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2012-06-22, 01:59 PM | [Ignore Me] #46 | ||
Private
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I don't think I can really answer this with a yes or no, personally I think it should be somewhere in-between. Maybe it could not count as a death the first time you are revived or count as half a death. its a pretty hard topic to deal with. If it didn't count as a death at all i am sure we will see people boosting but it would help give more of an incentive to reviving.
I am not very concerned about my k/d as long as i help my team out and having fun i don't mind running into the crossfire if its for a good cause. I am not saying i will completely forget about it though. Last edited by Trignite; 2012-06-22 at 02:03 PM. |
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2012-06-22, 02:17 PM | [Ignore Me] #49 | |||
Corporal
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In both cases you are being rewarded / punished for things outside of your control. And that is artificial stat manipulation. You can argue the semantics of what a "kill" or a "death" really means, but if you want to use K/D as a measure of your personal skill then you cannot boost it with the actions of others. It is meaningless anyway in a game where one player may spend his entire career reviving others or piloting transports, while another spends his career dropping cluster munitions on spawn points. |
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2012-06-22, 02:22 PM | [Ignore Me] #51 | |||
Colonel
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And we can demonize KDR-centric players all day long, but we need them to help pay for the game. One thing we suggested for BF3 was the creation of a "takedown" stat, which you would receive in lieu of a kill every time someone you killed got revived. And vice versa a taken down stat, which you get instead of a death whenever you get revived. Ultimately DICE chose to simply have revives return deaths in BF3 but; in Planetside, takedown/taken down would be a very useful statistic. You see, if you get more takedowns than kills, it means you are lone wolfing and going up against organized squads, getting a kill or two, but then getting killed yourself and the enemy simply revives and moves on with no real harm done to them. And vice versa, someone with no taken-downs is either lone wolfing, or is running with squads with no medics, because they are never getting revived. Last edited by Stardouser; 2012-06-22 at 02:30 PM. |
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2012-06-22, 02:27 PM | [Ignore Me] #53 | ||
Private
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I wouldn't count the kill because I think the killer didn't finish the job. I would count the death because you went down and couldn't get up. I'd give a stat to the medic for reviving you, so in this situation the only stat that's positive would be to the medic.
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2012-06-22, 02:33 PM | [Ignore Me] #55 | ||
Private
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I voted yes. If you die, you die and the stats should reflect that. I also think not counting the death also encourages people to further "play" for their K/D, which is already prevelant in FPS games and also not really what Planetside is all about. Often it's about throwing yourself in regardless of the risks to your K/D.
I do however think that revives from Medics should revive players with their implants or perks intact and some stamina, unlike Planetside 1. There should be some bonus to getting revived as opposed to just respawning. Perhaps these abailites will be available in the Medic tree. |
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2012-06-22, 02:33 PM | [Ignore Me] #56 | |||
First Lieutenant
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2012-06-22, 02:35 PM | [Ignore Me] #57 | ||
Contributor PlanetSide 2
Game Designer |
Deaths shouldn't even be counted.
Tracking deaths as a stat only discourages risk-taking. Take that stat away and people are a lot more willing to go after objectives and do support activities when they aren't "punished" with a death when taking that risk doesn't work out. |
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2012-06-22, 02:36 PM | [Ignore Me] #58 | |||
Corporal
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If we want these stats then Kills/Deaths or Takedowns/Takendown both make some kind of sense. But what I see here is people wanting TakeDowns/Deaths as the primary skill indicator. And that is just kidding yourself, since a T/D ratio of 1.0 still would mean that you are doing poorly from a purely narcissistic FPS perspective. Last edited by Vreki; 2012-06-22 at 02:40 PM. Reason: K/T -> T/D |
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2012-06-22, 02:39 PM | [Ignore Me] #59 | |||
Colonel
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Last edited by Stardouser; 2012-06-22 at 02:40 PM. |
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2012-06-22, 02:42 PM | [Ignore Me] #60 | |||
Private
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But really I am not concerned too much about this as its just for stats, either way works for me but as I said before I would prefer something in between the two. to help give more incentive to reviving and sticking close to your team mates while not making it so people can get insanely high k/d or boosting stats. I don't want people to start basing peoples skill solely on k/d. |
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