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Old 2012-06-20, 05:49 AM   [Ignore Me] #31
Dagron
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Re: Social "MMO" Ideas


I'm more of the RPG crowd actually. However i don't want PS2 to have something that makes people want to log in just to sit around blocking others from playing the game... because i'd most likely do it.

Which is why i suggested an instanced area. It doesn't have to be done with private servers, a city with a pop cap of it's own would serve that purpose.

Last edited by Dagron; 2012-06-20 at 06:08 AM.
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Old 2012-06-20, 06:03 AM   [Ignore Me] #32
WiFiN
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Re: Social "MMO" Ideas


Originally Posted by Dagron View Post
I'm more of the RPG crowd actually. However i don't want PS2 to have something that makes people want to log in just to sit around blocking others from playing the game... because i'd most likely do it.
Why someone should be BLOCKING others from playing? Doubt the servers will be working at capacity. If one server will not be enough - they'll have several.
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Old 2012-06-20, 06:11 AM   [Ignore Me] #33
Dagron
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Re: Social "MMO" Ideas


Hoping everything is going to be alright doesn't make it so. Eventually servers will be at capacity, likely in a daily basis (prime time).

If the lines get big, people won't want to hear "go to another server", they will want to play where their main character is. There will be a lot of hot heads whining about it. That's how MMOs roll.

Last edited by Dagron; 2012-06-20 at 06:15 AM.
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Old 2012-06-20, 06:45 AM   [Ignore Me] #34
Rexdezi
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Re: Social "MMO" Ideas


I think people are still mistaking MMOFPS with MMORPG... This is NOT an RPG so why the hell do you want RPG elements???
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Old 2012-06-20, 08:41 AM   [Ignore Me] #35
xnorb
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Re: Social "MMO" Ideas


Never got the idea behind fishing a whole weekend long.

* Start up PS2
* Get into the battle
* KILL, KILL, KILL, CAPTURE, CAPTURE, CAPTURE, KILL, KILL, DEFEND, DEFEND
* Quit PS2

Sure they can make such lobbies for guys who want to just chill.
As long as this doesn't consume any development time for the real game
i don't mind. If it takes away resources from core development, i'm all against it.
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Old 2012-06-20, 08:44 AM   [Ignore Me] #36
Rare Raisin
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Re: Social "MMO" Ideas


Originally Posted by Rexdezi View Post
I think people are still mistaking MMOFPS with MMORPG... This is NOT an RPG so why the hell do you want RPG elements???
haha it's an FPS with rpg elements if you ask me... do you not consider leveling up an RPG element any more?

I think people should wait till the games even out before suggesting features like this, i mean more people are going to want new toys to play than this sort of stuff.

If you're going to do this sort of stuff have a server dedicated to mini games, etc Seems like it would just cause a lot of unnecessary headaches for coders if you ask me.

Though if there was a mini game...i'd like a planetside texas holdem variant...so I can win something off other players while playing my favourite gambling game.
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Old 2012-06-20, 08:52 AM   [Ignore Me] #37
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Re: Social "MMO" Ideas


Originally Posted by xnorb View Post
Never got the idea behind fishing a whole weekend long.

* Start up PS2
* Get into the battle
* KILL, KILL, KILL, CAPTURE, CAPTURE, CAPTURE, KILL, KILL, DEFEND, DEFEND
* Quit PS2

Sure they can make such lobbies for guys who want to just chill.
As long as this doesn't consume any development time for the real game
i don't mind. If it takes away resources from core development, i'm all against it.
Very much agree with this.
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Old 2012-06-27, 08:43 AM   [Ignore Me] #38
akiadan
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Re: Social "MMO" Ideas


There needs to be a base on some continent in a corner dubbed "Sanctuary" that is encased in a warp field where guns cannot fire. All factions can spawn in at different corners of the base and there could be a combat arena (several) where guns work. And voip/local chat works cross empire.

