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PSU: Pork Salad Universe
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[Ignore Me] #182 | ||||
Captain
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See, nothing has been said on it since E3. However I do recall somewhere about health NOT being on regen, while Shields do. I do not recall where that was said tho. ![]()
Current discussion is about as much "Wait until beta to check balance before bitching about balance" as it is how to actually balance HA from flying. |
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[Ignore Me] #183 | ||
Colonel
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I wonder what the terminal velocity is going to be in this game. Because I think if you are falling fast enough all of this bailing shooting someone with a rocket and then getting back in your jet nonsense would be really difficult.
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[Ignore Me] #184 | ||
Regen will surely be in game. The rate of regen is the primary concern. Wont know till beta, much like we wont know if HA's flying will be a problem (till beta).
Cheers, GG Sent from my SPH-D710 using Tapatalk 2 Last edited by Greeniegriz; 2012-06-19 at 07:50 AM. |
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[Ignore Me] #185 | |||
Captain
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YOu saw how good those players were on Day 1? Yeah, maybe they figured that with all the other limitations and special rules they were implementing to keep things easy for the E3 press, why wouldn't regening health be another one of them?
I mean, being able to regen health would pretty much steal about 40% of the medic's job. All he would be useful for is resing and occasionally healing a single target Heavy and Medic TeamFortress2 style. That would really really really really piss me off if that was in the game.
Edit: Yeah found some infos. Apparently back at the GDC footage, Malorn made a thread detailing some observations. In it he noticed that Health did not regen. http://www.planetside-universe.com/s...t=Health+Regen I'd appreciated it if any further mention of Health Regen and what not went there instead of clogging up this thread. Last edited by Kran De Loy; 2012-06-19 at 07:56 AM. |
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[Ignore Me] #187 | |||
![]() Shield regen > health regen for sure. Or no regen, I really don't care either way. On topic: Wait for beta/release ![]() Cheers, GG Sent from here using Tapatalk 2 |
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[Ignore Me] #188 | |||
First Sergeant
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An alternative I could see is as you said not allowing them to lock on while falling, but also stop them from using it for like 10 seconds after landing. But then there is still the problem that if the area the person got shot down in is a particularly busy dogfight, the aircraft will not likely have tried to run out of lock on range, and so will still be littering the air. Last edited by MrKWalmsley; 2012-06-19 at 08:18 AM. |
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[Ignore Me] #189 | |||
Corporal
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[Ignore Me] #190 | ||
First Sergeant
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Seriously? Have you not ever heard of ejector seats? Or seen the distance people in PS2 can fall without sustaining any damage let alone dying? Plus a heavy assault will have a much greater chance of surviving falls than anyone else, so it is even worse!
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[Ignore Me] #191 | |||
Corporal
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Expect to get shot down, it's going to happen. Wanting to restrict a class from piloting because you're afraid of it shooting at you is ridiculous. I'm going to be an eng/infil pilot myself and yet I have no fears of HAs piloting. If they manage to bail before I blow them up, so be it. Ill either shoot him out of the sky, watch where he lands then blow him up, or just get out of there and expect to be evading anti air fire anyway. May as well complain about maxs being able to use the elevators to get on a roof and shoot you out of the sky, or for tanks AA guns being really good. Wanting to take away somebody else's toy because you feel it's 'unfair' is childish. |
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[Ignore Me] #192 | ||
Private
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20 years ago it was perfectly acceptable to jump into a game for the first time, get killed by a chicken, spend all your money buying chick armour and being unable to wear it because your a man.
10 years ago it was perfectly acceptable to run all the way across a base to spawn a vehicle, realise you're in your heavy assault build, run all the way across the base again to swap out armour and then run all the way back to the vehicle spawn point. ( actually it was a major pita back then too ) Neither scenario works anymore. It's not a concession on gameplay mechanics to attract the BF crowd, it's a streamlining of systems so the game does not arbitrarily penalise the modern gamer. it's not just the BF crowd that hates running 5-10 minutes ( because of some stupid balance ruling ) before they can have fun; today it's 99% of everybody. |
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[Ignore Me] #193 | |||||
First Sergeant
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No, the fact is it is not a case of me not wanting to be shot down by heavy assaults, its a case of me not wanting to be shot down by the guy I just blew out of the sky and bested in combat, who is now safely on the floor, in amongst cover, with his anti-air weapon at the ready, and I would not want myself to be able to do it either. Stop strawmanning me and respond to the actual argument.
Also you keep thinking that this whole thing is going to be a 1 on 1 affair, which 9 times out of 10, it will not be. We're talking about big 50 man dogfights, where you cannot simply turn and run since you'd be chased down by the other enemies! And it should be a case of you destroying the enemy aircraft and then moving onto the next, not having to expose yourself even more to other aircraft while you go hunting a guy hiding in dense cover who can take you down from said cover, who would not have been equipped to take you down if not for the mechanic! And if you're going to respond, stop making up crap about what I am actually saying and respond to my points directly. Last edited by MrKWalmsley; 2012-06-19 at 10:21 AM. |
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