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Old 2012-06-25, 12:24 PM   [Ignore Me] #31
Hmr85
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Re: Galaxy able to pick up vehicles


Double tap :/
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Old 2012-06-25, 12:26 PM   [Ignore Me] #32
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Re: Galaxy able to pick up vehicles


Originally Posted by ShadowDemon View Post
I think galaxies should be able to pick up vehicles to a certain point.

Here are my thoughts. You WILL have to be certified in galaxy cargo (or what ever they choose to call it) to carry a vehicle.

Next they should have tiers of carrying capacity. Maybe the first tier can only carry a Flash. Then the next level can carry a two Flashes or a Sunderer. and then the final tier can carry a Lightning tank or two Flashes and Sunderer or two Sunderers.

I don't think it should ever be possible to carry the main battle tanks. (aka. Magrider, Vanguard, Prowler)
The sunderer is as big if not bigger than MBT's this go around. This is why Lodies aka lodestars need to make a return especially if they are going to allow us to transport vehicles again.
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Old 2012-06-25, 12:32 PM   [Ignore Me] #33
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Re: Galaxy able to pick up vehicles


Originally Posted by noxious View Post
Ignoring the fact that you're not likely to ever be in this situation (try to conceive of scenarios when this would occur-- they are very few and far between), the drive won't actually take that long.

If the maps are 8km by 8km, then the longest possible source to destination route (assuming a square map) is 11.3km. A Sunderer can travel this route in about ten minutes at 70kph. Tanks are probably going to be a bit slower (they don't have speedometers in the E3 footage, so it's hard to say exactly how fast they can move), but I would be surprised if they were more than 33% slower. As such, it is relatively safe to assume that a tank traversing the same route would arrive at the destination in no more than fifteen minutes.

That might sound like a long time, but the only time you will ever be making such a long drive is when your empire owns the entire continent, which returns to my opening thought, why would this scenario ever occur? The only reasonable occurrence I can think of is if you push one enemy faction back to their foothold and that faction leaves the continent completely, at which point you have to go to the other enemy's foothold (whom your faction has also pushed all the way back). But a warpgate to warpgate route isn't anywhere near the absolute maximum of 11.3km (using this map as a reference); the greatest distance between two warpgates on Indar is only ~5.5km, givng a tank an estimated travel time of around seven minutes. Indeed, in all but the most contrived scenarios, you will never be driving for more than a few minutes to get back to the action. This is quite reasonable.
Your assuming that a ground vehicle will be able to take a straight line to it's destination, discounting any hills, cliffs, lakes, and other obstructions. Taking this into consideration, it could be only 1 or 2 kilometers away, but a much larger distance to navigate through.
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Old 2012-06-25, 12:35 PM   [Ignore Me] #34
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Re: Galaxy able to pick up vehicles


Originally Posted by Figment View Post
Yeah, why I would prefer a new Lodestar for being more original design aesthetically wise.
I disagree. Lodestar looks like a flying brick. I don't like flying bricks, I had bad experience with them.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-06-25 at 01:27 PM.
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Old 2012-06-25, 03:39 PM   [Ignore Me] #35
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Re: Galaxy able to pick up vehicles


Originally Posted by NewSith View Post
I disagree. Lodestar looks like a flying brick. I don't like flying bricks, I had bad experience with them.
ya if they bring it back, it needs a drastic change like the lightning was
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