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PSU: Please! Not the exo suit! Not teh exosuit!
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2012-06-26, 11:26 PM | [Ignore Me] #48 | ||
Master Sergeant
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Please ask Matt to discuss "The Slippery Slope" of resource management and how to balance that against still having Empires able to conquer large sections of continents.
Also related: there has been much worry about stalled and stalemated frontlines - how will the devs prevent this? Big thanks to Hamma and the PSU team for all the hard work you do to keep us in the loop and big thanks to Matt and the PS2 teams for all of the hard work on this game! |
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2012-06-26, 11:32 PM | [Ignore Me] #49 | ||
Captain
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Will water ever be a part of the game? It played a huge role in PS2 but it looks like it's pretty much absent in PS2. I understand wanting to have every inch of the map playable and capturable but having rivers create choke points for ground forces was a great aspect of PS1.
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2012-06-27, 12:57 AM | [Ignore Me] #50 | ||
Private
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Question for you to ask Hamma
What is the purpose of hacking in PS2? With the absence of vehicle hacking and from what we have seen from the E3 steams you don't need hacking to take a control point and I didn't see any doors to hack where will hacking come into play other than being able to hack control points faster then everyone else? Or was is like that just for E3 (I'm hoping this is the case) |
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2012-07-03, 01:11 PM | [Ignore Me] #51 | ||
Contributor General
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Q's.
Can you give a review of the beta activity to date and a look forward , but only if you feel able to? XP - we have seen on the videos xp awarded per kill and ver vehicle destruction, this appears to be a flat rate per kill. Will the xp vary in some circumstance, e.g. the person killed has stayed alive for some time (similar to PS1 xp gain)? |
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2012-07-03, 03:15 PM | [Ignore Me] #53 | |||
Staff Sergeant
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__________________
Want to browse through hundreds of PlanetSide 2 images? Or just see what Higby eats for lunch? Then click here |
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2012-07-03, 11:12 PM | [Ignore Me] #55 | |||
Sergeant Major
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I believe TB's night-ops video also discussed hacking base turrets, though at the time it wasn't implemented. Hacking might also enable you to take over an enemy Engineer's emplacements, though this is just speculation on my part. Whether or not hacking will play a large role is still uncertain, but there are at least ideas in place by the Devs that were discussed. I'm sure we'll find out more in beta, and whether or not we need Hacking and if so what ways we can ensure it is both fair and effective. |
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2012-07-03, 11:53 PM | [Ignore Me] #56 | ||
Master Sergeant
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Will there be events put into the game sometime into the future such as maybe a space ship crash lands on the continent and a certain empire has to defend it from the opposing factions to gain its resources.
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2012-07-04, 01:26 AM | [Ignore Me] #59 | ||
Master Sergeant
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E/E animations post launch.Yes or no?
Swimming in game/"floating" or sink to the bottom?
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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