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Old 2012-07-12, 04:19 PM   [Ignore Me] #46
DarkChiron
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Re: If PS2 is anything like this...


Firstly, your attention to maintaining an easy to follow conversation is awesome. The color coding is a nice touch.

Originally Posted by VaderShake View Post
I would caution against saying "tactics that should be weeded out if they are unfair", Why? Well what you witnessed in that clip tactically was fair because everyone could try and do it thus making it balanced by team and individual. Believe me I cannot wait to get in and try tons of different things to see what works tactically speaking, just remember tactics and exploits are 2 different things.
Things still need to be balanced out, is what I really meant. An item needs to be effective against what it is meant to kill without being a 'guaranteed' win. For instance, C4 charges are being used as the method to kill vehicles if your class has no other AV items (light classes, let's say). But is it fair to a tank pilot for an Infiltrator to be able to walk up cloaked, plant charges in 1/2 a second, blow up the tank, and then just cloak out again? More importantly, what could the tank driver do to prevent this? If the answer is 'Nothing', then that needs to be stopped. In this case, the 'tactic' would be considered 'exploitative'. Before someone says it, I'm sure tanks can be certed with some form of cloak detection, don't start on me with that.

But yes, I understand the need for distinction. I do not mean that the devs should see some guy going "THIS GUY KILLED ME WITH <ITEM> AND ITS TOTALLY NOT FAIR!" and decide to cater to him.

Also consider trying to over come a percieved exploit before you are too reactionary and call it an exploit, if you think everything is being exploited because you are not trying to counter it or over come it the whole game will become nerfed and nutralized and not fun to play at all. A Mosquito Gunship should have an advantage over an average ground assault troop and have to be countered with the specific rock designed to smash the specific scissors. Everyone complaining about every little thing will ruin games very rapidly
Yes, it's important to consider whether something is TRULY unfair or not. But reading how people talk about beta around here ("OMG I GET TO PLAY THE GAME EARLY GUYS!"), I feel it important to state as often as possible that people need to give feedback on how they feel about the game. People need to also think "How could I use this in unintended ways?". No one benefits from you being quiet on issues you find. And hopefully, should what you complain about be nonsense, the rest of the community and the devs will be around to make that determination.

Last edited by DarkChiron; 2012-07-12 at 04:21 PM.
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Old 2012-07-12, 04:21 PM   [Ignore Me] #47
VaderShake
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Re: If PS2 is anything like this...


Originally Posted by MrKWalmsley View Post
The problem is that kind of retaliation only works in a situation like BF, when you have a long drawn out battle were people can just spam vehicles for free, were the battle is totally even in both numbers and vehicle limitations and they are practically in known places. So individual planned battles in Planetside 2 are likely to not be so drawn out and simple as in BF.

In a game like PS, your likely to have lost the base by the second time this happens. Plus, it is not even relevant to that video anyway because it only happened once.
I think there will obviously be a learning curve for all who play PS2 to figure out what PS2 is and will become.

PS1 vets will be challenged to embrace things that "are not planteside" I can sympathize with this because of what happened with BF3, it is not battlefield.


New players will be challenged to adopt PS features and learn how they work, I am most curious about the resources and and certs and how they will actually work,......and if my credit card will endure it haha.

I am sure there will be some friction, PS1 vets opting to coordinate while others are running head strong into the fight....we will have to see how it washes out. I am sure it will all sort out in the end......I just hope it does not get too ugly and that SOE does not drop the ball somehow, although I could not imagine they will.....PS2 looks like a true benchmark game that could send shockwaves through the industry.

In 30+ years of gaming I have not seen somthing this ambitious and on this large a scale!

Last edited by VaderShake; 2012-07-12 at 04:26 PM.
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Old 2012-07-12, 04:33 PM   [Ignore Me] #48
TheApoc
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Re: If PS2 is anything like this...


the c4 on the tanks was a fine tactic imo, they guy was good & the gunners were bad.. the jet thing was pure stupid, but also very awesome
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Old 2012-07-12, 04:36 PM   [Ignore Me] #49
diLLa
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Re: If PS2 is anything like this...


Originally Posted by SgtExo View Post
A way to balance sprint without putting in stamina is that after a sprint, your aim would not be as accurate for 10 to 30 seconds depending on how long you have sprinted.
Worst idea ever.

You can't expect infantry to crawl around the place when the continent is 64 square kilometers.

