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PSU: This planet has the WORST mosquitoes
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2012-06-21, 07:42 PM | [Ignore Me] #91 | ||
Colonel
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How do yall feel about making tank rounds cost a small amount of resources per shot. Would seem to me it would make ammo conservation a priority and something that in a long fight come back and bite you if your not careful.
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2012-06-21, 07:48 PM | [Ignore Me] #94 | |||
Major
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Seriously though, at this point you're toeing the P2W line. Last edited by Sephirex; 2012-06-21 at 07:51 PM. |
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2012-06-21, 07:52 PM | [Ignore Me] #95 | |||
Colonel
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I hope they keep Auraxium then for only unlocks. Having something players can horde in that way is fine as long as normal resources aren't horded. I'm still against the idea of 3 resources to buy things and having it linked to territory. If you want to deny someone resources just kill them essentially in the ideal system. Kill them enough and they won't have resources assuming they've used a lot to equip themselves. The player resources are earned in game, not with real life money. You can think of it as another level of customization for making a loadout. Pretty much everyone will have the same options. They just choose what they want to use for a situation and build a loadout for it. The only thing that makes it close to pay to win is the cert system, but that's impossible to stop since the developers are locked into it. Basically it would give players the option to spend real money to unlock things faster than other players. The tree is rather broad though so it's hard to get too far away from other people.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-21 at 07:56 PM. |
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2012-06-21, 07:54 PM | [Ignore Me] #97 | ||
Colonel
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This could be a mechanIc to replicate wartime resource management. If you are cut off then ammo for your tank will be scarce, medical supplies wouldnt be available in abundance. This could be fun and really set a tone of desperation at the end of a long fight. This could be bad ass.
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2012-06-21, 07:54 PM | [Ignore Me] #98 | |||
Master Sergeant
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No thanks bud, grenades are a luxury, whereas rockets are a critical part of what makes HA a HA, and engineers shouldnt have to pay resources to perform the role they are primarily designed to do. |
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2012-06-21, 07:58 PM | [Ignore Me] #99 | ||
Colonel
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That really sounds like pay to win to me. If I can spend a real dollar and pull a tank when realistically the other side has cut us off and should be starving us out then yeah thats pay to win and i dont like it.
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2012-06-21, 08:00 PM | [Ignore Me] #101 | |||
Colonel
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2012-06-21, 08:02 PM | [Ignore Me] #102 | |||
First Lieutenant
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At least... I hope not... |
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2012-06-21, 08:03 PM | [Ignore Me] #103 | |||
Sergeant
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Buy station cash, buy auraxium, exchange for resources, spam grenades. Problem? So basically pay2spam, i'd rather have everyone spam at that point tbh.
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2012-06-21, 08:04 PM | [Ignore Me] #104 | |||
Colonel
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-06-21, 08:05 PM | [Ignore Me] #105 | |||
Sergeant
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Bookmarks |
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