Firstly, your attention to maintaining an easy to follow conversation is awesome. The color coding is a nice touch.
Originally Posted by VaderShake
I would caution against saying "tactics that should be weeded out if they are unfair", Why? Well what you witnessed in that clip tactically was fair because everyone could try and do it thus making it balanced by team and individual. Believe me I cannot wait to get in and try tons of different things to see what works tactically speaking, just remember tactics and exploits are 2 different things.
|
Things still need to be balanced out, is what I really meant. An item needs to be effective against what it is meant to kill without being a 'guaranteed' win. For instance, C4 charges are being used as the method to kill vehicles if your class has no other AV items (light classes, let's say). But is it fair to a tank pilot for an Infiltrator to be able to walk up cloaked, plant charges in 1/2 a second, blow up the tank, and then just cloak out again? More importantly, what could the tank driver do to prevent this? If the answer is 'Nothing', then that needs to be stopped. In this case, the 'tactic' would be considered 'exploitative'. Before someone says it, I'm sure tanks can be certed with some form of cloak detection, don't start on me with that.
But yes, I understand the need for distinction. I do not mean that the devs should see some guy going "THIS GUY KILLED ME WITH <ITEM> AND ITS TOTALLY NOT FAIR!" and decide to cater to him.
Also consider trying to over come a percieved exploit before you are too reactionary and call it an exploit, if you think everything is being exploited because you are not trying to counter it or over come it the whole game will become nerfed and nutralized and not fun to play at all. A Mosquito Gunship should have an advantage over an average ground assault troop and have to be countered with the specific rock designed to smash the specific scissors. Everyone complaining about every little thing will ruin games very rapidly
|
Yes, it's important to consider whether something is TRULY unfair or not. But reading how people talk about beta around here ("OMG I GET TO PLAY THE GAME EARLY GUYS!"), I feel it important to state as often as possible that people need to give feedback on how they feel about the game. People need to also think "How could I use this in unintended ways?". No one benefits from you being quiet on issues you find. And hopefully, should what you complain about be nonsense, the rest of the community and the devs will be around to make that determination.