Accurcacy should never be influenced by something like this.
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Old 2012-07-12, 04:37 PM   [Ignore Me] #50
MrKWalmsley
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Re: If PS2 is anything like this...


Originally Posted by TheApoc View Post
the c4 on the tanks was a fine tactic imo, they guy was good & the gunners were bad.. the jet thing was pure stupid, but also very awesome
In my experience, anything that is pure stupidity, cannot be worthy of awe.
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Old 2012-07-12, 04:42 PM   [Ignore Me] #51
MrBloodworth
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Re: If PS2 is anything like this...


Originally Posted by diLLa View Post
Worst idea ever.

You can't expect infantry to crawl around the place when the continent is 64 square kilometers.

Accurcacy should never be influenced by something like this.

Uh, worked in PS1, ArmA1,2,3... Any anything not COD/BF. You don't have to "Crawl everywhere". No one said that.

Last edited by MrBloodworth; 2012-07-12 at 04:46 PM.
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Old 2012-07-12, 04:44 PM   [Ignore Me] #52
diLLa
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Re: If PS2 is anything like this...


Originally Posted by MrBloodworth View Post
Uh, worked in PS1, ArmA1,2,3... Any anything not COD/BF.
Yeah, because it fits the gameplay. It doesn't fit in the gameplay that was chosen for Planetside 2.

Infantry is already limited against armor and air as it is, don't make it even worse by restricting movement and debuff accuracy.
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Old 2012-07-12, 04:49 PM   [Ignore Me] #53
VaderShake
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Re: If PS2 is anything like this...


Originally Posted by MrKWalmsley View Post
In my experience, anything that is pure stupidity, cannot be worthy of awe.
I don't know....I bet ya Billy Bob who rigged the San Deigo fireworks this year felt pretty stupid......and it was awesome!

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Old 2012-07-12, 04:49 PM   [Ignore Me] #54
MrBloodworth
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Re: If PS2 is anything like this...


Originally Posted by VaderShake View Post
I don't know....I bet ya Billy Bob who rigged the San Deigo fireworks this year felt pretty stupid......and it was awesome!
And then everyone left.
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Old 2012-07-12, 04:51 PM   [Ignore Me] #55
VaderShake
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Re: If PS2 is anything like this...


Originally Posted by MrBloodworth View Post
And then everyone left.
But it was awesome....
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Old 2012-07-12, 04:51 PM   [Ignore Me] #56
MrKWalmsley
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Re: If PS2 is anything like this...


Originally Posted by VaderShake View Post
I don't know....I bet ya Billy Bob who rigged the San Deigo fireworks this year felt pretty stupid......and it was awesome!

San Diego, IB all fireworks go off at once by accident 4th of july 2012- YouTube

The fireworks may have been awesome but Billy Bob was not, therefore my point stands
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Old 2012-07-12, 04:53 PM   [Ignore Me] #57
Goldeh
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Re: If PS2 is anything like this...


Originally Posted by MrKWalmsley View Post
The fireworks may have been awesome but Billy Bob was not, therefore my point stands
Billy Bob will be remembered..

..Forever
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Old 2012-07-12, 04:58 PM   [Ignore Me] #58
MrBloodworth
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Re: If PS2 is anything like this...


Originally Posted by VaderShake View Post
But it was awesome....
"Was". Its not anymore.
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Old 2012-07-12, 05:16 PM   [Ignore Me] #59
ChookWantan
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Re: If PS2 is anything like this...


First off, kamikaze-ing is a valid tactic when the pilot does not survive and the vehicles cost resources. I hope everyone is aware of the historical examples of this tactic, from WWII era Japan to Al Qaida in present day.

The real issue here, in my opinion, is the unlimited C4 that he gets once he is on the ground. But I am pretty sure the only way to refill Boomers is through a terminal, since they probably cost resources like grenades. I don't see this becoming a problem in PS2, but we should always be wary.

Last edited by ChookWantan; 2012-07-12 at 05:20 PM.
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Old 2012-07-12, 05:24 PM   [Ignore Me] #60
MrBloodworth
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Re: If PS2 is anything like this...


Did you notice he jumped out at 1000 feet up, pulled a trigger, and landed on his feet with 80+ pounds of gear on him? That's not kamikaze.

Last edited by MrBloodworth; 2012-07-12 at 05:28 PM.
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