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View Poll Results: What should the Devs Focus on first?
Sandbox persistent World only...no PVE or Arenas 97 79.51%
Arena/PVE Only....E sports FTW! 1 0.82%
Sandbox Persistent world...PVE and Arena maybe later 19 15.57%
Arena/PVE....Then focus on Sandbox 0 0%
Sandbox persistent world...Pve along side PVP later 5 4.10%
Voters: 122. You may not vote on this poll

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Old 2012-06-28, 02:30 PM   [Ignore Me] #16
HeatLegend
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Re: Sandbox Persistent World vs PvE and Arenas


I dont think you've gotten the whole point of this game, it's an open world PvP-game, adding PvE elements to it or Arenas would just ruin it.
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Old 2012-06-28, 02:31 PM   [Ignore Me] #17
p0intman
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Re: Sandbox Persistent World vs PvE and Arenas


Originally Posted by Dreamcast View Post
This is what is going to come down to.


The developing team is only so big so they are going to have to use their resources for only one of these things most likely.


So what do you guys want the Dev team to focus on?



Personally I want them to focus on a Sandbox persistent World, I want them to expand the Massive Warfare to Space with Starships and moon battles.

I want them to make outfits have more power and give empires have more consequences if they lose....I want Empire related continents...I want to raid a starship with troops etc.


or


Do you want PVE and Arena type server games with 50 vs 50 players...playing in their own little world?


I could see a PVE continent or planet working if is along side a PVP and part of the persistent world....no dumb horde mode crap.



So what do you guys want the devs to focus on?
You don't belong in Planetside. Get out. Now.
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Old 2012-06-28, 02:34 PM   [Ignore Me] #18
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Re: Sandbox Persistent World vs PvE and Arenas


Originally Posted by Sirisian View Post
// edit, also thanks for making another worthless poll with biased answers. Can't even vote in it without supporting someone's pre-existing definition of PvE.
I had to register just to ask this question...

Pre-existing definition of PvE? There is only one definition for PvE, and that is Player Versus Environment. I don't understand what you mean by that...
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Old 2012-06-28, 02:35 PM   [Ignore Me] #19
Tehroth
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Re: Sandbox Persistent World vs PvE and Arenas


Originally Posted by Conq View Post
Arena/PVE Only. Just cause.
Begone vile demon. Away with thee.

Anyways sandbox for the most part, maybe arena for outfit vs outfit, or some some small instanced zone that is pretty crucial for your faction and if your team can do well against the other faction outfit it could help your overall faction goals.

Last edited by Tehroth; 2012-06-28 at 02:37 PM.
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Old 2012-06-28, 02:36 PM   [Ignore Me] #20
Senyu
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Re: Sandbox Persistent World vs PvE and Arenas


Originally Posted by Sirisian View Post
Might as well have a go at it since Dreamcast hasn't read the other threads on these subjects.
I'll take a crack then.

Theres pro and cons to outfit wars. Having smaller areas such as caves, asteroids, spacestations that allows 2 outfits to duke it out or groups of outfits fighting other groups of outfits does seem fun. Reward-wise it can range from empire benifits to bragging rights. But this removes the lonewolf players from the equation. The game is supposed to support your style of gameplay be it outfit or no outfit. One remedy I can imagine is the outfit wars can have "mercenary" hires of non-outfit players to be randomely picked from a volunteer pool. These players may also be booted from the battlefield by high ranking players vote if a mercenary player is being unable to group play.

On responce of a naval comment eariler, naval combat could be in the game. It simply requires a map "desgined" for naval combat. Not to say the map/continent is pure water but is a mixture of sea and islands allowing land and sea combat to take place. Even more so if there are some bases on the water itself. I am confident the dev's could create a balanced map including naval combat without it being centered to heavily on one side.
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Old 2012-06-28, 02:40 PM   [Ignore Me] #21
gigafunk
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Re: Sandbox Persistent World vs PvE and Arenas


Arena play is the dumbest idea I have heard(worse than maxes driving cause they didnt say they wouldnt) go play quakelive or one of the tons of arena games already out or in development (Bullet Run or whatever soe is also deving is for YOU). Tribes is out, you should "gotta go fast" right on over there if you want arenas. Planetside is not arenas. Planetside is the next level of tactical war simulation. The brain game involved in arenas is a 6 and planetside is a 10. And, unfortunatly for anyone that wants an arena or instance, the devs know that. I doubt SOE corporate decision makers would waste money developing planetside into game with arenas, AND develop bullet run. Go there and stop trying to ruin planetside, it wont work, these devs are smart and understand what planetside IS.
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Old 2012-06-28, 02:47 PM   [Ignore Me] #22
Bittermen
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Re: Sandbox Persistent World vs PvE and Arenas


I would like to see new environments first but I don't have a problem with PvE or Arena style gameplay.

