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PSU: Only Planetside can prevent forest fires.
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2012-06-18, 03:52 PM | [Ignore Me] #47 | ||
No reset, never no.
Now that that's out of the way. Monthly events would be cool. Perhaps HQ starts a campaign and a faction needs to hold/capture/destroy X many of X to win. After a faction wins the campaign ends, nothing "resets", the campaign just ends and the game continues like normal. Guess the campaigns would be like missions, but maybe they last longer? week? Just spit balling. Cheers, GG |
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2012-06-18, 04:01 PM | [Ignore Me] #48 | ||
Corporal
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Absolutely no resets in Planetside 2. No thank you, sir.
As far as a sense of accomplishment goes, I think seeing a continent go red/blue/purple after massive week-long (month-long maybe?) battles will be cool enough, but maaaybe a temporary 5% xp boost could fit in somehow. Handing out achievements like blue ribbons? nahhhh.. You are THERE to fight the enemy, not be reminded of how special and unique you are. It's a combat simulator, not a daycare =P |
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2012-06-18, 04:10 PM | [Ignore Me] #50 | ||
Private
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There can't be an end game for what Planetside is doing.
Lets say there is a reset after a 6 month period. The game tally's the score based a many different factors that happened throughout that six months. What incentive or motivation will those players get when they can only log on once a week and maybe get 5 points out of the 10,000 overall points. How does that make them want to keep playing. Those people will log on and feel like it is a waste cause they aren't "actually" contributing anything. On top of that. How do you keep a faction motivated if after the first month NC is ahead by a ton of points and any attempt to catch up is just futile. You will get people hopping onto the NC team just for that win or bonus. People will lose interest in the fight if they feel there is no chance to come back. And usually in MMO's if one faction dominates they will always dominate. Sure you can team up with the other faction in PS but still doesn't solve the sense of uselessness people will feel if they are behind by a large margin. Even if you make it hold X territories for X amount of time...If NC is dominating then people will just give up or switch to NC to make it go quicker until it rests. It also loses the sense of a persistent game. After the 6th month period and everything resets I feel like I am done and don't want to go through that again. I'm sure I'd keep playing but without an end game each base, or each objective is my accomplishment. It's about the battles you have each day across each continent. And with 3 massive continents the gameplay should feel varied enough on a day to day basis. I know people are complaining about logging off and waking up with everything you took, retaken over by the enemy. But that wont change with an end game. Even a 6 month end game you will still have the back and forth. Even if it is hold X territories for X amount of time and it resets. You'll still wake up with your progress potentially lost or just rest. |
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2012-06-18, 04:16 PM | [Ignore Me] #54 | ||
Private
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The game is about the battles, not the sense of complete victory. It's best if we keep our sense of achievement when we capture a base. Every place can be our goal and no big trophies to make what we did seem like little things. Capturing each base fills you with a sense of achievement. We like focusing on that and not some big end game reward or whatever and then restart again.
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2012-06-18, 04:21 PM | [Ignore Me] #56 | ||
Private
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This was a constant theme over the lifespan of PS1 and you can bet it will continue to be so for PS2. Why bother taking and retaking bases every evening? Persistance is meaningless when territory changes hands every few hours. Why not go play something else?
The answer, which was also suggested over and over, was player ownership of the persistance with things like outfit owned bases etc. However, this idea needs to be taken much further. Players need to be able to build their own bases, build their own towers and defenses on empty continents and they need to be able to capture and physically destroy those of their enemies. These player built structures need some real persistance in the difficulty of capture compared to the normal maps. The resource system would be used to pay for these things, which means that taking and holding territory in the "normal" game has a larger purpose beyond paying for tanks and aircraft. There are hints the devs are already thinking of stuff like this. I just hope the game doesn't go the way of PS1 before they get around to addressing this requirement. |
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2012-06-18, 04:28 PM | [Ignore Me] #58 | |||
Sergeant Major
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2012-06-18, 04:35 PM | [Ignore Me] #59 | |||
Sergeant Major
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Edit: that was to all those suggesting endgame. The outfit thing is quite silly though. |
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