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Old 2012-07-14, 03:14 PM   [Ignore Me] #16
moosepoop
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Re: Infantry Line's?


Originally Posted by WiteBeam View Post
The squad level tactic that you want to use is called bounding.
one of the tr outfits made a video with them using this tactic. i dont know if it was real or for show though.
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Old 2012-07-14, 03:25 PM   [Ignore Me] #17
WiteBeam
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Re: Infantry Line's?


Originally Posted by moosepoop View Post
one of the tr outfits made a video with them using this tactic. i dont know if it was real or for show though.
Black Widow Company has a video showing bounding over watch. It's kind of corny but you get the point. Bounding over watch usually works best with vehicles. It can be done with infantry, but not in a firefight. The guys in the video were running to far to the next point. It would have given anyone plenty of time to put them in the crosshairs and fire.
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Old 2012-07-14, 06:27 PM   [Ignore Me] #18
Buggsy
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Re: Infantry Line's?


Originally Posted by Senyu View Post
What do you think of infantry lines like in the SOE videos of 10+ guys standing next to each other slowly advancing or defending a spot with firepower. I know it will be alot more common to run around as an individual but for the few squads/outfits that do it will be pretty awesome. Besides being a big target it would have some psychological effect to the enemies and of course feeling like a badass.

How many outfits plan to make use of this tactic and how often? Or how many times are you going to try to organize it

And doesn't just apply to infantry, say what you will do with vehicles as well. But I see it being naturally more popular with aircraft using this tactic than tanks or infantry.
We're you born yesterday and can't tell the difference between marketing and final product?

Game is going to play exactly like COD, except on a bigger map. How organized does COD battles look like? Question answered.
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Old 2012-07-14, 06:34 PM   [Ignore Me] #19
EisenKreutzer
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Re: Infantry Line's?


Originally Posted by Buggsy View Post
Game is going to play exactly like COD, except on a bigger map. How organized does COD battles look like? Question answered.
Play exactly like CoD? Exactly what game is it you think you are talking about?
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Old 2012-07-14, 06:36 PM   [Ignore Me] #20
Kitsune
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Re: Infantry Line's?


Heh, we are mostly gamers, when we see people lined up or bunched together, we don't panic, we see multi-kill.
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Old 2012-07-14, 06:40 PM   [Ignore Me] #21
Buggsy
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Re: Infantry Line's?


Originally Posted by EisenKreutzer View Post
Play exactly like CoD? Exactly what game is it you think you are talking about?
I know this is all sci-fiy, and COD is like historical and stuff, but a FPS is still a FPS especially when they both have the same spawning mechanics, yeah.
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Old 2012-07-14, 06:46 PM   [Ignore Me] #22
EisenKreutzer
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Re: Infantry Line's?


Originally Posted by Buggsy View Post
I know this is all sci-fiy, and COD is like historical and stuff, but a FPS is still a FPS especially when they both have the same spawning mechanics, yeah.
So you mean that since it has guns, and is played in first person it will play like CoD?

Ok, I can atleast understand that reasoning.
But theres more than guns and looking through a duded eyes to an FPS.
Theres tempo, for one. CoD plays very different from TF2, and both of those play different from Battlefield.
Then theres TTK, time to kill, which is very different from game to game. Halo is not like CoD in this respect, for example.
Then theres weapon performance, recoil, reload time, grenade mechanics and a whole bunch of other stuff that make these games stand apart and play totally different.

Don't underestimate the impact the scale of PS2 will have on gameplay. It's not going to feel like CoD, BF3, Halo or any other FPS on the market precisely because of how these factors align.

So no, it's not going to play like Call of Duty. Not by a longshot.
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Old 2012-07-14, 06:47 PM   [Ignore Me] #23
Buggsy
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Re: Infantry Line's?


"Don't dumb it down"

"Don't dumb it down"

"Don't dumb it down"

"Don't dumb it down"

OMG you dumbed it down.

Originally Posted by EisenKreutzer View Post
Don't underestimate the impact the scale of PS2
You overestimate the effect scale has on game play in a FPS game, in fact map size effects game play very little in FPS games. You got CTF, and you camp the spawn, there's really no difference between Quake/DOOM/PS/wwiionline/COD
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Old 2012-07-14, 06:51 PM   [Ignore Me] #24
SgtExo
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Re: Infantry Line's?


Originally Posted by Buggsy View Post
"Don't dumb it down"

"Don't dumb it down"

"Don't dumb it down"

"Don't dumb it down"

OMG you dumbed it down.



