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View Poll Results: Should smoke grenades be universal? | |||
Yes | 25 | 21.55% | |
No | 33 | 28.45% | |
I'll wait for beta before I decide. | 55 | 47.41% | |
Other | 3 | 2.59% | |
Voters: 116. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-07-04, 09:41 AM | [Ignore Me] #1 | ||
Corporal
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I really don't like that the smoke grenade is on the light assault. They're incredibly useful, even to other classes, especially the medic. Lets say you're pinned down and you have a fallen comerade out of cover, you could throw a rebirth grenade, but he'll just get killed again when he stands up, and if you move over there to rescue him you'll get shot too. But if you pop a smoke grenade, then you can save him and you're both back in the fight.
I think smoke grenades should be removed from light assault, and made universal. Perhaps give the light assault a sensor grenade [like from the new ghost recon game] or something else that suits their role. Smoke grenades don't seem all that useful to light assaults to begin with. What do you guys think? Last edited by Kyros; 2012-07-04 at 09:44 AM. |
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2012-07-04, 10:11 AM | [Ignore Me] #7 | ||
Same here.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-04, 10:20 AM | [Ignore Me] #9 | ||
First Sergeant
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1: Smoke is most useful for advancing, and LA will be the forward assaulter.
2: LA, after losing Resupply needs class specific utility. 3: Smoke, being LA only, fosters teamwork and class interdependency. 4: Making smoke universal may lead to over-use, or under-use, as it gets passed over for damage grenades. Using 'useful' as a reason to take it away from one class and give it to all isn't keeping with the goal of Classes, and harks back to PS1. "A glue gun is pretty useful, it shouldn't be limited to Engineers!" If you want something for Medics ask for a shield grenade (call it an' Aegis dispersal field'). You can pop it over a fallen comrade and it creates a solid or semi-transparent spherical shield that stops or minimizes bullet damage. It does not stop vehicles or players from passing through. |
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2012-07-04, 10:33 AM | [Ignore Me] #10 | ||
Corporal
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Shield grenade seems more like an engineer thing. Also while smoke may be useful for advancing, I more often than not use them defensively. I agree that LA needs a class specific utility but smokes, like frags are what I'd call 'generic' grenades which I think should belong to all classes. [I'd probably even put flash grenades in that category as well.]
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2012-07-04, 10:36 AM | [Ignore Me] #11 | ||
I fear flashbang spam more tbh
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-07-04, 10:51 AM | [Ignore Me] #13 | ||
everyone expects to get horribly blown to pieces by enemy or even your sides grenades, that's just a fact of life on Auraxis, it's more to do with the same side grief spam that Flashbangs can be used for I'm more worried over
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-07-04, 11:22 AM | [Ignore Me] #14 | ||
Captain
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Honestly, the LA class should be the only one to get them. I know I'm holding my breath until Beta to see this put into action but from what I've seen is that LA is the class is the one that's agile/fast moving and shouldn't be taking a lot of damage. The smoke screen helps with this role 10X more than when they had the ammo packs during E3. The LA are best for Geurilla tactics making smoke a valuable commodity - jump in cause havoc, pop smoke, disappear.
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2012-07-04, 11:22 AM | [Ignore Me] #15 | ||
Contributor PlanetSide 2
Game Designer |
Frags cost resources, and assuming they get their resource model right that should limit their spam. And they can always increase the cost until it's a luxury.
Smokes on LA makes sense. They lack teamwork abilities, giving them that sort of thing makes them useful to a squad. If you give them to everyone then LA becomes relegated to a pilot/lonewolf class. |
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