Callsigns - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: lets roll out!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-07-14, 10:35 AM   [Ignore Me] #16
Troika
Private
 
Re: Callsigns


Originally Posted by NoDachi View Post
If he wants to call someone gold 2, call them gold 2 without needing any ingame mechanics.
Yeah and when you see angrydude101 about to fly right into enemy AAA you must remember his callsign instead of just seeing it float above his reaver - fine in small flights, not gonna work in larger ones.

Originally Posted by fvdham View Post
I think the most advanced flying in PlanetSide has been and will be:

- all follow the leader
- all make sorties between enemy base X and repair station Y
- all fly to this waypoint

The pattern here is: all X
My suggestion tries to improve this by aiding the communication between pilots - with callsigns.
Troika is offline  
Reply With Quote
Old 2012-07-14, 10:43 AM   [Ignore Me] #17
fvdham
Staff Sergeant
 
Re: Callsigns


@Troika
Have you considered playing PlanetSide 1 in preparation of PlanetSide 2 ?
I think there is still a week of crowded servers and it will help you understand
the limitations of flying over a 300+ player battlefield.
fvdham is offline  
Reply With Quote
Old 2012-07-14, 10:51 AM   [Ignore Me] #18
Troika
Private
 
Re: Callsigns


Originally Posted by fvdham View Post
@Troika
Have you considered playing PlanetSide 1 in preparation of PlanetSide 2 ?
I think there is still a week of crowded servers and it will help you understand
the limitations of flying over a 300+ player battlefield.
Actually I am a PS1 vet (I subbed several times) and I am a flight simmer. I really think this nickname/callsign thing would help.
Troika is offline  
Reply With Quote
Old 2012-07-14, 10:53 AM   [Ignore Me] #19
NoDachi
Master Sergeant
 
Re: Callsigns


Originally Posted by Troika View Post
Actually I am a PS1 vet (I subbed several times) and I am a flight simmer. I really think this nickname/callsign thing would help.
Did you find the callsign thing help is ps1?
NoDachi is offline  
Reply With Quote
Old 2012-07-14, 10:57 AM   [Ignore Me] #20
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Callsigns


Originally Posted by Troika View Post
Actually I am a PS1 vet (I subbed several times) and I am a flight simmer. I really think this nickname/callsign thing would help.
So everybody chooses a real 2-3 word name and then a standard alias aswell, i don't get the point of this whole thing, players ingame names are their call signs....
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2012-07-14, 10:59 AM   [Ignore Me] #21
Pillar of Armor
Sergeant
 
Re: Callsigns


Squad color and number is used a lot in organized outfits. In our mag column I've said stuff like, "this is gold six, two vannies on my position" or "GG just west of orange 3".
Pillar of Armor is offline  
Reply With Quote
Old 2012-07-14, 10:59 AM   [Ignore Me] #22
Troika
Private
 
Re: Callsigns


Originally Posted by NoDachi View Post
Did you find the callsign thing help is ps1?
I wasn't in to air war in PS1, Mainly Infil and Engineer. Though I did fly the Galaxy a lot.

Anyways, the suggestion is a simple one to implement. No one doesn't have to use it if they don't see any uses for it, just like UI customization might be a useless feature to some.
Troika is offline  
Reply With Quote
Old 2012-07-14, 11:00 AM   [Ignore Me] #23
Brusi
Contributor
Major
 
Brusi's Avatar
 
Re: Callsigns


"Red PussyDestroyer, Standing By..."
__________________

”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

Matt Higby on the scope of Planetside 2
Brusi is offline  
Reply With Quote
Old 2012-07-14, 11:09 AM   [Ignore Me] #24
Accuser
Sergeant Major
 
Re: Callsigns


I really liked the "Champions Online" naming system. They set it up so that every account name was "@accountname", and you then made any character name you want. So walking around in-game, people would only see "Accuser" over my head. But if they targeted me or interacted in any way, they would be able to see "Accuser@accountname".

I'm hoping we'll see the same in PS2, since 6,000+ players on a server all vying for good and personal names is going to suck. It would also kind of negate your callsign issue too.
Accuser is offline  
Reply With Quote
Old 2012-07-14, 11:18 AM   [Ignore Me] #25
Troika
Private
 
Re: Callsigns


@Skyexile The squad leader would assign the call signs. It would help with the brevity code and flight organization.

@Pillar of armor I dont recall the squad number being visible ingame, but if so, that will solve my issue.

@Brusi I don't see nothing wrong with that, the callsigns would only be visible to your squad.

Edit: reply @Brusi

Last edited by Troika; 2012-07-14 at 11:21 AM.
Troika is offline  
Reply With Quote
Old 2012-07-14, 11:21 AM   [Ignore Me] #26
Pillar of Armor
Sergeant
 
Re: Callsigns


Originally Posted by Troika View Post
@Pillar of armor I dont recall the squad number being visible ingame, but if so, that will solve my issue.
Yep, they show up in the squad list, on the mini map and on the main map. Well, in PS1 anyway, I guess we will find out if they still do in PS2 beta.
Pillar of Armor is offline  
Reply With Quote
Old 2012-07-14, 11:22 AM   [Ignore Me] #27
ZaBa
Corporal
 
ZaBa's Avatar
 
Re: Callsigns


Originally Posted by Troika View Post
@Zaba Whole thing becomes a mess when you try to play with nicknames expecially when not flying with regular group.It is so much easier to remember that gold 1 and gold 2 are a pair, and blue 1 and blue 2 are a pair etc. than "basement and billy" moms and dude" etc.
why would you even be trying to do fast-paced tactical stuff with people you don't know

i mean it's one thing for ground pounders but be honest you're pretty much never going to squad up with randoms in the air unless you hate yourself

like, i have nothing against your desire to play the game your way, but why would you try to do it by hooking up with strangers and hoping they're on the same wavelength as you?
ZaBa is offline  
Reply With Quote
Old 2012-07-14, 11:24 AM   [Ignore Me] #28
CutterJohn
Colonel
 
Re: Callsigns


They should just stop requiring unique player names. That may have been necessary in 2008. It is no longer necessary. Anyone with a steam account knows this.
CutterJohn is offline  
Reply With Quote
Old 2012-07-14, 11:25 AM   [Ignore Me] #29
Flaropri
Sergeant Major
 
Re: Callsigns


Originally Posted by IgloGlass View Post
Why do you think so? Wouldn't it be nice to have the ability to nickname different players in a group so that you can easier keep track of your party members instead of always saying their names that might be very annoying like xXXxXXXsupahpartynoobmanlolfamilyguyxXXXXXx
You don't need an in-game mechanism to give nicknames to people.

I used to play WoW a lot with the toon name: "HalktheRed" and people would just call me Halk all the time in my guilds and groups (or sometimes Halk the Purple or otherwise mess around with the color portion).

This includes unintelligible names. "Xdw45kd" Might get shorted to "X D W" or "45kd" or "That a-hole with the stupid name."

In the above example I'd almost undoubtedly go with "noobman" pending what the other people's names were (although as long as someone wasn't literally "noobman" themselves I'd lean towards that to make fun of such a silly name )
Flaropri is offline  
Reply With Quote
Old 2012-07-14, 11:32 AM   [Ignore Me] #30
Troika
Private
 
Re: Callsigns


@Pillar of armor I really would like to see the number floating somewhere nex to the player name though, as I don't have time to check the minimap when trying to warn a team mate that a missile is coming at him.

@ZaBa New guys always come in to your outfit and to teach them the ropes would be easier with floaty callsigns on everybody, besides In flight sim lobbies even the random dudes usually play ball quite nicely.
Troika is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:32 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.