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Old 2012-06-25, 10:36 PM   [Ignore Me] #31
thegreekboy
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Re: AGN Community Night July with Matt Higby


Originally Posted by kaffis View Post
The real question, of course, is whether Higby will have hair...
Higby has hair?!?
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Old 2012-06-25, 10:42 PM   [Ignore Me] #32
kaffis
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Re: AGN Community Night July with Matt Higby


Originally Posted by thegreekboy View Post
Higby has hair?!?
Yes. But his hair's days are numbered. We're all hoping that number is *reaaaaallllly* small lately.
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Old 2012-06-25, 10:49 PM   [Ignore Me] #33
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Re: AGN Community Night July with Matt Higby


Would be hilariously cruel if he showed up with it like tied in a pony tail or something, so it looks like he cut it then when everyone's hopes are sufficiently raised, he casually undoes it.

Or maybe he actually does cut it, but him and the cast wait until the very last minute to talk about it.

Either one would have me literally ROFL'ing.
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Old 2012-06-26, 12:52 AM   [Ignore Me] #34
Xaine
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Re: AGN Community Night July with Matt Higby


How are the heavy weapons (MCG/Jackhammer/Lasher) coming along?
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Old 2012-06-26, 02:18 AM   [Ignore Me] #35
DarkChiron
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Re: AGN Community Night July with Matt Higby


Another question I have and perhaps really more important in the short term for myself:

If the game is using GPU Physx to run, what effects is that going to have on people with ATI video cards? What will they not see? How much of a performance hit is going to be seen?
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Old 2012-06-26, 02:27 AM   [Ignore Me] #36
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Re: AGN Community Night July with Matt Higby


Originally Posted by DarkChiron View Post
Another question I have and perhaps really more important in the short term for myself:

If the game is using GPU Physx to run, what effects is that going to have on people with ATI video cards? What will they not see? How much of a performance hit is going to be seen?
Agreed, this is germane to my situation as well.
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Old 2012-06-26, 03:11 AM   [Ignore Me] #37
i see you naked
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Re: AGN Community Night July with Matt Higby


well, obv u cant say what things PS2 will use at physx, i think the smoke,ragdolls, the smoke on the arctic map is done with physx also..


but watch this to see some differences
performance wise it does make a difference, how much? dont know. maybe 1-2fps

Last edited by i see you naked; 2012-06-26 at 03:13 AM.
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Old 2012-06-26, 03:25 AM   [Ignore Me] #38
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Re: AGN Community Night July with Matt Higby


Originally Posted by i see you naked View Post
well, obv u cant say what things PS2 will use at physx, i think the smoke,ragdolls, the smoke on the arctic map is done with physx also..
Well I can't. I was hoping Higby can. Since these questions are for him and he should know these kind of things.
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Old 2012-06-26, 08:02 AM   [Ignore Me] #39
i see you naked
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Re: AGN Community Night July with Matt Higby


does ur uniform still gets more colorful when u rank up ur battle rank ?
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Old 2012-06-26, 08:05 AM   [Ignore Me] #40
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Re: AGN Community Night July with Matt Higby


I hope TRay shows up again, he might be Vanu but no one crashes an interview like that man
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Old 2012-06-26, 09:37 AM   [Ignore Me] #41
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Re: AGN Community Night July with Matt Higby


Originally Posted by Canaris View Post
I hope TRay shows up again, he might be Vanu but no one crashes an interview like that man
"But" no one crashes...?

I think the two are directly related. Hamma and Higby have a nice, fun, friendly 2-way going on between TR and NC, and then T-Ray crashes the party. Sounds like classic Vanu behavior, to me.
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Old 2012-06-26, 09:40 AM   [Ignore Me] #42
Astrok
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Re: AGN Community Night July with Matt Higby


Originally Posted by kaffis View Post
"But" no one crashes...?

I think the two are directly related. Hamma and Higby have a nice, fun, friendly 2-way going on between TR and NC, and then T-Ray crashes the party. Sounds like classic Vanu behavior, to me.
yeah vanu are a bunch of angry little kids.

they come fight when the fight is almost over.
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Old 2012-06-26, 03:16 PM   [Ignore Me] #43
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Re: AGN Community Night July with Matt Higby


Please post any questions you have guys rather than chatting up about what might happen
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Old 2012-06-26, 04:51 PM   [Ignore Me] #44
IMMentat
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Re: AGN Community Night July with Matt Higby


As you wish oh mighty Hamma.

Will bases on continents be swapped/transitioned/moved around occasionally to keep the battlefield fresh/dynamic/varied/?
e.g.
On release, maybe there's an AMP station in the middle of the map surrounded by farmland/farms, 3-4 months later it changed to a Tech plant with a few silo's and maybe 1-2 farm outpousts still remaining, the AMP station would end up elsewhere on the continent. Later on maybe its still a tech plant but the local outposts and nearby bases have changed.

How many common features will the mobile app and the web "statistics browser" share?
Leading to a dual Monitor support query, we know that mobile devices will have drone strikes etc (which sound crazy-fun), will this also be possible with a web-browser on a second monitor?

Jimmy Whisenhunt - Great idea pulling in an experienced competitive and analytical player into the team (especially as he frames his arguments well), whats is the scope for use of his experience? Will it only be to tighten up the gunplay or will Mr Whisenhunt be providing meaningful feedback on things such as travel methods/times, base incedental item placement (his 1.6 vs GO gave a few great examples of this) and respawn availability (squad spawn timer and drop innacuracy, will the galaxy be enough to provide mobile spawning, will towers and outposts need re-orientation/tweaking to be effective in a rolling battle)?

Last edited by IMMentat; 2012-06-26 at 04:54 PM.
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Old 2012-06-26, 04:52 PM   [Ignore Me] #45
ComerEste
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Re: AGN Community Night July with Matt Higby


In game voice chat:
1. Can we adjust individual peoples mics and our own? Anyone who's used a voice program knows that sometimes, new people can either blow your ears out or whisper so low you think there's a ghost in your room.

2. If we /ignore someone, will it auto-mute their mic so they can't sneak into a squad your in and start trolling you again?

3. If there is still cross faction chat via /whisper like there was in PS1, is it possible to have cross faction chat via the voice chat? Maybe make it proximity? That way if we ever want to coordinate some outfit vs outfit stuff, makes it easier to throw something together.

Environment:
1. Any plans on some volcano/lava stuff? I saw a concept art where you want to do geysers, but an erupting volcano would be epic.

2. If you stand on the geysers, will they shoot you into the air? lol

3. If you do have natural disaster events, will they just be something to go "ooo pretty" or will they be like "oh shit, get inside right the fuck now!"?

Gameplay:
1. Are generators still on the table or have you guys scrapped the idea for something else?

2. Any plans on alternate ways to capture a base besides the Capture & Hold? Perhaps a LLU like in PS1 or King of the Hill?

3. Is there going to be Virtual Reality shooting ranges and vehicle ranges so we can test out stuff before we cert into it?

Last edited by ComerEste; 2012-06-26 at 05:04 PM.
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