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Old 2012-06-21, 03:27 PM   [Ignore Me] #31
jabber
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Re: Grenades cost resources, which is a good thing


Originally Posted by super pretendo View Post
Well if I make a point like "resources need to be valuable and players should always benefit from having more, and we need to somehow prevent explosive spam without making explosives silly underpowered" then address it rationally.
just because explosives do next to no damage to infantry doesn't make thgem underpowered. they're designet as anti vehicle and should be used against vehicle.
no need to disable the heavy class everytime you run out of "ammo resouces" (don't know what they're called)
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Old 2012-06-21, 03:30 PM   [Ignore Me] #32
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Re: Grenades cost resources, which is a good thing


Meh, it was stated before but rockets are an infantry's only defense against armor and aircraft. Making it cost resources, depending on how the resource system works, means that infantry could potentially be left without armor OR any method to defeat armor. Thats no bueno.

The system they have now I believe is fine until I find a reason to think otherwise. Plus like it was ALSO said before even during the E3 footage it looked like AV weapons had pitiful splash. So the 'prevent noob cannon' argument is kind of a non factor
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Old 2012-06-21, 03:32 PM   [Ignore Me] #33
Dougnifico
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Re: Grenades cost resources, which is a good thing


Thats why you go with a low resource cost. I personally just hate when people start going, "Ya, I can totally fire 5 rockets down this hallway inside this bunker. But only 5 rockets, thank god I have 10 grenades." If the rocket costs money, you may be less inclined to waste them.
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Old 2012-06-21, 03:34 PM   [Ignore Me] #34
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Re: Grenades cost resources, which is a good thing


Hey man, human waves win battles.
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Old 2012-06-21, 03:36 PM   [Ignore Me] #35
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Re: Grenades cost resources, which is a good thing


You shouldn't be punished, of course. This is what really gets me: people confuse "punishing" with "dealing with the normal cost of doing something". The normal cost of making yourself vulnerable without thinking should be one where you. This is for players that zerg as well as players who work as squads the end up making a bad move or being outplayed. There is no punishment at all here, there is just a normal cost that lets organization be better than zerging, and lets killing a zerging force solve the problem for more than a minute before they come right back and zerg again.
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Old 2012-06-21, 03:36 PM   [Ignore Me] #36
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Re: Grenades cost resources, which is a good thing


Originally Posted by Dougnifico View Post
Thats why you go with a low resource cost. I personally just hate when people start going, "Ya, I can totally fire 5 rockets down this hallway inside this bunker. But only 5 rockets, thank god I have 10 grenades." If the rocket costs money, you may be less inclined to waste them.
they're not going to fire 5 rockets down a corridor if emptying you mag will do 10X the damage of a rocket
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Old 2012-06-21, 03:37 PM   [Ignore Me] #37
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Re: Grenades cost resources, which is a good thing


Nobody should be penalized for using thier weapon of choice APPROPRIATELY.

Grenades for infantry, mines for vehicles, missiles for aircraft, etc.

Misuse of explosive weapons is enforced by resource cost. You earn that value by utilizing that weapon effectively, period.

Weapon balance is an entirely seperate issue that should be ironed out in beta,....along with a million other things, hopefully.
The true balancing factor here will be if the points you earn for using the weapon effectively equal or exceed the cost of the weapon itself.

Zerging is it's own viable tactic, but it too can be mis-used, and this too leads to a form of inappropriate use. Wasteful respawning will hopefully be remedied by whatever spawn timer/travel rules are finally instituted.

Last edited by feuerdog; 2012-06-21 at 03:39 PM.
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Old 2012-06-21, 03:37 PM   [Ignore Me] #38
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Re: Grenades cost resources, which is a good thing


I'm pretty sure I heard a dev stating that primary weapon usage has no associated resource cost, with the exception of spawning in MAX suits.
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Old 2012-06-21, 03:44 PM   [Ignore Me] #39
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Re: Grenades cost resources, which is a good thing


Originally Posted by jabber View Post
they're not going to fire 5 rockets down a corridor if emptying you mag will do 10X the damage of a rocket
Not true. The rocket is fire and forget with a wide radius of effect. If takes roughly a second to pop around a corner and fire off a rocket.
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Old 2012-06-21, 03:46 PM   [Ignore Me] #40
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Re: Grenades cost resources, which is a good thing


Originally Posted by Dougnifico View Post
Not true. The rocket is fire and forget with a wide radius of effect. If takes roughly a second to pop around a corner and fire off a rocket.
Only if the rocket HAS a large AOE. So far it doesn't look like they do so WUTEVERRRR
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Old 2012-06-21, 03:47 PM   [Ignore Me] #41
ThGlump
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Re: Grenades cost resources, which is a good thing


If rockets cost resource then repair juice need resource cost too. Whats the point spending resource to drive your tank away when you just go back and repair it for free. Or you pay for every shell for your tank cannon - thats spammable explosive too.. With this mindset you will end with every ammo costing resource.

Guns are for killing infantry - free
Rockets are for killing vehicles - free
Grenades, maxes, vehicles are multipurpose - cost resources
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Old 2012-06-21, 03:50 PM   [Ignore Me] #42
super pretendo
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Re: Grenades cost resources, which is a good thing


tanks already cost resources. Shells would be rolled into this. And I don't think repairs costing resources is a bad idea at all, and I am going to be an engineer.
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Old 2012-06-21, 03:51 PM   [Ignore Me] #43
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Re: Grenades cost resources, which is a good thing


See, I'm more flexible on the rockets. Minimum, rockets can't be replenished except by terminal or death and only 1 or 2 rockets in that case. Lock ons I'm much more ok with. Free fire rockets have horrible abuse potential.
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Old 2012-06-21, 03:51 PM   [Ignore Me] #44
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Re: Grenades cost resources, which is a good thing


Originally Posted by Dougnifico View Post
Not true. The rocket is fire and forget with a wide radius of effect. If takes roughly a second to pop around a corner and fire off a rocket.
why are people copy pasting BF3 rockets into PS2.

rockets does very little damage to infantry, thats what will counter rocket spam. no need to make some complicated solution to a problem thats not even there.
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Old 2012-06-21, 03:52 PM   [Ignore Me] #45
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Re: Grenades cost resources, which is a good thing


Yeah, some people here don't seem to know or remember that firing a phoenix or a decimator (which did far more) into infantry wasn't that great. Rocklet wasn't that great either. All they seem to think about is "OMG WTF METRO 64P"

Chill out, even 10 thumpers on ps were less annoying than a single m320. Not to mention grenades, no ps1 grenade could 1hit you even with a dead on hit, unless you had 0 armor(or a cloaker) and got hit by a plasma, oh and if you used a medikit you'd survive that too.

As i previously said: adjust damage and aoe values - no resource costs needed.
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Last edited by AzK; 2012-06-21 at 03:53 PM.
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