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2012-07-12, 02:27 PM | [Ignore Me] #18 | ||
First Sergeant
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It will also happen ALL THE TIME. That's why we need to worry about it.
End of the day, that video from the OP is the kind of stuff we NEED to look out for during the beta. If the beta serves its purpose, tactics like that should be weeded out if they are unfair. Something we should ask: If 3 C4 charges take out a tank, should we be able to throw them out that quickly and should we be allowed to have an infinite supply? (My immediate reaction is 'No') So remember everyone. When you're playing Beta, try to find ways to horribly exploit game mechanics to make the game not fun for everyone else. And then tell the devs. After you've had your fun...... Last edited by DarkChiron; 2012-07-12 at 02:33 PM. |
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2012-07-12, 02:49 PM | [Ignore Me] #20 | ||
Colonel
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Someone needs a secondary gunner is all I'm seeing honestly. This is why the tank system works well. Tanks with just a driver have disadvantages that are fixed with a top gunner.
Also the rate at which the player was laying C4 might be the problem. There is a lot of things the beta tests should be looking out for. Also the unlimited sprint thing is a problem which is why I'm hoping we see some stamina system in place soon.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-07-12, 02:54 PM | [Ignore Me] #21 | |||
Colonel
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2012-07-12, 02:55 PM | [Ignore Me] #22 | ||
Sergeant Major
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I've always wondered, for that C4 being so damn sticky, how is it that it doesn't stick to the guys hand when he goes to throw it?
I don't think you should be able to throw C4 or whatever the game uses. Make it so you have to be real close to actually place it. Tossing it and having it magically stick is silly. |
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2012-07-12, 03:02 PM | [Ignore Me] #23 | |||
Colonel
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I actually have had a section on this for a while on my site.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-07-12 at 03:03 PM. |
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2012-07-12, 03:07 PM | [Ignore Me] #25 | |||
Colonel
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That's not an argument. Do you have to jump on bandwagons rather than debate the issue? Last edited by Stardouser; 2012-07-12 at 03:09 PM. |
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2012-07-12, 03:16 PM | [Ignore Me] #28 | |||
Corporal
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Do you have a better argument in favour of infinite sprint than "making it too short is bad"? There's really no difference between being able to sprint forever and having a faster base movement speed for infantry, in which case why even make it a thing I need to hold a button down for? That's irritating. |
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2012-07-12, 03:17 PM | [Ignore Me] #29 | ||
Sergeant
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personaly i dont see that becoming a problem, its not like you drive a battletank lonely into an enemy outpost to begin with, youll have averagly 20 players with you at least,
secondly : army dictates, battletanks not to be used in urban combat without infantry support! |
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