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View Poll Results: Would you RATHER they charge for the game (one time fee)? | |||
Yes | 160 | 43.24% | |
No | 210 | 56.76% | |
Voters: 370. You may not vote on this poll |
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2012-06-25, 07:14 PM | [Ignore Me] #77 | ||
Private
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False statement. CoD:MW is still being played by a ton of players years after release. TF2 was played by an insane amount of players for years before it became F2P. The same can be said with many other games. You just need to make a good game and the players will come.
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2012-06-25, 08:01 PM | [Ignore Me] #78 | ||
Master Sergeant
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I voted FTP. I have purchased a lot of games, and no matter what you pay for them there are hackers. Some companies are more effective in dealing whith their hackers then others. I have not seen any increase in the amount of hackers in FTP games. It rarely affected my game any how. Just kill the hackers or bots.
I like what world of tanks has in their game. You can just click on a persons name and report them if you think they are a bot or playing unfairly. If enough people do it to one player they check that players account and ban them if they are hacking. Higby said that they will be able to tell if any player is doing something that is not allowed and will ban people who do. I don't think it will be a problem. In any event speculation is pointless untill we actually see what happens in game.
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OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are |
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2012-06-25, 08:03 PM | [Ignore Me] #79 | ||
First Sergeant
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I have no problem throwing money at this game but free is better because it equals more players.
As for hackers the free model means you can not ban people by user name. BUT you can ban them by IP, hardware ID and unique hash codes. All the better if you dont announce how you do it. |
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2012-06-25, 08:06 PM | [Ignore Me] #80 | ||
Lieutenant Colonel
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DUST514 is asking for a one-time fee to purchase the game, and that fee is being translated into aur that people can use ingame for purchasing gear and shit.
If you do, do this. One time fee + station cash equivilent to said one time fee and free from there on.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-25, 08:20 PM | [Ignore Me] #82 | ||
Lieutenant Colonel
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Have you considered that I am in fact not retarded to begin with?
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-25, 08:42 PM | [Ignore Me] #83 | ||||
Private
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Also, FPS games are very popular, as well are MMOs. BF3 and COD:MW3 sold in the MILLIONS. Both FPS Multiplayer games. Both charging a initial fee. And yes, both riddled with hackers because they can switch to another dedicated server, which is not an issue with PS2. Guild Wars sold in the millions. Now - regarding the "more people will play if it's free." I agree, more people will INITIALLY play when it's free. But more people will be there in the long run if you have that initial charge. Griefers and hackers will be vastly minimized, because no one wants to keep buying the same game just to log on and hack it. Well, maybe SOME do, but I assure you, many more will if they don't have to buy it again. If you have the delusion that GMs will make everything better, you must not know what it takes to determine if someone is griefing or hacking. The damage will be done before action is taken, and then another account will be made. Well, that is unless SOE hires hundreds, if not thousands of GMs at the call, but something tells me that will not fit into their business strategy. And even then, the damage will most likely have been done. This current strategy will make SOE the most money, and they are a company in the business of making money.
I know it's been mentioned because on this thread. Props to those who had the idea. I think it's near perfect. |
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2012-06-25, 10:16 PM | [Ignore Me] #88 | |||
First Sergeant
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I think I'd almost rather have a subscription where you get the equivalent in Station Cash along with a minor discount on purchases made with Station Cash. I think that would be delightful. |
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2012-06-25, 11:06 PM | [Ignore Me] #90 | ||
Private
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If it wasn't for the F2P model I probably wouldn't even consider purchasing the game. My income goes almost exclusively toward keeping a roof over my head and food in my stomach, so I indulge in a game purchase only rarely. I generally avoid buying and playing online games because I have come to expect hackers, griefers, exploiters, and all sorts of unsavory types, even when those games have $60 price tags. Even if SOE were to charge a minimal one-time fee that would translate into station cash, I still might be unwilling to make the initial investment because I would be expecting griefers regardless of their business model.
If this game turns our to be half as amazing as it's shaping up to be, I will have no problem throwing as much of my hard earned money at it as I possibly can, but only if I can do so on my own terms. I want to see SOE make big money off this F2P business model, because I would love to live in a world where the consumer is able to dictate exactly what a game is worth. If SOE does a great job making and maintaining PS2, I will gladly pay them as much money as I can spare as often as I can spare it; If they fail to do so (and I sincerely doubt this will be the case) they won't get a dime out of me. This business model holds SOE accountable for making sure that their game is top notch and continues to be so well after release. It seems to me that their business model is a highly profitable one assuming they keep their customers satisfied. If hacking and griefing becomes a game-killing issue, SOE loses their paying customers. I sincerely doubt that SOE would adopt this business model if they didn't feel that they could profit from it, nor do I feel that they would fail to invest those profits into ardently maintaining and moderating their game. I'm sure that if SOE makes money off the F2P model, that money will be put to good use making sure that they keep their paying customers happy. The developers have so much faith in their ability to make and maintain this game that they are offering it for free, I see no reason to doubt them. |
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