Not like you have to partake.
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Old 2012-06-28, 02:49 PM   [Ignore Me] #23
HeatLegend
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Re: Sandbox Persistent World vs PvE and Arenas


Originally Posted by Bittermen View Post
I would like to see new environments first but I don't have a problem with PvE or Arena style gameplay.

Not like you have to partake.
Just because you don't partake doesnt mean it wont change the game completly. It's a very high risk and last but not least of all not Planetside.
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Old 2012-06-28, 02:52 PM   [Ignore Me] #24
Rago
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Re: Sandbox Persistent World vs PvE and Arenas


I dislike the Idea of PVE in Shooters.
PVP 4 all ! Fighting The TR and the NC should be Human against Human.
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Old 2012-06-28, 03:03 PM   [Ignore Me] #25
Kran De Loy
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Re: Sandbox Persistent World vs PvE and Arenas


Two Points:

First:
Good First Person Shooter PvE can not be done with current technology (as in the software kind).

It works in single player games because it's all geared towards a single player and the game is all too often on rails or tunnels. Getting NPC AI targets made to cope for potentially 100's of players at once without completely over powering the NPC's is rather too difficult to to say the least.

Also PS2 is about the player's being the content, I would much rather that aspect of the game is never split between the PvP'ers and the PvE'ers.

Second:
Arena matches to cater to the eSports crowd is an okay objective after much of the rest of the game is finished IF there is enough hue and cry for it. Being able to arrange set matches between two or more teams to fight over a single instanced base is possible. However as I really dislike seeing the players within PS2 split for any reason I really much insist that such an Arena would not happen unless there is more than enough demand for it.

Last edited by Kran De Loy; 2012-06-28 at 03:04 PM.
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Old 2012-06-28, 03:05 PM   [Ignore Me] #26
The Degenatron
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Re: Sandbox Persistent World vs PvE and Arenas


Originally Posted by gigafunk View Post
Arena play is the dumbest idea I have heard(worse than maxes driving cause they didnt say they wouldnt) go play quakelive or one of the tons of arena games already out or in development (Bullet Run or whatever soe is also deving is for YOU). Tribes is out, you should "gotta go fast" right on over there if you want arenas. Planetside is not arenas. Planetside is the next level of tactical war simulation. The brain game involved in arenas is a 6 and planetside is a 10. And, unfortunatly for anyone that wants an arena or instance, the devs know that. I doubt SOE corporate decision makers would waste money developing planetside into game with arenas, AND develop bullet run. Go there and stop trying to ruin planetside, it wont work, these devs are smart and understand what planetside IS.
You're wrong about it not being "Planetside" or unsupported by the Devs. Two words: Core Combat. Yea, core combat was a failure, but it shows the mindset of the devs. Arenas are possible in the Planetside universe, whether you like it or not.

And look at my post above, there are some viable instances of what arenas could be in Planetside. A very important factor is that they could offer a compromise to the players who want "a decisive victory". Having an arena allows one empire to win completely (first driving off one empire and then the other) and to secure that arena for X amount of time absolutely does appeal to many Planetside players (and devs I'd bet).

Something I don't think many of you have realized is "This is IT." This truely is the next evolution in first person shooters. PS1 was ahead of it's time, but this time, it's set to change the way we game forever. The release of Planetside 2 will easily be placed in the same pantheon of gaming as Wolfenstien 3D, Doom, and Half-Life. Games that fundimentally changed the way people reguard what FPS gaming is. Frankly, the management of SOE would be fools to not be developing Forgelight projects that reach into every gaming genre.

"Get your popcorn ready." - Terrell Owens

Last edited by The Degenatron; 2012-06-28 at 03:07 PM.
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Old 2012-06-28, 03:14 PM   [Ignore Me] #27
Baneblade
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Re: Sandbox Persistent World vs PvE and Arenas


Where's the 'No' option?
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Old 2012-06-28, 03:17 PM   [Ignore Me] #28
Eyeklops
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Re: Sandbox Persistent World vs PvE and Arenas


Originally Posted by Baneblade View Post
Where's the 'No' option?
"Sandbox persistent World only...no PVE or Arenas"
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Old 2012-06-28, 03:18 PM   [Ignore Me] #29
Akrasjel Lanate
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Re: Sandbox Persistent World vs PvE and Arenas


This is weird poll.

No PvE or arenas.

Last edited by Akrasjel Lanate; 2012-06-28 at 03:20 PM.
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Old 2012-06-28, 03:25 PM   [Ignore Me] #30
Baneblade
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Re: Sandbox Persistent World vs PvE and Arenas


Originally Posted by Eyeklops View Post
"Sandbox persistent World only...no PVE or Arenas"
Okay, where is the option that doesn't turn PlanetSide into a different game entirely?
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