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View Poll Results: Should smoke grenades be universal?
Yes 25 21.55%
No 33 28.45%
I'll wait for beta before I decide. 55 47.41%
Other 3 2.59%
Voters: 116. You may not vote on this poll

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Old 2012-07-04, 09:41 AM   [Ignore Me] #1
Kyros
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Make smoke grenades universal.


I really don't like that the smoke grenade is on the light assault. They're incredibly useful, even to other classes, especially the medic. Lets say you're pinned down and you have a fallen comerade out of cover, you could throw a rebirth grenade, but he'll just get killed again when he stands up, and if you move over there to rescue him you'll get shot too. But if you pop a smoke grenade, then you can save him and you're both back in the fight.

I think smoke grenades should be removed from light assault, and made universal. Perhaps give the light assault a sensor grenade [like from the new ghost recon game] or something else that suits their role. Smoke grenades don't seem all that useful to light assaults to begin with. What do you guys think?

Last edited by Kyros; 2012-07-04 at 09:44 AM.
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Old 2012-07-04, 09:47 AM   [Ignore Me] #2
Doxy
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Re: Make smoke grenades universal.


Just ask your light assault buddy to throw one?
Game does have buildin voice com., so its not that difficult.
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Old 2012-07-04, 09:49 AM   [Ignore Me] #3
Kyros
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Re: Make smoke grenades universal.


You're not always next to your buddy. Especially in the case of the light assault, their high mobility will probably place them away from the main squad quite often.
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Old 2012-07-04, 10:03 AM   [Ignore Me] #4
Infernalis
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Re: Make smoke grenades universal.


I fear smoke spam if everyone have access to it, so I'll wait for the beta to decide.
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Old 2012-07-04, 10:09 AM   [Ignore Me] #5
xnorb
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Re: Make smoke grenades universal.


Originally Posted by Infernalis View Post
I fear smoke spam if everyone have access to it, so I'll wait for the beta to decide.
And that would be bad because ... ?

Still i think the vast majority would equip nades that inflict damage than
pure tactical nades.
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Old 2012-07-04, 10:09 AM   [Ignore Me] #6
Fafnir
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Re: Make smoke grenades universal.


Throwable smoke grenades are only for light assault, but more classes have access to underslug smoke nade launchers. So far I've seen engineer using it in Higby/TB dual commentary video.
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Old 2012-07-04, 10:11 AM   [Ignore Me] #7
ChipMHazard
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Re: Make smoke grenades universal.


Originally Posted by Infernalis View Post
I fear smoke spam if everyone have access to it, so I'll wait for the beta to decide.
Same here.
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Old 2012-07-04, 10:11 AM   [Ignore Me] #8
Zalmoxis
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Re: Make smoke grenades universal.


I think that the current class restrictions are best because this way, everybody is useful for something and there is no universal class. It's best for it to be this way.
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Old 2012-07-04, 10:20 AM   [Ignore Me] #9
Pyreal
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Re: Make smoke grenades universal.


1: Smoke is most useful for advancing, and LA will be the forward assaulter.
2: LA, after losing Resupply needs class specific utility.
3: Smoke, being LA only, fosters teamwork and class interdependency.
4: Making smoke universal may lead to over-use, or under-use, as it gets passed over for damage grenades.

Using 'useful' as a reason to take it away from one class and give it to all isn't keeping with the goal of Classes, and harks back to PS1.

"A glue gun is pretty useful, it shouldn't be limited to Engineers!"

If you want something for Medics ask for a shield grenade (call it an' Aegis dispersal field'). You can pop it over a fallen comrade and it creates a solid or semi-transparent spherical shield that stops or minimizes bullet damage. It does not stop vehicles or players from passing through.
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Old 2012-07-04, 10:33 AM   [Ignore Me] #10
Kyros
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Re: Make smoke grenades universal.


Shield grenade seems more like an engineer thing. Also while smoke may be useful for advancing, I more often than not use them defensively. I agree that LA needs a class specific utility but smokes, like frags are what I'd call 'generic' grenades which I think should belong to all classes. [I'd probably even put flash grenades in that category as well.]
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Old 2012-07-04, 10:36 AM   [Ignore Me] #11
Canaris
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Re: Make smoke grenades universal.


Originally Posted by Infernalis View Post
I fear smoke spam if everyone have access to it, so I'll wait for the beta to decide.
I fear flashbang spam more tbh
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Old 2012-07-04, 10:38 AM   [Ignore Me] #12
Kyros
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Re: Make smoke grenades universal.


Funny that no one fears frag spam. :P

Last edited by Kyros; 2012-07-04 at 10:39 AM.
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Old 2012-07-04, 10:51 AM   [Ignore Me] #13
Canaris
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Re: Make smoke grenades universal.


Originally Posted by Kyros View Post
Funny that no one fears frag spam. :P
everyone expects to get horribly blown to pieces by enemy or even your sides grenades, that's just a fact of life on Auraxis, it's more to do with the same side grief spam that Flashbangs can be used for I'm more worried over
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Old 2012-07-04, 11:22 AM   [Ignore Me] #14
MgFalcon
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Re: Make smoke grenades universal.


Honestly, the LA class should be the only one to get them. I know I'm holding my breath until Beta to see this put into action but from what I've seen is that LA is the class is the one that's agile/fast moving and shouldn't be taking a lot of damage. The smoke screen helps with this role 10X more than when they had the ammo packs during E3. The LA are best for Geurilla tactics making smoke a valuable commodity - jump in cause havoc, pop smoke, disappear.
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This is the last VIP post in this thread.   Old 2012-07-04, 11:22 AM   [Ignore Me] #15
Malorn
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Re: Make smoke grenades universal.


Frags cost resources, and assuming they get their resource model right that should limit their spam. And they can always increase the cost until it's a luxury.

Smokes on LA makes sense. They lack teamwork abilities, giving them that sort of thing makes them useful to a squad. If you give them to everyone then LA becomes relegated to a pilot/lonewolf class.
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