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2012-06-25, 03:48 PM | [Ignore Me] #31 | |||
Major
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Well like others are saying its possible they already have these kind of toggles on the current Assault Rifles. But that doesn't really add I think what the OP wanted. Which is unique guns that have this lower rate of fire in general but are more powerful. Basically a more powerful but more skill based infantry rifle that wouldn't be as useful in close quarters. I think there is room in the for both personally. An while you could do it through attachments/customization potentially that runs the risk of making it hard to tell what your opponent is actually using. It's already bad enough that as a pilot you will never know whether its safe to approach a tank or if it will have an AA turret that will shred you in seconds. |
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2012-06-25, 06:34 PM | [Ignore Me] #32 | ||
Corporal
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Yeah i really want single shot more powerful mid range weapons for the lighter classes. LA, Medic, and engineer.
I definatley agree with Sifer, I believe that if they are going to make single shot style carbines, it makes alot of sense to have them use a different gun model so that players can know what types of weapons their opponents are using Last edited by Durandal; 2012-06-25 at 06:35 PM. |
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2012-06-25, 07:39 PM | [Ignore Me] #33 | ||
Inventor of Dirt
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maybe something along the lines of a hand cannon. large caliber revolver or other. short range, big recoil, but substantial damage at close range, relatively accurate out to shotgun distance, but you'd have to be decent in aiming it (unlike a shotgun) to really score a vital hit. very hard to do at closer ranges and under pressure
maybe?
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In God we trust. Everyone else, keep your hands where I can see them. |
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2012-06-25, 08:26 PM | [Ignore Me] #34 | |||
Corporal
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2012-06-25, 09:04 PM | [Ignore Me] #35 | ||||
But again, I don't think its a good idea to give LA (a class with the mobility to quickly find superior position) the ability to out snipe most other classes.
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Last edited by OutlawDr; 2012-06-25 at 09:16 PM. |
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2012-06-25, 10:19 PM | [Ignore Me] #36 | |||
Corporal
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I would like them to add that type of weapon to the game, weather it be for only medic and engineer that would be cool, i would probably end up playing those classes, because that type of weapon it what i prefer for FPS. I just hope that they DO implement such a weapon regardless of class. |
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2012-06-25, 10:38 PM | [Ignore Me] #37 | ||
Contributor Major
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Trigger discipline. Done. If you want lower recoil, nobody says you have to lean on your left mouse button.
If you're looking for higher damage per shot weapons and then justifying it "but it's not full auto!!!"... well, that doesn't exactly balance very well when full auto has a lot of recoil to deal with. So no, probably not going to happen that way, since the light assault and support classes are just that -- not heavy assault. Last edited by kaffis; 2012-06-25 at 10:40 PM. |
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2012-06-26, 01:00 AM | [Ignore Me] #41 | ||
Private
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I would guess that through sidegrades you could probably get your assault rifle to behave a lot like a Halo-style battle rifle. If your looking for more of an M14 sort of vibe, the development team has talked about scout rifles in the past (see 27:10 in the video below). I haven't heard anything about them recently, and they might end up being Infiltrator specific as well, but if they make it into the final version they may be close to what you're looking for.
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2012-06-26, 01:05 AM | [Ignore Me] #42 | |||
Major
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Anyways, sorry, back to the topic at hand... |
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2012-06-26, 01:27 AM | [Ignore Me] #43 | ||
Corporal
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Yeah Vdyofnir, man i completely forgot about that video, yeah depending on HOW powerful the scout rifle is it might be what im wanting, but the high risk high reward makes it seem like it is going to do waaaaay more damage than a battle rifle would.
Also hell yeah Ratstomper, or maybe even one of these hellboy styled ones Last edited by Durandal; 2012-06-26 at 01:31 AM. |
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2012-06-26, 06:55 PM | [Ignore Me] #44 | |||
Major
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