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PSU: Where NC's egos are bigger than their guns!
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2012-07-15, 03:14 PM | [Ignore Me] #631 | |||
Staff Sergeant
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Also.. as far as game mechanics and teamwork go, they are doing a wonderful job of encouraging teamplay simply be implementing the class system. No more Universal Soldier with every cert and the perfectly optimized loadout.
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2012-07-15, 04:57 PM | [Ignore Me] #632 | ||
Corporal
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It's just that this only feature can make us thinking they've worked and made decisions about other secondary features in the same way than this one. "Secondary features" that they werent able to share through a simple video with no more than a hundred of players
Last edited by KaB; 2012-07-15 at 04:58 PM. |
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2012-07-15, 05:06 PM | [Ignore Me] #634 | ||
Staff Sergeant
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Simple fact is, teamwork is created by... A TEAM. The fact that they are building in VOIP so that even pick up squads will have voice communication, creating classes so that players have to rely upon each other, and encouraging outfit specialization, is going to bring the teamwork in PS2 leaps and bounds beyond that in PS1.
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2012-07-15, 05:13 PM | [Ignore Me] #635 | ||
Corporal
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I can enumerate a lot of games which have TEAM, they have absolutely no working teamplay tho, cause they failed it.
I imagine how hard it can be to think that PS2 still can be a failure for premature fanboys, but you wont be able to ignore it if it's finally the case. |
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2012-07-15, 05:48 PM | [Ignore Me] #636 | |||
First Lieutenant
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Teamwork should happen because people want to work together. Playing solo should be punishable by being inefficient, not incapable. P.S. Forcing teamwork only works if it's a single loser and a single from the opposite sex working together... in fairy tales. |
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2012-07-15, 05:54 PM | [Ignore Me] #637 | ||
Staff Sergeant
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It comes down to the players more than the game. "You can lead a horse to water..." and all that. The most they can do is give us some tools that facilitate teamwork (which they appear to be doing), beyond that, it is up to the players to function as a team. You can say all you want about "premature fanboys" or whatever, but you seem to want everything handed to you on a plate. How are the devs supposed to force teamwork on the level you seem to want without really screwing up the game? Here is a bit of advice: Find an outfit that operates on a level you enjoy (in terms of teamwork, skill level, humor, etc) and run with them. You do that and it really stops mattering what tools the game provides, you will have the teamwork you so desire.
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2012-07-15, 06:00 PM | [Ignore Me] #638 | |||
Corporal
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And if you're trying to tell me that one player in a vehicle will bring more teamplay than two, well I think we can end this right now. What if the one I want is the tank with the gunner and driver splitted ? |
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2012-07-15, 06:28 PM | [Ignore Me] #639 | |||
Master Sergeant
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all i want is a separate gunner and im happy - 95% of my playtime in ps1 has been driving with my friends as gunners, i just dont want whats "fun" for me to be taken away from planetside |
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2012-07-15, 06:29 PM | [Ignore Me] #641 | ||||
First Lieutenant
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Thankfully, tanks ARE one man capable, but having someone in the secondary turret makes them vastly superior to just the one guy.
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2012-07-15, 08:12 PM | [Ignore Me] #642 | |||
Second Lieutenant
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I don't want to be gal driving if there's some punk playing "ride of the valkyries" over the top of my orders... [not talking to Blueskies here, this is a general comment] Also, my version of fun is different to yours, and my version of skill/efficiency/teamwork/[insert word here] is also different to yours. The key is to make the game (certs) flexible. Last edited by StumpyTheOzzie; 2012-07-15 at 08:15 PM. |
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2012-07-15, 09:06 PM | [Ignore Me] #643 | |||
Major
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Ya know...things that are actual tangible pieces of logic. |
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2012-07-15, 09:17 PM | [Ignore Me] #644 | |||
Private
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2012-07-15, 10:10 PM | [Ignore Me] #645 | ||
Private
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I've always preferred to be able to control the main cannon as the driver in a tank. I know where I'm going and where I need to aim. It would be annoying to leave it up a stranger, hell even the secondary gunners are useless most of the time.
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