you going to end up alienating a large part of a server which has to go and reroll on a new server to have a normal game experience.. |
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2012-06-17, 04:36 AM | [Ignore Me] #83 | |||
First Lieutenant
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I hate it when people spam chat of any kind with information I can't read. And being an ignorant heathen bastard that I am, I never studied a second language. So having seperate servers based on language would, in my opinion, be awesome. How Russians play and what they choose to do? I don't care. They are players and players all play the same to me. What they say, however, makes a difference to me. |
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2012-06-17, 05:09 AM | [Ignore Me] #84 | ||
Corporal
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I don't think servers should be based on language. Hopefully the mission system will be simple enough to understand that it will help coordinate players regardless of what language they speak. This would not solve the problem of Russian outfits isolating themselves, but the grief system should keep tking to a minimum, and I doubt that Russians will be able to hack and get away with it any easier than anyone else, unless Russians are the best hackers in the world.
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2012-06-17, 06:43 AM | [Ignore Me] #86 | ||
Corporal
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I reckon the russians should have their own server. For the simple reason that a large portion of russians don't or won't speak english, while almost everyone in western europe will be using it as the "common" language and none of us speak russian.
I'm not sure how much truth their is to the reputations of Russians being slightly unpleasant online but the language barrier plus geography and population issues means it's just easier to give them their own server(s). I'm sure there will be loads of servers anyway, each one can only support like 12000 players so I can easily see at least 5 or 6 in europe. |
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2012-06-17, 07:38 AM | [Ignore Me] #87 | |||
Corporal
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On a more serious note: I want my battles massive, so I hope the servers to be as big as possible. So the more nations on a server, the merrier. There are quite a few nationalities that have a tendency to cling together and talk their language in public chat, especially once a certain treshold of players is reached. On the WoT EU server for example, the French, Polish and Germans are notorious for this. It`s no surprise that given the the number of people from Russian language states, "Russians" reach this treshold sooner (about 300 Million in former sowjet states, compared to about 80 Million Germans, 60 Million French and 40 Million Poles). But it's simply not a "Russian problem". And given the positive experience with Werner or Eve Online, I don't see a problem. In the end, it comes down to how strong the international community is for a game. For Planetside2, a lot will depend on communication between outfits - on the forums, and during the game. A negative example would be WoT, where the community is quite fractured, and the game gives no incentive to cross language barriers to work together. Last edited by HenchAnt; 2012-06-17 at 07:42 AM. |
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2012-06-17, 08:17 AM | [Ignore Me] #88 | ||
Lieutenant General
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I wouldn't want to EXCLUDE anyone from any server, however, it's possible that a Russian server wouldn't be an entirely bad idea. Primarily for ping reasons.
However, I'd also point you to World of Tanks. Unfortunately in that game, it turned out that Russians can be extremely territorial, more so than other nationalities: a lot of the younger, more immature Russians seem extremely nationalistic and consider the test server to be Russian Only, team killing anyone with the automatic EU tag. Now, that's not the majority of Russians, but it's a more significant percentage than for others. The question is, do they act like this because they're more self-centered, or because they never experienced an international community and in some cases have a poor grasp of English? I'd say it's a little bit of all. You could see it in PS1 with the Russian outfits being quite nationalistic and reclusive in setup compared to other outfits. There were definitely individuals you'd have contact with, but as a group (like the CN) they kinda... stuck to themselves. Similarly, a larger group of eastern European players (former Warschau pakt countries) have a different internet etiquette from western players, who have more experience in online gaming and participating in an international community (especially goes for the young players who only recently got full access to the net). These people seem more focused on their own language and countrymen and more 'nationality aware' it seems, which is probably a recent history thing. Only been a generation or two since they were free from Russian dominance, after all. Again, this doesn't go for all by far, but I've never heard a Dutch or Belgian person yell in chat that they're not going to learn English unless the English learn Dutch. I have however, on many occassions heard Polish, Czech, Hungarian and Romenian players yell in broken English that people should learn their language if they're to communicate, because they won't have another language colonising or dominating their language or impose on them (read: like Russian tried before), next to simply ignoring other people and talking in public in the own language which to many is considered rude behaviour (they don't seem to realise that though). So that was an unexpected experience to me anyway, certainly on a relatively regular basis. It doesn't occur to them that the sole reason English is prefered is because 90% of Europeans at least comprehends it, opposed to a lower percentage of people that know German and even less that know French. Have however seen matches predominantly spoken in German. Every single World of Tank match, you hear people go "siemka", "Cz?" or "Serb?" and if they find a countryman they'll go "blablabla " in their own language. Great if it were /tells, not so great if it is /comallplayers or /comallfriendlies. It can be annoying and distracting and it's very bad for communication, community unity and teamwork. (sometimes feels like the Tower of Babel in WoT). In that sense VoiP could get quite funny with all the languages involved. |
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