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Old 2012-06-21, 09:38 PM   [Ignore Me] #1
Synapse
First Sergeant
 
Bounty Missions for Players and Outfits


Simple bounty missions pairs, could make daily gameplay more fun.

"Go kill the player "________", last seen a half km south of Zurvan amp station on foot. He's been a thorn in our side and must be eliminated.

And the counter mission...

"Intelligence says the TR have sent someone to hunt you in the Zurvan Amp Station area. We haven't seen a name but he prefers to use <weapon>. Kill him before he gets to you, we can't allow TR to interfere in our strategy there."

Similarly outfits should get counter missions (I've seen this suggested in other threads)

"Take the NE Zurvan amp station air tower in the next three hours, we need it to hold the defensive line against the NC. Intelligence suggests a defence presence of Vanu Toxin Raiders."

and

"Enemy activity building in the area around NE Zurvan Amp station air tower. Defend it at all costs. SIGINT tells us the Blue Lions may push for this objective and we need you to hold it at all costs."


What do people think?
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Old 2012-06-21, 09:57 PM   [Ignore Me] #2
Methonius
Master Sergeant
 
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Re: Bounty Missions for Players and Outfits


This is a cool idea. I think they could implement this since they already have a mission system shouldn't be to hard.
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Old 2012-06-21, 10:24 PM   [Ignore Me] #3
elementHTTP
Sergeant
 
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Re: Bounty Missions for Players and Outfits


Good idea like it
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Old 2012-06-21, 10:30 PM   [Ignore Me] #4
Toppopia
Major
 
Re: Bounty Missions for Players and Outfits


But won't this be basically telling everyone. "Hey, look over here, these people are heading to this place, lets tell the whole enemy empire automatically and give them bonus xp as well"

Is this a player created mission or one made by the game? Because if its made by players then its not too bad, but if the game makes it. Then it sounds over powered and will stop spec ops style captures.
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Old 2012-06-21, 10:50 PM   [Ignore Me] #5
Clonehunter
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Re: Bounty Missions for Players and Outfits


I think it could work well if implemented well. A pretty neat idea though.
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Old 2012-06-21, 10:53 PM   [Ignore Me] #6
MrMorton
Sergeant
 
Re: Bounty Missions for Players and Outfits


I would like it, but only if only 1 player could accept the mission


because otherwise you get the zerg swarming after random people
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Old 2012-06-22, 12:57 AM   [Ignore Me] #7
Ratstomper
Major
 
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Re: Bounty Missions for Players and Outfits


How about if a player gets enough kills or does exceptionally well in a single life, a broadcast goes out to all soldiers in the area to bring him down for a little bonus XP or resources. Kind of like a reverse kill-streak reward.

I for one think it would be awesome to have a bounty on my head for doing really well. Very flattered when I find people specifically going for me in games.

EDIT: And add a merit for it; Headhunter bronze/gold/silver: collect X number of bounties on members of opposing empires.

Last edited by Ratstomper; 2012-06-22 at 01:02 AM.
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Old 2012-06-22, 01:03 AM   [Ignore Me] #8
Toppopia
Major
 
Re: Bounty Missions for Players and Outfits


Originally Posted by Ratstomper View Post
How about if a player gets enough kills or does exceptionally well in a single life, a broadcast goes out to all soldiers in the area to bring him down for a little bonus XP or resources. Kind of like a reverse kill-streak reward.

I for one think it would be awesome to have a bounty on my head for doing really well. Very flattered when I find people specifically going for me in games.
I love those feelings, then they almost kill you, but you quickly turn the tables and win. Good times indeed. And that does sound cool. Feel like you're actually making a difference in other people's lives when they go out of their way to kill you.
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Old 2012-06-22, 01:07 AM   [Ignore Me] #9
Ratstomper
Major
 
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Re: Bounty Missions for Players and Outfits


I just realized my idea has no real bearing on the discussion. That said, I'm not sure there should be mechanized systems for determining where players go and what they do there. That should be reserved for command to do.

Now if it were a system that sort of happened alongside where people were already going and doing things, I would be cool with that. However, it shouldn't interfere at all with how the natural flow of battle should go.

Last edited by Ratstomper; 2012-06-22 at 01:08 AM.
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Old 2012-06-22, 04:21 AM   [Ignore Me] #10
Immigrant
First Lieutenant
 
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Re: Bounty Missions for Players and Outfits


First part - no to missions against individual players... it's war not the "Gunfight at the O.K. Corral". However I can imagine these kind of missions being on Outfit level by High ranking officials:

"Go kill any soldier belonging to "Infernal Kittens" (VC) outfit, it's members were last seen a half km south of Zurvan amp station on foot wreaking havoc with their AV weapons on our tanks. They have been a thorn in our side for too long and need be eliminated.

And the counter mission...

"Intelligence says the "Terran Republican Guard" (TR) has sent some of their forces to hunt your outfit in the area near Zurvan Amp Station. Stay vigilant and eliminate any of them, we can't allow TR to interfere in our strategy there."
Killing members of specific Outfit indicated in a mission should give you extra XP or credits.

Second part is good....
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Old 2012-06-22, 09:43 AM   [Ignore Me] #11
WVoneseven
Corporal
 
Re: Bounty Missions for Players and Outfits


These sorts of bounty hunts would happen naturally without the mission system.... opposing forces always have vendettas against particularly effective soldiers.
For example Vasily Zaytsev was a Russian sniper at Stalingrad who was so notorious that the German forces set up a counter sniper specifically to hunt him down.
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Old 2012-06-22, 11:39 AM   [Ignore Me] #12
Gonefshn
Contributor
Major
 
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Re: Bounty Missions for Players and Outfits


Takes away from the meta game of capturing territory in an all out 3 faction war. I don't think it fits at all.
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Old 2012-06-22, 01:51 PM   [Ignore Me] #13
Knotz
Sergeant
 
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Re: Bounty Missions for Players and Outfits


Originally Posted by Ratstomper View Post
How about if a player gets enough kills or does exceptionally well in a single life, a broadcast goes out to all soldiers in the area to bring him down for a little bonus XP or resources. Kind of like a reverse kill-streak reward.

I for one think it would be awesome to have a bounty on my head for doing really well. Very flattered when I find people specifically going for me in games.

EDIT: And add a merit for it; Headhunter bronze/gold/silver: collect X number of bounties on members of opposing empires.
I love this idea better than OP, you should make a new thread for it
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Old 2012-06-23, 12:19 AM   [Ignore Me] #14
Ratstomper
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Re: Bounty Missions for Players and Outfits


Originally Posted by Knotz View Post
I love this idea better than OP, you should make a new thread for it
Thanks. I might just if enough people like the idea.
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Old 2012-06-23, 11:22 AM   [Ignore Me] #15
MrKWalmsley
First Sergeant
 
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Re: Bounty Missions for Players and Outfits


To me, bounties should only be added to the game if they are created by players. Like you put up a large auraxium bounty on their head from your own pocket. Then people can go through a bounty list and see who has a bounty on their head and go hunting.

Although I'm starting to rethink this since it would start up a system of lone-wolfing. So perhaps not.
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