You overestimate the effect scale has on game play in a FPS game, in fact map size effects game play very little in FPS games. You got CTF, and you camp the spawn, there's really no difference between Quake/DOOM/PS/wwiionline/COD
Why are you such a pessimist in every time you post?
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Old 2012-07-14, 06:51 PM   [Ignore Me] #25
MrKWalmsley
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Re: Infantry Line's?


Originally Posted by Senyu View Post
I know it was just to showcase the game and the reasons why you shouldn't. But still want to see some people pull it off now and then. Specially if its like 50+ people.
Nobody would ever be able to pull it off, unless they are fighting against an enemy 10 times smaller than them, and even then their losses would be horrendous. All it would take is one liberator and the entire group dies in seconds. Or a sunderer charging them from the side, or a sniper shot from the side, or a GG, or any aircraft with rocket pods, or a small group of engy turreters, or 10 Max's with AI weapons.

P.s. I love Mount & Musket, and I used to do line battles in the 92nd. I know it's not really relevant, but it's relevant enough for me

Last edited by MrKWalmsley; 2012-07-14 at 06:55 PM.
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Old 2012-07-14, 06:53 PM   [Ignore Me] #26
GreatMazinkaise
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Re: Infantry Line's?


Originally Posted by SgtExo View Post
Why are you such a pessimist in every time you post?
'cuz he's got a PhD in Insane Troll Logic; he probably was an exchanged student at whatever school Stew went to for his.
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Old 2012-07-14, 06:55 PM   [Ignore Me] #27
EisenKreutzer
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Re: Infantry Line's?


Originally Posted by Buggsy View Post
You overestimate the effect scale has on game play in a FPS game, in fact map size effects game play very little in FPS games. You got CTF, and you camp the spawn, there's really no difference between Quake/DOOM/PS/wwiionline/COD
Thats your argument? I was expecting more, somehow.

So you are telling me that the fact that there could easily be 500 people attacking one base, with 50 aircraft dropping dudes in power armor left and right will not in any way alter the gameplay dynamic compared to Call of Duty games?

That the fact that you can have whole columns of tanks doing battle against each other somehow magically makes Planetside 2 exactly like CoD?

Ok, then we're done here.
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Old 2012-07-14, 07:01 PM   [Ignore Me] #28
frigamache
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Re: Infantry Line's?


Very early on in Planetside's life that type of fighting was commonplace. In fact, most battles were gigantic troop surges between opposing bases. This is when I enjoyed Planetside the most, personally.

This was prior to a vehicle "balance" patch which slowed tanks down, particularly the magrider (which was exclusively referred to as the Magmower), and made them take forever to die. I started losing interest in the original game after this. Another thing that contributed to this was the fact that players were not very high level yet, and had access to fewer vehicles. Outfits were in their infancy as well.
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Old 2012-07-14, 07:01 PM   [Ignore Me] #29
DukeTerror
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Well like others said, nobody is goinnto walk in straight lines like that so nicely, but in my PS1 experience you can notice some general lines start to organicaly appear now and then between bases and towers. They wave and "bulge" so they don't look so organized, but still it's some sort of line.
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Old 2012-07-14, 07:14 PM   [Ignore Me] #30
Seagoon
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Re: Infantry Line's?


the reason such lines appear naturally in PS1 is because they are formed along positions of advantage from a terrain point of view, with either a height advantage or a cover advantage or both.

Line formations as in 'everyone stands shoulder to shoulder in a perfectly straight line' is stupid. you will never find a good situation to do that unless physically blocking a door in a last ditch attempt to stop their entrance at any cost, and even then it would not work out too well...

A real line formation that might actually be useful is really rather a basic concept:

Your squad forms a line either side of the SL, this is usually not perfectly straight (cover and LOS is more important than keeping perfect formation) and it is definately not shoulder to shoulder with spacings anywhere from ~5m to ~20m between squadmembers depending on the situation.

The goal here is to alow every member of the squad a good forward fireing position with out any one getting in the way as well as to provide multiple angles of attack against a common target.

The spacing is there to stop the squad from all being suppressed at once or being taken out in a single grenade or cannon hit.

But the most important thing to remember is: these styles of formations are just a guide line, as long as you are keeping up with the squad and doing your job as dictated by your SL it is much perferable that you are in some sort of cover rather than in the open 'keeping formation'.

Last edited by Seagoon; 2012-07-14 at 07:16 PM.
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