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Old 2012-07-01, 07:45 PM   [Ignore Me] #16
maradine
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Re: Differentiating rifle type weapons


Originally Posted by Seagoon View Post
Dev A: "Ok we are going to have two sorts of cutlery, a knife and a fork."
Dev B: "But they are both spoons..."
Dev A: "Planetside 2 is not being developed with ultra-realism in mind."
Dev B: "Oh, I guess that makes sense then."
I am going to quote this incessantly at every opportunity I get. Thank you for summing up my brain.
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Old 2012-07-01, 07:54 PM   [Ignore Me] #17
TeaLeaf
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Re: Differentiating rifle type weapons


LMGs should probably be superior to ARs in everything except mobility and mobile accuracy. Making them hard to assault with.

SMGs should have equivalent damage to ARs but their accuracy should barely be affected by movement, the trade off being severe range falloff.

Carbines should be somewhere between SMGs and ARs.

Just my opinions of course, I do see a lot of games make the AR just the superior weapon and I hope they manage to dodge that in PS2.
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Old 2012-07-01, 11:29 PM   [Ignore Me] #18
gufftroad
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Re: Differentiating rifle type weapons


the way i see it SMGs should be the lowest on the damage spectrum with the highest rate of fire since they are shooting pistol ammo

carbines should have a little more damage and accuracy then the SMG but a lower rate of fire and a mag capacity of 30-40 in line with the AR

ARs should have a slower rate of fire then carbines with much higher accuracy but around the same damage (they do use the same ammo in most cases) with mags around 30-40

BRs if they have them should do a lot of damage with a slow rate of fire and low capacity mags(thinking 15-20)

LMGs should have a higher rate of fire then the AR but MUCH MUCH lower accuracy and damage at about the same amount with high capacity mags or if they are belt fed boxes like around 100 or so rounds
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