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2012-07-13, 08:17 PM | [Ignore Me] #511 | |||
Sergeant Major
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However you should not question the rest of the population who wants a different experience. An experience only PS was able to provide so far in terms of tank combat. Obviously I am talking about MBT setup PS1 used. I have to disagree with you on your reasoning as of why much more aircav was used than MBTs. They were used because how benefitial they are; they are the fastest vehicles in game, they give you the greatest freedom, they were very deadly (could take out an MBT easy), they were not dependent on anything, ect. In contrast the MBTs were very dependent on support, starting from aquireing a gunner to constant repairing. For many players it was frustrating to pull a tank and not get a gunner. However this was only an issue for soloers, anyone with an outfit never had a problem with it. You must also see that the reason people didnt want to gun for them is related to their previous experience where the driver got them killed very fast. I can respect the soloers way of gaming, however I wish they would do the same towards other people. PS2 already supports a great number of solo roles both as grunts and as vehicle operators, why do you have to be so selfish as to request the only role that was meant to be played by dedicated gunner and driver teams for yourself also? You argue that the Lightning's role is different than MBT's, but so what? Does it hurt so much not being able to play a single role in an MMOFPS alone? |
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2012-07-13, 08:25 PM | [Ignore Me] #512 | |||
Major
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I forsee the secondary gun is going to play a MUCH larger role in PS2 than it did in PS1. Let the gunner defend the tank and let the driver control the main cannon. That's teamwork and it's no less teamwork than PS1 had. Just because the MBT is able to be used solo does not mean a secondary gunner won't be both important and effective. Besides, it gives your driver something to do. EDIT: also, I've never seen anything short of an OS take out an MBT "easy". It took a MASSIVE amount of reaver rockets to kill an MBT in PS1 and the only reason they didn't get shot down was because the gunner wasn't able to stop firing the main gun long enough to shoot them. Last edited by Ratstomper; 2012-07-13 at 08:29 PM. |
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2012-07-13, 08:30 PM | [Ignore Me] #513 | |||
Master Sergeant
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Last edited by fod; 2012-07-13 at 08:32 PM. |
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2012-07-13, 08:35 PM | [Ignore Me] #515 | |||
Sergeant Major
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Back on topic; I can not share your views on the future of the MBTs. I can only envision a flood of solo tanks rolling all around the map. Tanks do not need AA gunner, we got other people for that. As for AV and AI, the main gun is all we need to cover those areas. Your argument for being attacked from the rear may sound valid at first, however what kind of secondary gunner will keep looking at your 6, searching for possible flankers, when he knows there are enemies to be shot at 12 O'clock? The main problem we are facing here is not that the driver gets to shoot a gun, it's that the current setup makes a gunner not nessesary. Last edited by Azren; 2012-07-13 at 08:37 PM. |
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2012-07-13, 08:47 PM | [Ignore Me] #518 | |||||
Major
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That brings me to my second point, MBTs have AI and AA capabilities with their second gun, why would someone spend their time protecting a tank when there are more important targets to protect? If you think a secondary gunner will be unnecessary, you will probably be delightfully surprised when you get in one at just how fast an MBT will die without one. The makings of teamwork and effectiveness is still there, it's just different than what you're used to. No amount of main gun will change the fact that a MBT with a secondary gunner will be massively more effective than a driver going solo. |
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2012-07-13, 08:47 PM | [Ignore Me] #519 | |||
Master Sergeant
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as others have said why does it have to be one way or the other - allow us to pick if we want to control the main gun or let someone else i have 0 troubles filling leviathans/auroras etc etc with gunners so i would like the choice if possible to let others gun |
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2012-07-13, 08:51 PM | [Ignore Me] #520 | |||
First Lieutenant
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In fact, for a tank, another tank is one of the preferable opponents to fight against. Against swarms of infantry and especially air cav, that big tank barrel ain't looking like the optimal solution, and last I checked Planetside is most definitely a mixed arms game. Not World of Tanks. Optimally, a driver will want someone on the secondary turret. Maybe it might not be better than what the lightning can bring to the fight, but it spares HIM the trouble of driving and gunning a skyguard at the same time. That's right, the concept can work in reverse too! And no, the secondary gunner won't be checking the tank's six at all times. That's the opportunity infantry have to strike. The weakness doesn't go away just because the secondary gunner is watching the rear regardless. Sure, he COULD pull his own tank, but now we have 2 tanks weak against infantry, air cav, or even arguably tanks if they come up against AV variant tanks. There's also the consideration that one may not like driving at all, just gunning and being a team player. To this day, I still happily hop into the MG seat of the Prowler and focus solely on lighter vehicles, infantry, and prioritizing aircav. I don't see myself changing that habit in PS2, especially if the weaponry is even stronger this time around by comparison. |
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2012-07-13, 08:52 PM | [Ignore Me] #521 | |||
Major
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I'll be honest, I don't like all the complexity that's going into this "let people cert to have 3 slots or whatever". I feel like people may be blowing things out of proportion without trying the game to see how they like it first. |
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2012-07-13, 09:10 PM | [Ignore Me] #522 | |||
Seriously, that's secondary gunner Job One. You are free, of course, to work out whatever priorities with your crew you see fit based on circumstance and secondary armament. |
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2012-07-13, 09:33 PM | [Ignore Me] #523 | ||||
Lieutenant General
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You thought out that argument well haven't you? Even if it has been brought up... oh... 70 times by now in various threads... It's simply not a viable option to give the gun away. That just costs you way too much manpower.