Could be cool to see, but could hurt the game by having to many people there rather than in the fight.
Personally I'm for the old PS way of dueling though. Find a base or tower in the middle of nowhere and invite friends/rivals and shoot any friendly/enemy that comes to grief. Works just as well usually.
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Old 2012-06-28, 01:58 AM   [Ignore Me] #39
AnamNantom
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Re: Social "MMO" Ideas


Originally Posted by Rexdezi View Post
No, my definition of MMO is lots of players on the same map at the same time. I read your post and whether or not fishing was a joke, you said you wanted some role playing elements in PS2. The thing is, the role playing elements you want (or your friend wants, whatever) come into the RPG part of MMORPG, not the MMO part.

what you're asking for is an MMORPGFPS... something like Mass Effect Online in first person or something like that. PS2 is not that game. The social elements come through talking with your outfit or coming on the forums. There will be no other extra gubbins past that, and that is a good thing. This is an MMOFPS, an MMO (massive maps, lots of players on the same map) FPS (First Person Shooter... you shoot things, in first person)

again. No fishing. Thankfully
This reminds me of the "dilemma" of Role Playing in Eve Online. Eve is not a FPS, yet it's highly competitive, like an FPS. The thing is, all that chatter about ship parts and tactics in Eve that will also be in PS2, I'm sure, will become Role Playing just as it does in Eve.

Now, people can create character blogs and other outside things that are effected by their experiences in game, but this in-game social area hangout place idea is good.

I don't think all three factions can hangout here, probably not good since they are always killing each other. Anyways, FPS and other competitive games are not lacking role playing, whether intentional or not.
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Old 2012-06-28, 02:24 AM   [Ignore Me] #40
Sirisian
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Re: Social "MMO" Ideas


Been a while since I've looked at this thread. I think someone else summed up what I was going to say:
Originally Posted by disky View Post
You guys are hardcore.
I mostly just think of it as a game. Also anyone suggesting making a separate area from the core game obviously didn't understand what I was proposing. I already commented on why keeping it all in the core game would be preferred. (Other than the obvious reason that most of these ideas don't require a separate world).
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Old 2012-06-28, 05:10 AM   [Ignore Me] #41
MCYRook
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Re: Social "MMO" Ideas


I just realized I'm apparently totally hardcore.

So thanks for that.
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Old 2012-06-28, 05:52 AM   [Ignore Me] #42
Shinjorai
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Re: Social "MMO" Ideas


Im still hoping they add bases, or airships for outfits. Maybe have general areas like that for people without outfits also and have things in it that would make sense such as the virtual training areas etc. That way you can test out new cert builds, sit and chill with some friends if you wanted or practice combat drills outside of the actual combat area. I dont think this would pull people away from the main combat, it would achieve both goals,(not pulling people out of the game, and keeping it in the overall theme of the game, an fps not an rpg) make the game more immersive since thered be these other areas outside the main game and still make them useful at the same time.

It actually makes a lot of sense having these training areas because without them the only way to learn is in the heat of battle with a couple thousand players lining you up in their sites. I support the idea just think it would need to be something kept in theme with the game. But hell i love to fish too, so either way haha. They could even have computer consoles that had lore about the PS universe and the various factions. Maybe hide bits of lore all over the world and have a sort of meta game where you collect them.
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Old 2012-06-28, 06:51 AM   [Ignore Me] #43
Firearms
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Re: Social "MMO" Ideas


It's good that the hardcore players just want a Planetfield 3* but even in that you're gonna get players on different sides getting together to cock around with pistols only, knife fights, player towers(CS) etc - and that really does distract from the game play. People will always make the system work for them
Surely it's better to have instanced areas where this can happen without getting in the way. The argument that it detracts from the actual fight...? Yes, yes it does, but less than ppl doing it in-game where pop. caps are an issue.
Like it or not people like to be sociable - Even geeks




*/troll - But funny how you sound that way when you drop your guard to rage at new ideas....
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Old 2012-06-28, 07:20 AM   [Ignore Me] #44
MCYRook
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Re: Social "MMO" Ideas


Originally Posted by Firearms View Post
Like it or not people like to be sociable - Even geeks
Nothing wrong with that. I socialize in-game, too.

But I do it by actually talking/chatting with other players - I don't need my character to stand in some night bar or in front of a fishing hut by some lake for it. And I'd hate precious development time wasted on something like that.

I could go for some simple no-fire zone (à la warpgates) accessible to all empires tho, to take a look at someone else's character without having to fear a third guy comes along and blows you up.
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Old 2012-06-28, 07:35 AM   [Ignore Me] #45
Firearms
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Re: Social "MMO" Ideas


Originally Posted by MCYRook View Post
I could go for some simple no-fire zone (à la warpgates) accessible to all empires tho, to take a look at someone else's character without having to fear a third guy comes along and blows you up.
Works for me
Instanced so it doesn't affect gameplay/pop. caps but you can still be online and available when half watching the last 10minutes of Barefoot Contessa...

APB has a mixed social district for buying/selling/designing stuff, sorting out your track listings or getting the DJ to play certain tracks
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