Getting an extra gunner doesn't make your tank stronger. It doesn't gain you more hitpoints. Thus you get killed as a team of two, MUCH faster. The TTK they have right now on MBTs should make any gunner think thrice for getting in. You lot mentioned how fast it goes down, right? A gunner is not going to help at all. Its hitpoints will remain the same and it's not like it can magically catch the bullets. Instead, if he was in another MBT, he'd have double the hitpoints and when needed, both of you can switch seats to that magical secondary gun you keep refering to. There's currently NO advantage to being a gunner, let alone letting in two gunner. Mathematically it's extremely unbalanced to do that right now. The MBTs will need an armour buff and split roles, a significant armour buff, because they're now pretty much equal to the Lightning from what Higby said and you can tell that a single grunt can solo a tank with ease. If you think that's inviting for three people to sit in, you're either extremely stupid, or you simply have no gaming experience whatsoever. If you can't tell how players would react to such a given situation, then you haven't been paying attention in any games you've played on why you make unit choice decisions. Last edited by Figment; 2012-07-13 at 09:38 PM. |
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2012-07-13, 09:40 PM | [Ignore Me] #524 | |||||
Major
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As a solo, any time you're in one gun, your other gun is not being used (nor can you move while in secondary gun). That's a big drop in performance efficiency of the vehicle. That means you don't have the offensive power or utility you could with a gunner. Not NEARLY the offensive power or utility. I can almost guarantee that anyone who tries to solo an MBT will not be able to take much pressure from any sizable enemy force and will be burned down EASILY. I think it will be such a problem, that people will wait for secondary gunners, because it's an important job and increases the survivability of the tank exponentially. Two solo-manned MBTs are going to burn down like tissue paper because they do not have the defense capabilities of a single, 2-manned MBT. See above.
As far as this personal attack business, you better learn some respect. You sound like an immature brat who doesn't know anything when you talk like that. If you're going to start insulting people for "not knowing how players will react to a given situation" you better goddamn well learn yourself first. Although, I can't say I expect you to do either, considering you dont even take the time to comprehend the arguments before spouting your mouth off. Last edited by Ratstomper; 2012-07-13 at 10:11 PM. |
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2012-07-13, 10:31 PM | [Ignore Me] #525 | ||
Lieutenant General
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First off, you haven't adressed the unfairness of the Magrider with regards to "certing to give away the main gun. Nice ignoring of the argument there.
Yeaaaaah because gunners can suddenly aim at 360 degrees targets AT ONCE. No, gunners get flanked too. Don't pretend they're ideal and awesome at suppressing infantry. They'll be equally screwed as any one man tank if they get flanked by infantry, tanks, aircraft or otherwise. And don't ever pretend that solo tanks are alone. You know what's even better for suppression angle? Someone who can shoot at targets that are below your gunner's depression angle: someone in another tank. Instead of a gunner, I'd always bring a Lightning tank. Gunners are crap if you can have two tanks instead of one. Don't ever pretend a gunner is magically as good as or even better than a wingman unless that gun is 3 times as strong as the gun on a Lightning or MBT and we already know it's about equal to a MBT as AV and worse than a Lightning at AA. So it's crap. Which also means that you're better off with a Lightning AA/AI unit (which happens to exist in PS2) and on TOP OF THAT, you can have TWO people with AA now because the tank driver can switch guns! So no, that secondary gunner would only get in the way as you'd have half the hitpoints, half the AA power, half the vantage points and half the flanking options. But please, keep ignoring and not ever using your brain on how you use other combinations of units and keep to your one scenario that only exists in your mind but in reality "suiss cheese" is what your tank will be in PS2 (as we've seen happen so far). You don't even acknowledge that that "infantry targeting guy" may not even target infantry at all and you don't acknowledge that you have no idea how easy it will be to actually target and kill infantry. Because from what I've seen, they'll jetpack over your tank, you lose track of them as you're at 180 degrees from them and then they boomer you. But hey, I'm sure they'll all nicely line up and those other infantry, aircraft and tanks will all wait their turn for the gunner to not be distracted... No, I'm sure they'll all make their move the moment the gunner is watching them and that the gunner is at all times pointing in the right direction and never assisting his main gunner against that tank (especially while using an AI or AA gun...). I agree that seat switching must be adressed. But hey, if you do that, some people will argue the same thing again: "WE DON'T WANT TO RELY ON A GUNNER WAH WAH WAH WAH WAH MOMMMY THE BAD MAN MAKES ME PLAY WITH A FRIEND!" and "BUT PEOPLE FROM BF3 AND HALO ARE USED TO INSTANT SEAT SWITCHING!"... Yay. (And if it's suddenly more important that seat switching is addressed then that says enough about the viability of the argument that "people are used to something, thus it can't ever change" - which ironically is not at all the line of argumentation used by people refering to PS1 MBT combat, even if that's what some people want you to believe). Sorry, if I don't give any credence to whining ego-centric babies. You're also horribly underestimating two solo-MBTs. Horribly underestimating them. I'll have you know that two tanks working together in a random match in World of Tanks can easily rake in 7-12 kills in two teams of 15 (one life per tank). Why? Coordination. If you saw the strength of the main gun in PS2 from the footage sofar, it'll be piss easy to kill infantry with it. Regarding the strength of the Lightning, go back to I think it was the fourth or fifth interview. It was an AGN broadcast. As far as your critique on my posting style, I fully comprehend the argument you make, I simply utterly disagree with it as you may have noticed. Your claims are based on nothing but wild assumptions of the strength of a gunner's gun, even though it's been said it's not going to be better than a MBT's main gun and a Lightning's guns will be more powerful, while Lightning armour would be approximately the same to a MBT (only slightly less iirc). Hence I don't see why you'd get yourself a gunner if you can get yourself a Lightning wingman who can suppress infantry much better and doesn't die when you die. |
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